Tackleberry demands moar maps!
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Tackleberry86
- Posts: 102
- Joined: 2015-02-12 03:52
Tackleberry demands moar maps!
Heya folks,
I think we need more grozny and shija like maps. I want to play in some dark-destroyed/foggy maps, where you can feel the tensions of war.
- Tackle
I just can't get enough of Grozny.
I think we need more grozny and shija like maps. I want to play in some dark-destroyed/foggy maps, where you can feel the tensions of war.
- Tackle
I just can't get enough of Grozny.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Tackleberry demands moar maps!
I too, demand more maps! MORE MAPS OR RIOT!
Xact Wicca is The Joker. That is all.
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CAS_ual_TY
- PR:BF2 Contributor
- Posts: 926
- Joined: 2016-01-04 12:30
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FlyingR
- Posts: 311
- Joined: 2014-08-05 22:42
Re: Tackleberry demands moar maps!
MEDIEVAL MINIMOD RIGHT NOW!
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Tackleberry demands moar maps!
let me just fire up the random map generator
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Tackleberry86
- Posts: 102
- Joined: 2015-02-12 03:52
Re: Tackleberry demands moar maps!
Haha already got some nice generated maps?
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Tackleberry demands moar maps!
That's actually should be doable.Jacksonez__ wrote:let me just fire up the random map generator
Steps to implement:
1. Heightmap generator. Simple raw greyscale image.
2. Color, lowdetail, detail texture maps. Bunch of dds files + need to reverse materials struct.
3. OG\UG generator needs OG materials struct reversed, otherwise same rgb bunch of dds.
4. Roads generator, need to edit heightmap, textures, and compile dem roads to roadmeshes.
5. Statics generator - format is known, only thing needed is bunch of templates for blocks(partially already in PR for our mappers, caches script)
6. GPO generator - usually being done by meatbags, dont need a script here.
Need more python coders as always.

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Jacksonez__
- Posts: 1090
- Joined: 2013-07-28 13:19
Re: Tackleberry demands moar maps!
would it be possible to use laser scanner and implement that data to map editor somehow?[R-DEV]rPoXoTauJIo wrote:That's actually should be doable.
Steps to implement:
1. Heightmap generator. Simple raw greyscale image.
2. Color, lowdetail, detail texture maps. Bunch of dds files + need to reverse materials struct.
3. OG\UG generator needs OG materials struct reversed, otherwise same rgb bunch of dds.
4. Roads generator, need to edit heightmap, textures, and compile dem roads to roadmeshes.
5. Statics generator - format is known, only thing needed is bunch of templates for blocks(partially already in PR for our mappers, caches script)
6. GPO generator - usually being done by meatbags, dont need a script here.
Need more python coders as always.
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Wicca
- Posts: 7336
- Joined: 2008-01-05 14:53
Re: Tackleberry demands moar maps!
Why don't we hook up your head to PR! That way you will always slave for us![R-DEV]rPoXoTauJIo wrote:That's actually should be doable.
Steps to implement:
1. Heightmap generator. Simple raw greyscale image.
2. Color, lowdetail, detail texture maps. Bunch of dds files + need to reverse materials struct.
3. OG\UG generator needs OG materials struct reversed, otherwise same rgb bunch of dds.
4. Roads generator, need to edit heightmap, textures, and compile dem roads to roadmeshes.
5. Statics generator - format is known, only thing needed is bunch of templates for blocks(partially already in PR for our mappers, caches script)
6. GPO generator - usually being done by meatbags, dont need a script here.
Need more python coders as always.
Xact Wicca is The Joker. That is all.
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Jabil_One
- Posts: 135
- Joined: 2017-03-11 18:01
Re: Tackleberry demands moar maps!
RUINS OF MUTTROOOOOAR
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rPoXoTauJIo
- PR:BF2 Developer
- Posts: 1979
- Joined: 2011-07-20 10:02
Re: Tackleberry demands moar maps!
Yes, with a quality loose. Just need someone to do export import stuff.Jacksonez__ wrote:would it be possible to use laser scanner and implement that data to map editor somehow?Asking for a friend that has access to a RIEGL laser scanner

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Tackleberry demands moar maps!
If you want new maps, make them... [Maps] The Tutorial/Tool List for PR Mapping, for beginners & up
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: Tackleberry demands moar maps!
You mean something like this? 


D.J.


D.J.
Last edited by Mr.VdHeide on 2017-09-07 12:12, edited 1 time in total.

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Tackleberry86
- Posts: 102
- Joined: 2015-02-12 03:52
Re: Tackleberry demands moar maps!
Yes,yes !
Dark clouds, maybe some kind of a retro look to it. I absolutely adore such maps
Dark clouds, maybe some kind of a retro look to it. I absolutely adore such maps
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Tackleberry86
- Posts: 102
- Joined: 2015-02-12 03:52
Re: Tackleberry demands moar maps!
'[R-DEV wrote:Rhino;2172876']If you want new maps, make them... [Maps] The Tutorial/Tool List for PR Mapping, for beginners & up
How hard is it to get into it ? I mean, I did some mapping in battlefield 1942 but that was almost 15 years ago.
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: Tackleberry demands moar maps!
It isn't hard to get into mapping, most of the tutorials are there (although some have broken pics and the ones that aren't you can find on web archives), the main thing required is a lot of time and dedication to make a map.Tackleberry86 wrote:How hard is it to get into it ? I mean, I did some mapping in battlefield 1942 but that was almost 15 years ago.
- Mr.VdHeide
- PR:BF2 Developer
- Posts: 923
- Joined: 2014-09-16 10:16
Re: Tackleberry demands moar maps!
Takes an hour to set everything up, it takes months or years to get anywhere. 
D.J.
D.J.

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mectus11
- PR:BF2 Developer
- Posts: 805
- Joined: 2015-09-05 19:44
Re: Tackleberry demands moar maps!
Those two maps don't get played a lot which is a shame, good luck getting servers running maps other than Saarema 24/7.Tackleberry86 wrote:Heya folks,
I think we need more grozny and shija like maps. I want to play in some dark-destroyed/foggy maps, where you can feel the tensions of war.
- Tackle
I just can't get enough of Grozny.


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Tackleberry86
- Posts: 102
- Joined: 2015-02-12 03:52
Re: Tackleberry demands moar maps!
Yeah I was thinking of doing a Grozny 24/7 server. But I think times are gone where you could do 24/7 maps like the kokan and muttrah ones , a couple of years ago
Grozny is like: You WILL have fun, doesn't matter if you just do defense or resupply your squad. Snipers on the roof, bloody grenadiers in every window, the sound of roaring tank/apc engines compared with the destroyed City... Sometimes i wonder if there is some kind of PR-PTSD
Grozny is like: You WILL have fun, doesn't matter if you just do defense or resupply your squad. Snipers on the roof, bloody grenadiers in every window, the sound of roaring tank/apc engines compared with the destroyed City... Sometimes i wonder if there is some kind of PR-PTSD
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Geronimo
- Posts: 274
- Joined: 2013-03-28 20:49
Re: Tackleberry demands moar maps!
Saarema? Never played that. I only know Fallujah (aka ISIS seeding), Muttrah and Server Crash.mectus11 wrote:Those two maps don't get played a lot which is a shame, good luck getting servers running maps other than Saarema 24/7.





