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Tackleberry demands moar maps!

Posted: 2017-09-06 10:06
by Tackleberry86
Heya folks,

I think we need more grozny and shija like maps. I want to play in some dark-destroyed/foggy maps, where you can feel the tensions of war.

- Tackle

I just can't get enough of Grozny.

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 10:27
by Wicca
I too, demand more maps! MORE MAPS OR RIOT!

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 11:09
by CAS_ual_TY
MAKE MORE MAPS NAOW

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 11:55
by FlyingR
MEDIEVAL MINIMOD RIGHT NOW!

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 12:12
by Jacksonez__
let me just fire up the random map generator

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 12:17
by Tackleberry86
Haha already got some nice generated maps?

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 12:17
by rPoXoTauJIo
Jacksonez__ wrote:let me just fire up the random map generator
That's actually should be doable.

Steps to implement:
1. Heightmap generator. Simple raw greyscale image.
2. Color, lowdetail, detail texture maps. Bunch of dds files + need to reverse materials struct.
3. OG\UG generator needs OG materials struct reversed, otherwise same rgb bunch of dds.
4. Roads generator, need to edit heightmap, textures, and compile dem roads to roadmeshes.
5. Statics generator - format is known, only thing needed is bunch of templates for blocks(partially already in PR for our mappers, caches script)
6. GPO generator - usually being done by meatbags, dont need a script here.

Need more python coders as always.

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 12:36
by Jacksonez__
[R-DEV]rPoXoTauJIo wrote:That's actually should be doable.

Steps to implement:
1. Heightmap generator. Simple raw greyscale image.
2. Color, lowdetail, detail texture maps. Bunch of dds files + need to reverse materials struct.
3. OG\UG generator needs OG materials struct reversed, otherwise same rgb bunch of dds.
4. Roads generator, need to edit heightmap, textures, and compile dem roads to roadmeshes.
5. Statics generator - format is known, only thing needed is bunch of templates for blocks(partially already in PR for our mappers, caches script)
6. GPO generator - usually being done by meatbags, dont need a script here.

Need more python coders as always.
would it be possible to use laser scanner and implement that data to map editor somehow? :roll: Asking for a friend that has access to a RIEGL laser scanner

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 12:40
by Wicca
[R-DEV]rPoXoTauJIo wrote:That's actually should be doable.

Steps to implement:
1. Heightmap generator. Simple raw greyscale image.
2. Color, lowdetail, detail texture maps. Bunch of dds files + need to reverse materials struct.
3. OG\UG generator needs OG materials struct reversed, otherwise same rgb bunch of dds.
4. Roads generator, need to edit heightmap, textures, and compile dem roads to roadmeshes.
5. Statics generator - format is known, only thing needed is bunch of templates for blocks(partially already in PR for our mappers, caches script)
6. GPO generator - usually being done by meatbags, dont need a script here.

Need more python coders as always.
Why don't we hook up your head to PR! That way you will always slave for us!

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 15:29
by Jabil_One
RUINS OF MUTTROOOOOAR

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 15:59
by rPoXoTauJIo
Jacksonez__ wrote:would it be possible to use laser scanner and implement that data to map editor somehow? :roll: Asking for a friend that has access to a RIEGL laser scanner
Yes, with a quality loose. Just need someone to do export import stuff.

Re: Tackleberry demands moar maps!

Posted: 2017-09-06 16:53
by Rhino

Re: Tackleberry demands moar maps!

Posted: 2017-09-07 12:06
by Mr.VdHeide
You mean something like this? :)


Image


Image




D.J.

Re: Tackleberry demands moar maps!

Posted: 2017-09-07 12:27
by Tackleberry86
Yes,yes !

Dark clouds, maybe some kind of a retro look to it. I absolutely adore such maps ;)

Re: Tackleberry demands moar maps!

Posted: 2017-09-07 13:08
by Tackleberry86
'[R-DEV wrote:Rhino;2172876']If you want new maps, make them... [Maps] The Tutorial/Tool List for PR Mapping, for beginners & up

How hard is it to get into it ? I mean, I did some mapping in battlefield 1942 but that was almost 15 years ago.

Re: Tackleberry demands moar maps!

Posted: 2017-09-07 13:31
by Rhino
Tackleberry86 wrote:How hard is it to get into it ? I mean, I did some mapping in battlefield 1942 but that was almost 15 years ago.
It isn't hard to get into mapping, most of the tutorials are there (although some have broken pics and the ones that aren't you can find on web archives), the main thing required is a lot of time and dedication to make a map.

Re: Tackleberry demands moar maps!

Posted: 2017-09-07 14:31
by Mr.VdHeide
Takes an hour to set everything up, it takes months or years to get anywhere. :)



D.J.

Re: Tackleberry demands moar maps!

Posted: 2017-09-07 16:55
by mectus11
Tackleberry86 wrote:Heya folks,

I think we need more grozny and shija like maps. I want to play in some dark-destroyed/foggy maps, where you can feel the tensions of war.

- Tackle

I just can't get enough of Grozny.
Those two maps don't get played a lot which is a shame, good luck getting servers running maps other than Saarema 24/7.

Re: Tackleberry demands moar maps!

Posted: 2017-09-07 17:33
by Tackleberry86
Yeah I was thinking of doing a Grozny 24/7 server. But I think times are gone where you could do 24/7 maps like the kokan and muttrah ones , a couple of years ago :(

Grozny is like: You WILL have fun, doesn't matter if you just do defense or resupply your squad. Snipers on the roof, bloody grenadiers in every window, the sound of roaring tank/apc engines compared with the destroyed City... Sometimes i wonder if there is some kind of PR-PTSD :)

Re: Tackleberry demands moar maps!

Posted: 2017-09-07 20:58
by Geronimo
mectus11 wrote:Those two maps don't get played a lot which is a shame, good luck getting servers running maps other than Saarema 24/7.
Saarema? Never played that. I only know Fallujah (aka ISIS seeding), Muttrah and Server Crash.