MLRS
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SergioSA
- Posts: 26
- Joined: 2017-08-19 15:48
MLRS
Allright guys, my suggestion is to add MLRS (Multiple Launch Rockets System) to the game (If possible of course).
Why?
Artillery is one of the key factors of attacking. First u need to bomb the hell out of the area, then inf can move in. In PR we have only 2 types of artillery: 1. mortars, 2. area attack.
Have u ever wondered why there are no mortar squads in almost every game? It is a pain in the *** to get all set up. That's the main reason. And if u have to attack a superfob, mortars can do 90% of your work.
And area attack takes so long to be ready, and u can use it once/twice in a round.
If u have a MLRS (Russians maybe BM21 Grad, or BM27 Uragan, and Americans M270) u can easily do the job with them. They can be no respawn, claimable assets.
You will probbably think of rocket technical, and how its useless, because it doesn't have a precise aiming system. But, if u make a precise aiming system (like on mortars) (if possible) MLRS will be definitely useful assets.
Why?
Artillery is one of the key factors of attacking. First u need to bomb the hell out of the area, then inf can move in. In PR we have only 2 types of artillery: 1. mortars, 2. area attack.
Have u ever wondered why there are no mortar squads in almost every game? It is a pain in the *** to get all set up. That's the main reason. And if u have to attack a superfob, mortars can do 90% of your work.
And area attack takes so long to be ready, and u can use it once/twice in a round.
If u have a MLRS (Russians maybe BM21 Grad, or BM27 Uragan, and Americans M270) u can easily do the job with them. They can be no respawn, claimable assets.
You will probbably think of rocket technical, and how its useless, because it doesn't have a precise aiming system. But, if u make a precise aiming system (like on mortars) (if possible) MLRS will be definitely useful assets.
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: MLRS
e: nvm
if you model it maybe the kind devs will add it. Also rocket techie is pretty good if you have a spotter
if you model it maybe the kind devs will add it. Also rocket techie is pretty good if you have a spotter
Last edited by Jacksonez__ on 2017-08-30 13:49, edited 2 times in total.
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DesertFox284
- Posts: 34
- Joined: 2015-08-06 11:23
Re: MLRS
Do you know what the minimum range for most MLRS is? Why would you even want that added into the game when pretty much every map is too small for such a weapon system. As pointless as adding strategic bombers imo.
Adding MLRS strike as an area attack, on the other hand, would be quite interesting and would add to diversity.
Adding MLRS strike as an area attack, on the other hand, would be quite interesting and would add to diversity.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: MLRS
Not to mention a single missile from it can wipe out a 1km by 1km area, which is 1/16th of a 4km map, or 1/4 of a 2km map, or everyone on FallujahDesertFox284 wrote:Do you know what the minimum range for most MLRS is? Why would you even want that added into the game when pretty much every map is too small for such a weapon system. As pointless as adding strategic bombers imo.
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: MLRS
I don't know if we need more non-LOS weapon systems. People belly ached about mortars being too strong in previous version (the effectiveness of a commander had a lot to do with it), or am I mistaken? I think if mortars are "too complicated" to get going it adds to the psuedo-balance of the asset. It takes experienced players willing to play the logistics game in coordination with frontline SLs feeding them accurate, up-to-date information.
Indirect Fire is probably better off being on the deeper end of PR know-how, and it is probably better off being the role of unsung heroes rather than giving players the ability to lay waste to an entire objective with a few clicks of the mouse.
This is a suggestion entirely based on "it would be cool", there should be more consideration towards how this would change the way rounds play out. I may not be of popular opinion here, but I think it has no place (other than off-map call in).
Indirect Fire is probably better off being on the deeper end of PR know-how, and it is probably better off being the role of unsung heroes rather than giving players the ability to lay waste to an entire objective with a few clicks of the mouse.
This is a suggestion entirely based on "it would be cool", there should be more consideration towards how this would change the way rounds play out. I may not be of popular opinion here, but I think it has no place (other than off-map call in).

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mectus11
- PR:BF2 Developer
- Posts: 805
- Joined: 2015-09-05 19:44
Re: MLRS
I've seen a lot of mortar squads in almost every game, depending on the map. If it's an open forested map, you'll see a mortar squad.SergioSA wrote: Have u ever wondered why there are no mortar squads in almost every game? It is a pain in the *** to get all set up.
If it's an urban map with lots of cover, you won't see a lot of mortar squad during those rounds.
It's easy to setup, one logi, two crates, a fob, two mortar pits to dig and you're set. You need to run supplies back and forth and possibly have one guy re-arming with ammo but that's part of doing mortars that it's tedious like that and not overly simplified.
I don't see the point of having a third choice, Area Attacks are fine as they are, they can be big game changers at times.


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QuickLoad
- Posts: 609
- Joined: 2014-06-20 20:07
Re: MLRS
the closest thing I see to this is the insurgents having a 'rocket pit' instead of a mortar pit, where they can use artillery which is more inaccurate however more devestating than standard 81mm HE.
also it'd be long to reload, and only 1 per team, but again this is hte closest thing I can think of to a realistic(of our map sizes) MLRS, aside from the rocket technical.
edit: like an ebelwerfer
also it'd be long to reload, and only 1 per team, but again this is hte closest thing I can think of to a realistic(of our map sizes) MLRS, aside from the rocket technical.
edit: like an ebelwerfer
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
Re: MLRS
a rocket pit where they could fire 107mm rockets one at a time would be cool, I doubt if its really effective thoughQuickLoad wrote:the closest thing I see to this is the insurgents having a 'rocket pit' instead of a mortar pit, where they can use artillery which is more inaccurate however more devestating than standard 81mm HE.
also it'd be long to reload, and only 1 per team, but again this is hte closest thing I can think of to a realistic(of our map sizes) MLRS, aside from the rocket technical.
edit: like an ebelwerfer
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Captain Fubar
- Posts: 67
- Joined: 2016-08-09 05:52
Re: MLRS
If it was low HE rocket artillery with no respawn I'd say +support but if it was an atacms or buratino then god no
Yep and that's an enemy jet coming up above us dropping bombs, we're dead, we are de-
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: MLRS
I think it would be pretty good.Captain Fubar wrote:...or buratino then god no

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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QuickLoad
- Posts: 609
- Joined: 2014-06-20 20:07
Re: MLRS
i like it. it's like those sprocket mortars and many types of rocket arty in general, they are inaccurate and their efficiency is questionable, however when they hit they **** shit up[R-DEV]Glimmerman wrote:a rocket pit where they could fire 107mm rockets one at a time would be cool
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QuickLoad
- Posts: 609
- Joined: 2014-06-20 20:07
Re: MLRS
here I was playing RS2 during it's freeweekend and found this:

I don't know what it is, because I tried doing some research the other day and couldn't find naything of it or close to it in the NVA/VC's arsenel.
But I think it would make more sense for it to be an emplacement than placing a rocket on a mound of dirt and calling it an emplacement
ps. it's the only game where you can be a radioman and run a Rear Echelon squad following the cmdr around, but no one but myself does it.
I don't know what it is, because I tried doing some research the other day and couldn't find naything of it or close to it in the NVA/VC's arsenel.
But I think it would make more sense for it to be an emplacement than placing a rocket on a mound of dirt and calling it an emplacement
ps. it's the only game where you can be a radioman and run a Rear Echelon squad following the cmdr around, but no one but myself does it.
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anantdeathhawk
- Posts: 641
- Joined: 2015-11-12 21:11
Re: MLRS
Looks like the rockets ISIS uses.QuickLoad wrote:here I was playing RS2 during it's freeweekend and found this:









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