A question foa sound team;
I realize PR game sounds are directX, not directsound but... with the introduction of mumble running as a separate program which now adds to final mix, I'm curious if this changed anything?
To clarify, when two or more programs play sound under xp simultaneously or if volume slider in soundvol32 is changed at all from max in certain circumstances, this kicks in the kmixer and the Directsound resamples (obliterates) everything. similar story with win 7 hence the wasapi feature
Now normally BF2 engine sounds are 48khz and are rendered inside DirectX positional audio, bit-perfect provided the kmixer isn't active and coupled directly to the sound card 'pin', which may be SPDIF or DAC.
With mumble running, it's not clear how PR, directX and DS interact. It needs to be active at all time to relay voices of 'significant others'.
I have SPDIF on my beloved xfi hooked up to external 16bit successive approximation architecture dac sans digital filter. It would be a shame if direct sound was indeed re sampling anything.


