Tanks

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Scoggs117
Posts: 120
Joined: 2005-06-27 09:10

Tanks

Post by Scoggs117 »

I know we are working on realism here, so I was thinking of punishment for intentional use of main gun for killing people(human flesh targets), mainly because a real tank commander would never do that is what is knon in the Marines as a Dirty Kill(i.e. shit flying everywhere and generally not pretty)

also i am just annoyed at how tanks can just sit at a spawn and/or a flag and you cant do shit about it...hmm.... how about people in tanks cant take flags? sound like a good balancing issue fixer
TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

Both ideas are ridiculas. If you were in war and some guy who wanted to kill you and your people was sat infront of your tank about 50m away and your the ONLY person whos patroling that area (unlikely situation but a possability).
Are you seriously telling me youd get out and risk your life with a sidearm or let him live?

War is war and they do what they have to do.

As for you not being able to do anything if a tank is at spawn... tough. Call for backup or use some other way to get him like c4 frags anti tank whatever you have.
BrokenArrow
Retired PR Developer
Posts: 3071
Joined: 2005-06-07 18:54

Post by BrokenArrow »

actually, hes right twice. i dont think there should be a punishment per se but IRL youd use an MG to take out infantry, unless the got to cover, then its main gun time. obviously you wouldnt get out, thats not what hes saying, he means using an mg as opposed to the main gun on the vehicle.

about the tanks, tanks arent used to take or hold ground, same as air assetts, they are used to overrun ground, but infantry is used to really take and hold it. as far as not being able to do anything about it, yeah thats tough, but maybe PR will put in a feature where you cant spawn in a contested zone, or as its been talked about, you dont spawn at forward outposts, only at the main base.
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Scoggs117
Posts: 120
Joined: 2005-06-27 09:10

Post by Scoggs117 »

Thank you for understanding brokenarrow
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

Both are good points, but there isn't much you can do in game about it. I'd also like to point out that a tank driving up in to a flag area is just as bad off as the infantry it's taking down. It's a big target with low visibility and poor manueverability. A sneaky spec. ops soldier coming up on it's flank, or an AT soldier taking a few pot shots from cover could easily dismiss it. But if you get more than one on you, then it's a problem... but then, that's just one more point for team work.
Super62
Posts: 92
Joined: 2004-12-20 06:57

Re: Tanks

Post by Super62 »

Scoggs117 wrote:I know we are working on realism here, so I was thinking of punishment for intentional use of main gun for killing people(human flesh targets), mainly because a real tank commander would never do that is what is knon in the Marines as a Dirty Kill(i.e. shit flying everywhere and generally not pretty)

also i am just annoyed at how tanks can just sit at a spawn and/or a flag and you cant do shit about it...hmm.... how about people in tanks cant take flags? sound like a good balancing issue fixer
I don't think you should be punished for killing infantry with the main gun. Ive bet a few tanks have fired on Infantry during OIF with their main gun. If you were a tank commander and they had a RPG would you get out on to the .50 and shoot them with that or use the main gun.

Anyways this is just coming into service.
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Tacamo
Posts: 602
Joined: 2004-07-24 14:10

Post by Tacamo »

Tanks firing on infantry with the main cannon is probably a common occurance depending on the surrounds. There's that one video of the Palestinian and the store behind him being blown up by a Merkava while firing a rifle. Then there's various rounds designed for APERS use around the world in various calibers. Canister, beehive, HEP/HESH, HE-Frag with airburst capability and probably more.
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Re: Tanks

Post by Wolfmaster »

Scoggs117 wrote:I know we are working on realism here, so I was thinking of punishment for intentional use of main gun for killing people(human flesh targets), mainly because a real tank commander would never do that is what is knon in the Marines as a Dirty Kill(i.e. shit flying everywhere and generally not pretty)

also i am just annoyed at how tanks can just sit at a spawn and/or a flag and you cant do shit about it...hmm.... how about people in tanks cant take flags? sound like a good balancing issue fixer
1. no punishment. even if you're right it might happen that when you blow up a tank with your main gun and there's infantry right next to it you'd be punished.

2. no, tanks can secure an area irl so they can ingame. and once pr boosts anti tank weaponry it'll be a lot less attractive. helos etc should not be able to cap a cp though.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

I like the idea of only grounded troops being able to capture a flag.

