SVD accuracy

DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

SVD accuracy

Post by DogACTUAL »

The SVD's MOA values ingame are a complete joke. You can't even hit stuff reliably only 100m away with settled deviation. It is so bad that you are actually better off intentionally aiming next to your target because of the ridiculously high spread.
Tit4Tat
Posts: 514
Joined: 2009-12-11 12:41

Re: SVD accuracy

Post by Tit4Tat »

Agree. Their was a time when for me SVD was the daddy, now it's accuracy and stopping power is a joke, how and why only God knows. It seems you have to aim a little to the left in order to keep hitting targets, but saying that it's still is unpredictable.
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: SVD accuracy

Post by Jacksonez__ »

I guess it's not that accurate in real life but if you can't hit things at 100 m, well. I have also experienced it.
inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: SVD accuracy

Post by inb4banned »

It's actually very accurate, but the sights are misaligned. Aim slightly to the right and above target. Devs should realign the sights.

Tons of sights are misaligned.
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: SVD accuracy

Post by viirusiiseli »

inb4banned wrote:Tons of sights are misaligned.
Nearly every armored vehicle sight is offset, except for some ATGM sights.
Jacksonez__ wrote:I guess it's not that accurate in real life but if you can't hit things at 100 m, well. I have also experienced it.
It's a capable rifle in real life but lacks accuracy in greater ranges as well as good enough optics.
Last edited by viirusiiseli on 2017-02-28 12:06, edited 1 time in total.
Web_cole
Posts: 1324
Joined: 2010-03-07 09:51

Re: SVD accuracy

Post by Web_cole »

Also my experience that SVD is inaccurate for a Marksman rifle.
Tit4Tat wrote:It seems you have to aim a little to the left in order to keep hitting targets, but saying that it's still is unpredictable.
inb4banned wrote:Aim slightly to the right and above target.
lol
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LiamBai
Posts: 898
Joined: 2013-03-19 19:09

Re: SVD accuracy

Post by LiamBai »

Web_cole wrote:lol
Well I know which of those people I trust to know where the center is. :D
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inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: SVD accuracy

Post by inb4banned »

[R-CON]LiamBai wrote:Well I know which of those people I trust to know where the center is. :D
Thank you!
DogACTUAL
Posts: 879
Joined: 2016-05-21 01:13

Re: SVD accuracy

Post by DogACTUAL »

If there are so many misaligned sights, why are they not getting fixed?
Don't get me wrong, i am certain the DEVs work hard as demonstrated by the new updates and their many great new content and mechanics.

But shouldn't something like this be worked on just as much?
Scubbo
Posts: 264
Joined: 2014-09-06 06:13

Re: SVD accuracy

Post by Scubbo »

bro, they're busying making most of the vehicles in COOP layers not usable anymore
viirusiiseli
Posts: 1171
Joined: 2012-02-29 23:53

Re: SVD accuracy

Post by viirusiiseli »

DogACTUAL wrote:If there are so many misaligned sights, why are they not getting fixed?
Don't know either, thought it was obvious since forever. If you use assets for any extended period of time you can tell they don't fire exactly where they're supposed to. Don't need a crosshair to tell that.

Then again, at this point all the people who have noticed it are already used to it and the people who aren't... miss at long ranges because of it ))
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: SVD accuracy

Post by rPoXoTauJIo »

It's only a problem with handhelds that they fire at center of screen. If it would be possible on this engine, we would make them just like assets firing off barrels.
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: SVD accuracy

Post by Murphy »

I thought this was a feature....

You get used to how rounds "fall" I guess. Gunning in Armour will likely make you way more adaptable, being that coax takes practice to use effectively medium-long range.
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schakal811
Posts: 86
Joined: 2011-05-22 12:35

Re: SVD accuracy

Post by schakal811 »

[R-DEV]rPoXoTauJIo wrote:It's only a problem with handhelds that they fire at center of screen.
Is it possible for rifles etc. to just center the scopes/sights?
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: SVD accuracy

Post by FFG »

DogACTUAL wrote:If there are so many misaligned sights, why are they not getting fixed?
Don't get me wrong, i am certain the DEVs work hard as demonstrated by the new updates and their many great new content and mechanics.

But shouldn't something like this be worked on just as much?
I mean, maybe they weren't aware of the sights being miss aligned?
Scubbo wrote:bro, they're busying making most of the vehicles in COOP layers not usable anymore
Co-op.....
tankninja1
Posts: 962
Joined: 2011-05-31 22:22

Re: SVD accuracy

Post by tankninja1 »

Am I missing something here?

The SVD has always seemed fine to me. It is just hard to be super accurate with the thing (at longer rages past ~400m) because the scope doesn't have the best zoom.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: SVD accuracy

Post by Outlawz7 »

They were misaligned. It's been fixed.

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inb4banned
Posts: 234
Joined: 2015-02-20 10:48

Re: SVD accuracy

Post by inb4banned »

'[R-DEV wrote:Outlawz7;2159130']They were misaligned. It's been fixed.

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Now can you check this for all the other sights too, several are misaligned. Backup sights too.
Vista
Posts: 1282
Joined: 2011-04-30 10:36

Re: SVD accuracy

Post by Vista »

'[R-DEV wrote:Outlawz7;2159130']They were misaligned. It's been fixed.

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There's like 30+ sights in the game that are misaligned. Also includes TOWs, tank HUD, Striker HUD, panther HUD... etc. The list is quite large :)
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