Suggestions For Mini-Mod
Posted: 2005-07-16 08:36
Two main suggestions:
Light Machineguns: INCREASE THEIR POWER. They should be able to cut down infantry while the user is prone but be absolutely useless while standing and especially moving. Seems to me DICE had M60-phobia when making the LMGs...
Anti-Aircraft/Air-to-Air Missiles: PLEASE for the LOVE OF GOD inrease the turning rate of those missiles.. I'm sick of pilots being able to almost indefinately avoid destruction simply by using after burners and banking right or left, and its almost impossible for a missile to hit it, especially with flares.. I am no Air Force pilot but I think the only way you should be able to avoid enemy missiles would be to A) use flares, B) avoid being locked onto.
Thats it.. I really hope to see these changes in PR..
Light Machineguns: INCREASE THEIR POWER. They should be able to cut down infantry while the user is prone but be absolutely useless while standing and especially moving. Seems to me DICE had M60-phobia when making the LMGs...
Anti-Aircraft/Air-to-Air Missiles: PLEASE for the LOVE OF GOD inrease the turning rate of those missiles.. I'm sick of pilots being able to almost indefinately avoid destruction simply by using after burners and banking right or left, and its almost impossible for a missile to hit it, especially with flares.. I am no Air Force pilot but I think the only way you should be able to avoid enemy missiles would be to A) use flares, B) avoid being locked onto.
Thats it.. I really hope to see these changes in PR..