Tips for SL Controlling Your Squad
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M0torola
- Posts: 3
- Joined: 2017-08-18 20:36
Tips for SL Controlling Your Squad
One of the biggest problems in being a SL, is to keep all the soldiers of your squadron cohesive in the formation
Whenever a player dies, especially the newcomers, they tend to be anxious to get back into the game, they feel like they're losing the action, and it's better to respawn as soon as possible on the nearest FOB to return to the shooting.
The problem with this is that this kind of attitude completely disorganizes a squad, taking away the notion the leader must have of the squad.
Often, after a squad's plan goes awry, and part of the squad is discharged, it becomes very difficult to reorganize and reschedule a new action.
One way to prevent this from happening is to take a firm stand in front of your subordinates, and give the following order before the beginning of the action: "The 'Give Up' button doesnt exist, unless I say there exists".
In addition to reducing the loss of team tickets, make sure the squad will behave better.
In the end, PR is nothing more than a dispute of which team will be able to better disorganize the other, the most disorganized team loses, it is always like this.
Whenever a player dies, especially the newcomers, they tend to be anxious to get back into the game, they feel like they're losing the action, and it's better to respawn as soon as possible on the nearest FOB to return to the shooting.
The problem with this is that this kind of attitude completely disorganizes a squad, taking away the notion the leader must have of the squad.
Often, after a squad's plan goes awry, and part of the squad is discharged, it becomes very difficult to reorganize and reschedule a new action.
One way to prevent this from happening is to take a firm stand in front of your subordinates, and give the following order before the beginning of the action: "The 'Give Up' button doesnt exist, unless I say there exists".
In addition to reducing the loss of team tickets, make sure the squad will behave better.
In the end, PR is nothing more than a dispute of which team will be able to better disorganize the other, the most disorganized team loses, it is always like this.

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chupachup
- Posts: 30
- Joined: 2017-06-08 17:24
Re: Tips for SL Controlling Your Squad
I'm never a squadleader, but I'm a bit of an observer.
What tends to happen is when an engagement is longer than say 5 minutes, it's like your squaddies turn to bots often enough including your squadleader. It's not just about respawning but in general people begin focussing most on killing the enemy rather than staying alive together. In a sense they lose sight on the real objective.
I think the best thing you can do is if a battle takes longer than 5 minutes, is to get up those one or two guys and retreat & regroup, and attack from a different angle (if the enemies are relevant to your objective in the first place).
What tends to happen is when an engagement is longer than say 5 minutes, it's like your squaddies turn to bots often enough including your squadleader. It's not just about respawning but in general people begin focussing most on killing the enemy rather than staying alive together. In a sense they lose sight on the real objective.
I think the best thing you can do is if a battle takes longer than 5 minutes, is to get up those one or two guys and retreat & regroup, and attack from a different angle (if the enemies are relevant to your objective in the first place).
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Mouthpiece
- Posts: 1064
- Joined: 2010-05-24 10:18
Re: Tips for SL Controlling Your Squad
This. I know as I sometimes tend to get lost myself (as an SL). It's like this strange cloud comes over my mind and every bit of communicating becomes lot harder than before. I guess it's just psychology or the way our mind works. Sometimes when studying takes too long, mind does the same trick.chupachup wrote:I'm never a squadleader, but I'm a bit of an observer.
What tends to happen is when an engagement is longer than say 5 minutes, it's like your squaddies turn to bots often enough including your squadleader. It's not just about respawning but in general people begin focussing most on killing the enemy rather than staying alive together. In a sense they lose sight on the real objective.
I think the best thing you can do is if a battle takes longer than 5 minutes, is to get up those one or two guys and retreat & regroup, and attack from a different angle (if the enemies are relevant to your objective in the first place).
This thing happens especially when the original plan/idea fails. And SL can't think of anything as a back-up plan in the heat of the moment. You generally just have to take a few deep breaths and chill. Too bad you can really do that only when you win the engagement or your SQ gets wiped out.
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sunshine2241991
- Posts: 220
- Joined: 2013-05-12 16:04
Re: Tips for SL Controlling Your Squad
i guess new player dont want to sit in the chair and watch black screen for 5 min
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My sh1t Channel : https://www.youtube.com/channel/UCJyLk5Ybj_a12QV_qaarCcQ
My Sh1tty Mixtapes : https://soundcloud.com/ghostidd
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M0torola
- Posts: 3
- Joined: 2017-08-18 20:36
Re: Tips for SL Controlling Your Squad
Thank you for the clarification, come back oftensunshine2241991 wrote:i guess new player dont want to sit in the chair and watch black screen for 5 min

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QuickLoad
- Posts: 609
- Joined: 2014-06-20 20:07
Re: Tips for SL Controlling Your Squad
just remind them to hold spawn.
it's always situational(pr combat is never ever the same) but just remind them to hold spawn, and if they dead-dead chances are you will also want them to hold spawn.
always give members a clear indication of what to do if they ask or state.
in this example
"i'm hit" ok hold your spawn
"i'm dead dead" ok hold your spawn
edit: of course i'm just saying what we as the players and squadleaders can do, if you have a bad member you can't do much about it.
it's always situational(pr combat is never ever the same) but just remind them to hold spawn, and if they dead-dead chances are you will also want them to hold spawn.
always give members a clear indication of what to do if they ask or state.
in this example
"i'm hit" ok hold your spawn
"i'm dead dead" ok hold your spawn
edit: of course i'm just saying what we as the players and squadleaders can do, if you have a bad member you can't do much about it.
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sgt.maze2
- Posts: 59
- Joined: 2017-02-21 14:57
Re: Tips for SL Controlling Your Squad
True , as Quick Load said, always tell your squad to hold spawn if u need .If by mistake someone spawned somewhere else and it's not that far ,i can forgive it but if he spawned very far , then i would kick him out since i can't work with a guy 10000 miles away.
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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Tips for SL Controlling Your Squad
My experience is often this:
People die
"Hold spawn."
One guy spawns
"Hold spawn please guys."
Two more spawn, on two random fobs most likely.
"Eh fuck this, I'm out."
AltF4
People die
"Hold spawn."
One guy spawns
"Hold spawn please guys."
Two more spawn, on two random fobs most likely.
"Eh fuck this, I'm out."
AltF4
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robert357
- Posts: 233
- Joined: 2016-01-29 12:58
Re: Tips for SL Controlling Your Squad
Why Alt+F4? Watch who listening to your orders, then kick others and lock squad (if it below 5 ppl lock for few minutes). Maybe someone better will join.

