Hi Project Reality DevTeam,
i have a quetsion about the ai temperatures and why they are so high in comparsion to theBF1942/2/2142 vanillas?
I ask this because it make it really hard to write mapstrategies with all the mathematic calculations behind the ai modifiers, multipliers and base temperatures and so on.
With smaller values it would be much more easier to have an overview about setting up the multipliers/modifiers in a strategy without making ultra high modifiers. Atm. it's really hard to track down things.
The only thing i think why the team did it was to make the vehicles more attractive for the bots but couldn't that be fixed with the offensive/defensive strategicstrenght ?
Thanks in advance.
BF2 SAI - PR's ai Temperatures - ai.Strategies
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