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New flag system?

Posted: 2005-07-15 11:26
by keyser Soeze.KIA.
I dont like the flag system as it is now. When some one can just get into a buggy go around the hole map and take a flag.

Id like to see it like JO where you have to take the flags in order so the battle get more centralised.

Dont know if JO have the best system, some one have any other idea of how to solve this im all ears :)

Posted: 2005-07-15 11:32
by Wolfmaster
people have posted on this before, and i think it's ok the way it is now. basically, if there's a breach in the defenses, you should be able to go through and take flags far from the front.

Posted: 2005-07-15 13:17
by keyser Soeze.KIA.
yeah maybe, not sure about this.

Increase the time to take the flag would be one solution id like to see.

Especially if there is only one person, then it should take 5min+

1 Soldiers = 8min
2 Soldiers= 4 min
3 Soldiers= 3 min
4 Soldiers = 2min
5+ soldiers = 1 min

Something like that? What do you think?

Posted: 2005-07-15 14:52
by Wolfmaster
^agreed^

and i'd like to add to that that when no enemies are (left) in the base you're capping it should instantly become yours.

Posted: 2005-07-15 16:05
by keyser Soeze.KIA.
like JO in a way.

But then there might be a problem if someone camps in a corner. But there are scan in this game so it might not be a problem.

Posted: 2005-07-15 16:33
by Tacamo
I agree about the bases/outposts but I must add that they're a hell of a lot better than the ones in BF42. One thing that seems like an odd omission is razorwire and the lack of fences in places that should have them.

Posted: 2005-07-15 16:42
by Wolfmaster
hmm, yeah, and minefields. god i miss minefields. the defending side should see the mines, and be able to go through them. the attacking side shouldn't. then when the outpost is capped the mines are randomly replaced so there's a new path to be taken. only the attacker's engineers can see and disable the mines. i'd love that.

Posted: 2005-07-15 16:51
by Rahabib
what would be nice is having the flags take longer to cap and perhaps even some Cps that require multiple people to cap it.

Posted: 2005-07-15 16:57
by Wolfmaster
tell me, why would they have to take a longer time to cap?

short/nonexistant capping times mean:
1. need for defenders, because bases are quickly overrun.
2. realism, since irl you don't have to wait a minute to call the area yours, it's just yours as soon there are no enemies left in it.
3. no more 'oh that base is being capped so let's put some arty on it'.

long capping times mean (imo):
1. no need for defence. you'll have more than enough time to get there after it turns neutral.
2. unrealism. (see above)
3. commanders can put arty on a place that's being capped, thus defending it easily without the need of a squad to defend it.

Posted: 2005-07-15 23:27
by Psycho_Sam
Yep whos gonna stand and wait for 8 minutes to cap a flag!! 8 minutes is aloong time.

Posted: 2005-07-15 23:36
by BrokenArrow
i think that if you go to a CP and theres no enemies within lets say 50m of the flag its yours.

Posted: 2005-07-16 03:35
by Wolfmaster
^i second that

Posted: 2005-07-16 04:48
by little_dster
i also think there should be less flag!

then the action would be concentrated and you wouldnt have people running back and forth between flags like it is now.

Posted: 2005-07-16 12:58
by keyser Soeze.KIA.
Well how realistic is it that you have a camp that dont have any soldiers at it. Then a singel enemy soldier comes along and its the enemys then he leaves and a new singel soldier gets to the place and takes it back etc...

Feels kinda ridiculous?

Posted: 2005-07-16 15:19
by Figisaacnewton
There is a formula in previous BF games, in the map editor, it's basically a bunch of numbers you can screw around with, that edits how much influence an enemy has on you trying to cap a flag.

It can be made so that flags have a large radius and no capture time, but they will not allow the flag to be capped if the enemy is in the radius.

I like this, its more realistic.

The only difficult thing is that (in previous bf games, no idea about BF2), the flag radius is always a perfect circle or sphere, which makes this difficult for this idea to work in heavily urban areas, as you could be standing in the corner of some building really far away, and only the yard of the corner of that building is in the radius.

Posted: 2005-07-16 17:34
by little_dster
keyser Soeze.KIA. wrote:Well how realistic is it that you have a camp that dont have any soldiers at it. Then a singel enemy soldier comes along and its the enemys then he leaves and a new singel soldier gets to the place and takes it back etc...

Feels kinda ridiculous?

exactly!

Posted: 2005-07-16 17:51
by waffenbaum
Quite a sig there *cough*

I would say the whole thing would be a lot better if it took three men to start the flag capture.

Posted: 2005-07-16 17:53
by little_dster
waffenbaum wrote:Quite a sig there *cough*
:lol: im haveing issues with it.