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Heavy Death
- Posts: 1303
- Joined: 2012-10-21 10:51
Re: Tips for SL Controlling Your Squad
Because I have grown tired of this playerbase after 10 years, thats why AltF4. When I go play PR (3 times a month)m I want a nice experience, not dealing with completely handicapped people.
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mectus11
- PR:BF2 Developer
- Posts: 805
- Joined: 2015-09-05 19:44
Re: Tips for SL Controlling Your Squad
Your tone of voice usually makes the squad. Don't be a **** to new players, don't think you're hot shit and show people how to properly play and it'll go alright most of the time.
Don't forget that the kick button is there for a reason, if you have someone acting out in your squad it will make a toxic environment for the rest and people will start to undermine you.
Most of all, this is a game, don't go looking for stats and try to have fun.
Don't forget that the kick button is there for a reason, if you have someone acting out in your squad it will make a toxic environment for the rest and people will start to undermine you.
Most of all, this is a game, don't go looking for stats and try to have fun.


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bahiakof
- Posts: 169
- Joined: 2008-04-22 22:10
Re: Tips for SL Controlling Your Squad
The "GIVE UP" tool is very important for a squad that plays focused on teamwork. But the BF4 players who are in the PR, use the "GIVE UP" abusively, wasting several tickets irresponsibly.
And as it was said: "the most disorganized team loses".
A tip?
Do not stress yourself with public servers, and just try to prepare for the events.
And as it was said: "the most disorganized team loses".
A tip?
Do not stress yourself with public servers, and just try to prepare for the events.

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sapper1893
- Posts: 120
- Joined: 2011-07-21 06:35
Re: Tips for SL Controlling Your Squad
I enjoy squad leading, but it's the squad below you that makes it work. I give guys a chance or two, but if they continue to disobey orders or not listening to my instructions then they are gone. I would like it if commander had the option to sack squad leaders if they are not following his orders. If you have a commander in place he sees the bigger picture and so squad leaders should be following his orders/instructions the same way squad members should be following squad leaders instructions. It's called "chain of command".
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Web_cole
- Posts: 1324
- Joined: 2010-03-07 09:51
Re: Tips for SL Controlling Your Squad
Call people by name. Its human nature a lot of the time to think that someone else is better positioned or more qualified than you, so when the squad leader says "Someone take a <insert kit here>", or "Someone pick up the medic kit and revive" everyone is waiting for someone else to step up.
If you want something done, single someone out and call them by name ("WebCole, find the medic and revive him") and you will find your directions are obeyed more often.
If you want something done, single someone out and call them by name ("WebCole, find the medic and revive him") and you will find your directions are obeyed more often.




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Tackleberry86
- Posts: 102
- Joined: 2015-02-12 03:52
Re: Tips for SL Controlling Your Squad
Some good ideas to keep the give up spamming.
I'm having some trouble keeping the squad together as well. I think locking up the squad isn't that great since you never know who's coming to join your squad. I had several runs where guys helped me out leading the squad which can be really useful for example if you are in a firefight, have to talk to the other squads, on local plus the commander. Can be kind of tough. I tryed out the *fireteam* split up but that's far too much micromanagement for me.
Biggest issue for me is: when your plan doesn't work out as you wanted it to be. Those quick decision can be really a pain in the *** where I loose track of my commands Rather quick.
I'm having some trouble keeping the squad together as well. I think locking up the squad isn't that great since you never know who's coming to join your squad. I had several runs where guys helped me out leading the squad which can be really useful for example if you are in a firefight, have to talk to the other squads, on local plus the commander. Can be kind of tough. I tryed out the *fireteam* split up but that's far too much micromanagement for me.
Biggest issue for me is: when your plan doesn't work out as you wanted it to be. Those quick decision can be really a pain in the *** where I loose track of my commands Rather quick.
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doop-de-doo
- Posts: 827
- Joined: 2009-02-27 12:50
Re: Tips for SL Controlling Your Squad
The squad leader that you are looking for is one who is vocal, incentivizes his SMs and insists on compliance.
That doesn't mean he has good ideas, but his squad will be (somewhat) organized.
That doesn't mean he has good ideas, but his squad will be (somewhat) organized.
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QuickLoad
- Posts: 609
- Joined: 2014-06-20 20:07
Re: Tips for SL Controlling Your Squad
yep good point but you also don't want to confuse newer squadleaders by saying something like "WebNole take the LAT kit"Web_cole wrote:Call people by name. Its human nature a lot of the time to think that someone else is better positioned or more qualified than you, so when the squad leader says "Someone take a <insert kit here>", or "Someone pick up the medic kit and revive" everyone is waiting for someone else to step up.
If you want something done, single someone out and call them by name ("WebCole, find the medic and revive him") and you will find your directions are obeyed more often.
when WebNole just installed the game and has no idea how to use it effectively nor use it well
just to clarify