Also like the idea about only spawning at the main base. But i can imadgeine the mass killing from a hungry commander as everyone spawns there.
little_dster
Posts: 48
Joined: 2005-07-15 21:14

Post by little_dster »

Tacamo wrote:Then there's various rounds designed for APERS use around the world in various calibers. Canister, beehive, HEP/HESH, HE-Frag with airburst capability and probably more.
on the subject will there be diffrent rounds for tanks? DCR did a good job of that and was one feature i really enjoyed.
little_dster
Posts: 48
Joined: 2005-07-15 21:14

Post by little_dster »

i would be playing DCR but my BF1942 stoped working i might try reinstalling it and see if it works
Aggro_MG
Posts: 23
Joined: 2005-07-11 19:46

Post by Aggro_MG »

Firstly, tanks should be crewed by at least two. Main gun and driver.

Secondly, tanks should have HE and AP, if it can be coded.

Last but least, you got to be an Engi Class to get in one.

Much like the idea of Airmen class.
"Hey it's only a chest wound, walk it off"
waffenbaum
Posts: 478
Joined: 2005-06-22 04:32

Post by waffenbaum »

Well, it would be great to have ingame tanks with the same requirements as REAL tanks, but they need three people, one to aim and shoot, one to load, and one to drive.
(Saw this on Discovery Channel, I thought they had automatic shell loading these days, but apperantly not)


And let's face it, who would want to play the loader? Not only that, but there's just not enough people on each team to make those requirements realistic. Three men out of an entire army of 16 people is a pretty big thing when only commandeering ONE vehicle. And there's simply not that amount of cooperation in the game. The only people who could sucessfully use this feature are the h@x0rz who can jump around with the F buttons. I've seen a pilot fly over an enemy base, shift to the front seat, shoot and kill several people, then jump back to his seat again. Wack, simply wack.
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TerribleOne
Posts: 586
Joined: 2005-06-26 16:00

Post by TerribleOne »

waffenbaum wrote:Well, it would be great to have ingame tanks with the same requirements as REAL tanks, but they need three people, one to aim and shoot, one to load, and one to drive.
(Saw this on Discovery Channel, I thought they had automatic shell loading these days, but apperantly not)


And let's face it, who would want to play the loader? Not only that, but there's just not enough people on each team to make those requirements realistic. Three men out of an entire army of 16 people is a pretty big thing when only commandeering ONE vehicle. And there's simply not that amount of cooperation in the game. The only people who could sucessfully use this feature are the h@x0rz who can jump around with the F buttons. I've seen a pilot fly over an enemy base, shift to the front seat, shoot and kill several people, then jump back to his seat again. Wack, simply wack.

Ive done that :lol: you just set it fairly high and level then start shooting until it starts to tail out then u get control again.

"Three men out of an entire army of 16 people is a pretty big thing when only commandeering ONE vehicle."
also 3 people who know what there doing out of a 16 man squad is somtimes plenty enough to destroy the other squad 'whole'

plenty of times in bf2 you just have a tank rampage for like 20min.
little_dster
Posts: 48
Joined: 2005-07-15 21:14

Post by little_dster »

i think two people per tank would be good, we dont need a loader

and as for haveing two differnt ammo type in tanks i sure its possible
1. it was done in DCR
2. planes have bombs and missils
Djuice
Posts: 310
Joined: 2005-07-24 16:00

Post by Djuice »

Have a tank have 2 or 3 different ammunition type can be done quite easily to be exact. On thing tho is trying to bind the reload times for both weapons. Binding ammuntion is not a problem.

Currently on my lil mini-mod i have the APC with 2 kinds of ammunitions, HEI and APDS rounds.

So it would be no problem adding it for tanks. As for number of people to make a tank full functional, i recommend 2 people, driver + gunner, tho manning the 50cal and 7.62 GPMG.. would need to have some creative innovations :D
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Aggro_MG
Posts: 23
Joined: 2005-07-11 19:46

Post by Aggro_MG »

There should be 4 positions to jump to, but only two per tank as said before.

Driver/hull gunner

Main gun/Command turret.

Both should be able to lay down smoke.

Driver should be able to take unbuttoned postions head out while driving.
"Hey it's only a chest wound, walk it off"
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