Two main suggestions:
Light Machineguns: INCREASE THEIR POWER. They should be able to cut down infantry while the user is prone but be absolutely useless while standing and especially moving. Seems to me DICE had M60-phobia when making the LMGs...
Anti-Aircraft/Air-to-Air Missiles: PLEASE for the LOVE OF GOD inrease the turning rate of those missiles.. I'm sick of pilots being able to almost indefinately avoid destruction simply by using after burners and banking right or left, and its almost impossible for a missile to hit it, especially with flares.. I am no Air Force pilot but I think the only way you should be able to avoid enemy missiles would be to A) use flares, B) avoid being locked onto.
Thats it.. I really hope to see these changes in PR..
Suggestions For Mini-Mod
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
The missles and flares and such really need to be revamped, the ground little AA stations cant hit anything, unless you lead it perfectly, which is bullshit cause thats what the missle is supposed to do itself!
I think making the missles travel about twice or 3 times as fast is needed, as well as better prediction.
about lmgs, they should be just a little less accurate then an m16 (m249 at least) in all positions, not immensely less accurate. they even would have less recoil. What is needed though, is class limits, so you have 1 guy with an lmg for every 3 guys with an m16.
I think making the missles travel about twice or 3 times as fast is needed, as well as better prediction.
about lmgs, they should be just a little less accurate then an m16 (m249 at least) in all positions, not immensely less accurate. they even would have less recoil. What is needed though, is class limits, so you have 1 guy with an lmg for every 3 guys with an m16.

-
TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
-
3FJ_Werner
- Posts: 94
- Joined: 2005-06-13 15:55
-
TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00

