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PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 17:42
by Mineral
Image
This small update provides additional fixes and changes to improve the game since the PR:BF2 v1.4 launch.

v1.4.5.0 is available now for servers and will soon be available to clients through the automated updater.

PR:BF2 v1.4.5.0 Changelog (2017/February/12)
-----------------------

GENERAL:
  • Added option in PR Launcher settings to disable LOD switching for static objects. Experimental to test performance impact.
  • Updated Clear Server Favorites/History on Launch now also clears server logo cache.
  • Added new WHOT/BHOT switching for thermals in vehicles and weapons featuring this.
  • Fixed asset overview not correctly showing decimal spawn times.
  • Fixed commander laser marker not working.
  • Fixed snow effects showing HOT on thermal.
  • Fixed various weapons and vehicles not having proper muzzle flashes on night layers.
PYTHON:
  • Fixed being able to get more than one rally point.
  • Fixed being able to spawn on disabled outposts.
  • Fixed commander CAS marker.
  • Fixed ban_info.log not showing banning admin.
VEHICLES:
  • Updated and optimized Lynx helicopter model.
  • Updated M2A2 Bradley gunner HUD to be less pixelated.
  • Updated coax MG of many vehicles to represent ammo per belt and total carried more realistically.
  • Fixed doorgunners clipping through sides of CH-146 helicopter.
  • Fixed VN-3 being too strongly armored.
  • Fixed MTLB 7.62 gun not overheating.
  • Fixed Mirage IIIEA R.530 MRAAM not having lock-on tone.
  • Fixed British FV101 Scorpion having green tracers.
  • Fixed ammo counter not working on multiple weapons.
  • Fixed CAS huey miniguns not having overheat HUD bar.
  • Fixed AMX10RC having odd sound issues at full speed.
KITS:
  • Updated MEC AR by removing undeployed mode for MG3.
  • Updated spawnmenu kits for taliban by replacing grenadier with rifleman AP.
  • Fixed not being able to request Argentinian alternative sniper.
WEAPONS:
  • Updated M16A2 model and DMR variant animations.
  • Fixed various deviation indicators not working correctly.
  • Fixed ammo indicator and counter not working on multiple weapons.
STATICS:
  • Fixed various occlusion and collision issues on statics.
COOP:
  • Fixed AI not being able to rotate on ZiS-3.
  • Fixed players being able to use AI-only vehicles.

LEVELS:
  • Asad Khal
    • AAS32: Updated tickets to 600 vs 600.
  • Assault on Grozny
    • AAS64: Added 1x 50.Techie for militia
    • AAS32: Replaced 1x 50.Techie with T-62 for militia.
    • AAS16: Replaced 1x 50.Techie with 1x BRDM for militia.
    • INS64: Removed 1x 50.Techie and 1x SPG techie for militia. Reduced militia tickets by 1. Replaced 2x MTLB with 1x BMP-2(atgm) and 1x Trans truck for Russia.
  • Bamyan
    • Extended airstrip.
    • Updated overgrowth to improve performance.
    • Increased viewdistance to 1km.
    • AAS32: Made Zu-23-2 truck respawn (10 minutes). Lowered US tickets by 100 to 750.
    • AAS64: Exchanged Boragh for BTR-80, T-72M for T-72S1 and MTLB HMG for BTR-60.
    • INS64: Removed 50cal and SPG-9 technical and added transport helicopter to US forces. Lowered caches to 4.
  • Beirut
    • Skirmish64: Added new skirmish layout with light vehicles.
    • COOP: Fixed various issues.
  • Burning Sands
    • AAS: Introducing new flag layouts with altered assets.
  • Gaza
    • AAS/INS: Removed Hamas forward spawns,flags and nonrespawning civi cars.
    • AAS32: Added alternative layer with MEC vs IDF scoped.
    • AAS64:Removed IDF tank spawn delay. Increased tickets to 700.
    • INS32: Added alternative layer with scoped IDF.
    • COOP16: Added new coop layer.
  • Goose Green
    • AAS: Added 50 more tickets to British Forces on all layers.
  • Iron Ridge
    • Added additional entrance to the pumpstation.
    • AAS: Adjusted radius and location of multiple flags.
    • AAS64: Removed helicopter of Russian Forces and exchanged SPG technical for additional BMP-1.
  • Jabal
    • AAS32: Fixed spawnpoint on MEC base not working. Made ZPU-4 not respawn once destroyed.
  • Kashan Desert
    • AAS32: Removed TT-72S1 that spawned at start of round.
    • COOP: Fixed various issues.
  • Kozelsk
    • Disabled UAV.
  • Nuijamaa
    • AAS: Increased ticket bleed on all layers.
    • AAS32: Added ticket bleed.
    • AAS64: Removed French rallypoint at border control flag.
  • Operation Archer
    • INS: Made DOD around blufor mainbase smaller. Removed caches spawning in the middle of fields and the castle. Helicopters can now fly outside the map.
    • INS32: Now uses USMC instead of Canadian Forces.
  • Operation Barracuda
    • AAS: Introducing new flag layouts with altered assets.
  • Operation Marlin
    • AAS: removed checkpoint flag from all routes.
  • Silent Eagle
    • Moved jet-resupply points to be in front of hangars. Removed them from the end of the runway.
    • Moved jet spawns to be in front of hanger to avoid current and future collision issues.
    • Extended one runway for both teams in their airbases slightly.
    • AAS64: Adjusted German airbase DOD. Made german airbase capped from start with vehicles spawned. Paradrops remain for infantry. Adjusted radius of multiple flags.
  • Ulyanovsk
    • AAS32: Exchanged SPG-9 technical for BMP-1.
    • Fixed map border combat area not working.
  • Yamalia
    • Marked helipads. Removed ZiS-3 cannons.
    • AAS: Removed flags closest to main bases, added ticket bleed and expanded DOD.
    • AAS64: Changed Russian heavy assets to T-72, T-90 and two BMP-2 with ATGM.
    • AAS32: US Army vs Russian Forces. Featuring M2A2 Bradley and Stryker vs BMP-2,BMP-3 and BTR-80.
    • CNC: CNC layers mirror AAS assets.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 17:58
by FFG
Hey, Thats pretty good.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 18:02
by Ahrah_alSham
Image

