no lods graphical option
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misteroldpea
- Posts: 3
- Joined: 2017-05-29 18:18
no lods graphical option
so does the game look better or worse with this option ticked? sorry i am not very computer literate, but i just wanted the get the best out of the game graphically, but havent seen this option before. been playing since battlefield 1942 came out so not completely new to the whole thing.
"cheers"
"cheers"
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: no lods graphical option
Its more about what plays better for you, no lods for me keeps my fps up around 90.
AfSoccer "I just don't see the natural talent."

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FFG
- Forum Moderator
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- Joined: 2014-03-18 04:47
Re: no lods graphical option
From what I was told, Having the box ticket should help stop CTD's when diving in CAS jets because the LODs for statics on the maps wouldn't constantly be changing as you dive and fly around. But yeemisteroldpea wrote:-snip-
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Outlawz7
- Retired PR Developer
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- Joined: 2007-02-17 14:59
Re: no lods graphical option
Yes it does make it look better because you're always seeing all statics at their highest detail.
RIP if your graphics card/vRAM aren't good enough though.
RIP if your graphics card/vRAM aren't good enough though.

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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: no lods graphical option
6 gigs is great for me, not sure about 4 unless someone else can confirm its fine.[R-DEV]Outlawz7 wrote:Yes it does make it look better because you're always seeing all statics at their highest detail.
RIP if your graphics card/vRAM aren't good enough though.
AfSoccer "I just don't see the natural talent."

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solidfire93
- Posts: 491
- Joined: 2015-06-26 14:21
Re: no lods graphical option
hang on, so you're saying that your GPU vRAM should be like about 4gb or higher and then i should turn on the No Lods option !?Rabbit wrote:6 gigs is great for me, not sure about 4 unless someone else can confirm its fine.
im kind of confused here cause when the No Lods option came out and turn it on, i never felt like i had any fps drop..... !
and my GPU VRam is only 2gb !?
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: no lods graphical option
It's feature were made switchable on clientside for a reason.
Go and test, if it's better for you - then it's better for you.
Go and test, if it's better for you - then it's better for you.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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misteroldpea
- Posts: 3
- Joined: 2017-05-29 18:18
Re: no lods graphical option
nah i'll be fine, i've got a gtx 960 2gb, gone are the days when i couldn't play any games apart from bf42 because of my geforce4mx 440 with mighty 64mb, ahh those were the days :d uh:[R-DEV]Outlawz7 wrote:Yes it does make it look better because you're always seeing all statics at their highest detail.
RIP if your graphics card/vRAM aren't good enough though.
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: no lods graphical option
No, just guessing I wouldn't trust less than 4 gigs, but if you are saying 2 works than thats great.solidfire93 wrote:hang on, so you're saying that your GPU vRAM should be like about 4gb or higher and then i should turn on the No Lods option !?
im kind of confused here cause when the No Lods option came out and turn it on, i never felt like i had any fps drop..... !
and my GPU VRam is only 2gb !?
AfSoccer "I just don't see the natural talent."

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misteroldpea
- Posts: 3
- Joined: 2017-05-29 18:18
Re: no lods graphical option
Wow, thank you for the replies guys (and gals), wasn't expecting people to be so friendly and explaining things in laymen terms. For some reason I assumed the forum would be full of elitist, condescending types.
ops:
The PR community rocks!
The PR community rocks!
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Softy
- Posts: 67
- Joined: 2009-11-14 00:03
Re: no lods graphical option
What is this lod setting? Where is it located ?
You have to ask yourself " is the juice worth the squeeze" ?
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Rabbit
- Posts: 7818
- Joined: 2006-12-17 15:14
Re: no lods graphical option
Softy wrote:What is this lod setting? Where is it located ?

AfSoccer "I just don't see the natural talent."

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Softy
- Posts: 67
- Joined: 2009-11-14 00:03
Re: no lods graphical option
And what does it do?
You have to ask yourself " is the juice worth the squeeze" ?
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FFG
- Forum Moderator
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Re: no lods graphical option
As far as I know it makes all statics on maps at all distances load the same Level of Detail. usually when you get further away from a building it changes quality levels, with this setting on it doesn't change.Softy wrote:And what does it do?
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: no lods graphical option
Correct FFG.
The theory is that some modern GFX cards can more easily process the higher detailed objects, than their CPUs etc can manage switching of all the LODs and textures etc.
This may be true for some people's computers, but probably not all, and in some cases, even some of the best PCs out there migth not be able to manage it, and once my Frigate is out, you really do not want to be drawing it at its highest detail, which is pretty heavy, all the way out to 3kms away, with everything else as well.
Also worth noting the larger the map's view distance, the more importance LODs play, especially when they are well optimised for long view distances.
The theory is that some modern GFX cards can more easily process the higher detailed objects, than their CPUs etc can manage switching of all the LODs and textures etc.
This may be true for some people's computers, but probably not all, and in some cases, even some of the best PCs out there migth not be able to manage it, and once my Frigate is out, you really do not want to be drawing it at its highest detail, which is pretty heavy, all the way out to 3kms away, with everything else as well.
Also worth noting the larger the map's view distance, the more importance LODs play, especially when they are well optimised for long view distances.
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PeppeJ
- Posts: 195
- Joined: 2010-11-06 10:32
Re: no lods graphical option
What's the tris count on the frigate?[R-DEV]Rhino wrote:Correct FFG.
The theory is that some modern GFX cards can more easily process the higher detailed objects, than their CPUs etc can manage switching of all the LODs and textures etc.
This may be true for some people's computers, but probably not all, and in some cases, even some of the best PCs out there migth not be able to manage it, and once my Frigate is out, you really do not want to be drawing it at its highest detail, which is pretty heavy, all the way out to 3kms away, with everything else as well.
Also worth noting the larger the map's view distance, the more importance LODs play, especially when they are well optimised for long view distances.

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Rhino
- Retired PR Developer
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Re: no lods graphical option
Around 55k tris, not including the RHIBs or the Lynx, missiles etc, if you include them then its more like 80k tris.PeppeJ wrote:What's the tris count on the frigate?
To put that into context, a MBT is around 10k tris, so its like 5 to 8 tanks rolling around together
- Mats391
- PR:BF2 Lead Developer
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- Joined: 2010-08-06 18:06
Re: no lods graphical option
Frigate confirmed to be just a static. Sorry guys.

Mineral: TIL that Wire-guided missiles actually use wire
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HOLLYWOODY
- Posts: 88
- Joined: 2017-07-04 17:18
Re: no lods graphical option
[ ] No Lods = varying levels of detail
[x] No Lods = max level of detail
[x] No Lods = max level of detail
Last edited by HOLLYWOODY on 2018-04-06 07:37, edited 1 time in total.
- WeeGeez
- Posts: 842
- Joined: 2007-10-08 21:30
Re: no lods graphical option
Old thread, but does LODS option as it stands currently affect texture detail or object detail or both?



