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Zoom questions

Posted: 2007-01-25 00:45
by rhino_Aus
how does the zoom function work for weapons...

rem ---BeginComp :D efaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.1
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.1
ObjectTemplate.zoom.changeFovDelay 0.1
ObjectTemplate.zoom.zoomOutAfterFire 0
ObjectTemplate.zoom.disableMuzzleWhenZoomed 1
rem ---EndComp ---


is an addZoomFactor of 0.1 a larger or smaller zoom than an addzoomFactor0.8 is my main question, but what do all the terms mean???


oh does rem mean reomve this line?

not sure about the other stuff...

Posted: 2007-01-25 02:28
by TurboGNat
But Rem stands for remark (tells the prog it is not a command and should be skipped)

Posted: 2007-01-25 02:29
by rhino_Aus
that is the same kinda thing tho.... remove, remark...

Posted: 2007-01-25 02:50
by k30dxedle

Code: Select all

ObjectTemplate.zoom.addZoomFactor 0.1
...=10x scope. 1 divided by 0.1 = 10. Dont' know why, but it just works that way.

Posted: 2007-01-25 03:19
by rhino_Aus
so what is a 20x scope, 0.05???

Posted: 2007-01-25 03:29
by k30dxedle
rhino_Aus wrote:so what is a 20x scope, 0.05???
Yes. If you want to be completely ridiculous put 0.005 for a 200x scope.

Posted: 2007-01-25 03:59
by rhino_Aus
thanks guys for all the help...