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 18:08
by X-Alt
"Updated MEC AR by removing undeployed mode for MG3."


Time to go back to the 200rd M249.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 18:14
by doop-de-doo
Ahrah_alSham wrote:Image
To the top!

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 18:20
by Bastiannn
You can download it as of now.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 18:44
by PatrickLA_CA
What are the advantages of turning LOD switching off?

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 18:50
by Raklodder
Fixed commander laser marker not working.
I know one commander who will be pleased.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 18:52
by Aleon
Updated MEC AR by removing undeployed mode for MG3.
Wat. This is weirdly specific.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 18:53
by operativac
About the LOD switch, which LOD will be used now?

And can we expect performance improvements?

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 18:56
by Filamu
No undeployed on the MG3 just means it's no reason to use the AR over the MG kit... Kind of a weird change that just removes choice from which kit to use. Probably won't change that much in regards to gameplay.
Other than that, always cool with a new patch.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:02
by Suchar
I hope Bamyan will become playable.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:07
by Mats391
operativac wrote:About the LOD switch, which LOD will be used now?

And can we expect performance improvements?
LOD0 on every static object. It might increase performance, but will also increase use of graphics memory.
Filamu wrote:No undeployed on the MG3 just means it's no reason to use the AR over the MG kit... Kind of a weird change that just removes choice from which kit to use. Probably won't change that much in regards to gameplay.
Other than that, always cool with a new patch.
The MG3 was the only MMG that had an undeployed mode. Even other factions that use MMG on the AR kit do not have it (M60, DP2 8) . There also still is reason to pick it, mostly that it only requires 4 players, available from spawn and unlimited in team.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:11
by Frontliner
Can the MG3 get at least 100 rounds next patch? It burns through the ammo far too quickly.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:14
by _MB_
Hello, can I just ask, how is it going on with the drivable ship for Falklands? That's what I was looking forward the most in 1.4 and still nothing :roll:

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:18
by john...
stop lowering cache total for those individuals who decide to ghost it makes it to hard for tk'd caches and alike also they have a-10 c'mon

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:30
by Filamu
[R-DEV]Mats391 wrote:The MG3 was the only MMG that had an undeployed mode. Even other factions that use MMG on the AR kit do not have it (M60, DP2 8) . There also still is reason to pick it, mostly that it only requires 4 players, available from spawn and unlimited in team.
I get the consistency, but it is still a little sad. All those reasons are just reasons why you might have to make due with the AR, not reasons to choose to use it. It makes it a little more annoying to be mec AR since you want to find a crate and request every time you spawn.

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:30
by Mineral
Updated PR Map Gallery for v1.4.5.0

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:32
by MOSES!
good job devs

Re: PR:BF2 v1.4.5.0 Changelog

Posted: 2017-02-12 19:33
by Iceman11
Great idea to remove undeployed mode real milsim bravo