Commander UAV bleed

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_Rogue_Assassin_
Posts: 41
Joined: 2017-10-29 12:26

Commander UAV bleed

Post by _Rogue_Assassin_ »

I deployed the uav close to the edge of the map, so it went outside the map and the counter started to count down, and as soon as i started to bleed because of outside the map.
Map was Kokan.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Commander UAV bleed

Post by AlonTavor »

Don't think we can fix that.
_Rogue_Assassin_
Posts: 41
Joined: 2017-10-29 12:26

Re: Commander UAV bleed

Post by _Rogue_Assassin_ »

rip.. well maybe write it in the next update so people can be aware of it
PBAsydney
Posts: 369
Joined: 2016-10-15 22:14

Re: Commander UAV bleed

Post by PBAsydney »

[R-DEV]AlonTavor wrote:Don't think we can fix that.
Is it not possible to give UAV near infinite out of bounds timer like jets?
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HITREG CARRY
winject
Posts: 38
Joined: 2017-12-25 10:22

Possible fix

Post by winject »

Isn't the CombatAreaManager responsible for this?

If you look at Khamisiyah's gameplayobjects (AAS, Alt) layout you see the following :

Code: Select all

CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 30.000000
CombatAreaManager.addVehicleTimer VCAir 1
CombatAreaManager.addVehicleDamage VCAir 0
  • Any vehicle type that belongs to VCAir category won't get any damage from being outside the map.
  • Flying with a trans chopper (us_the_uh60) outside the map will start a 30seconds timer because vehicle type is set to 2 (VTHelicopter) :smile:
  • Flying with an F16 (us_jet_f16) outside the map will start the timer but won't apply any damage because the vehicle type is set to 4 (VTPlane)
  • Flying with an UAV outside the map will start the timer with no visual damage because static_uav_1_4km is vehicle type 4 (VTPlane)
Now, if we look at Kokan's gameplayobjects (INS, Std) layout we can see the following data :

Code: Select all

CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 30.000000 // No damage is set, so it will be activated by default
[...]
CombatArea.create CombatArea_68_ins_common
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 960.156494/-1018.374817
[...]
CombatArea.team 2       // Bluefor
CombatArea.vehicles 4  // VTPlane?
CombatArea.layer 5
CombatArea.Inverted 1
  • Going outside the DOD on foot triggers the 30seconds timer with damage when it expires
  • Going outside the DOD with a logi or with a humvee will trigger a 10seconds (default DOD settings when nothing is set) timer + damage on expiration
  • Going outside the DOD with a chopper (kiowa or trans) won't start any timer nor damage
  • Going outside the DOD+map with a chopper will trigger the 30seconds timer with damage after it expires
  • Going outside the DOD with an uav will trigger a 10 seconds timer with damage on expiration
From one map to another map the combatAreaManager gets really volatile - sometimes the vehicle category is defined, some other times not, so I guess it has to do something with the BF2Editor itself but this is definitely solvable.

Hope this helps.

- winject
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Commander UAV bleed

Post by FFG »

That would allow commanders to directly deploy the UAV over the mainbases of the other team.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Re: Commander UAV bleed

Post by arjan »

^ Dont think that is a bad thing, it just intel.
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Commander UAV bleed

Post by AlonTavor »

PBAsydney wrote:Is it not possible to give UAV near infinite out of bounds timer like jets?
Mainbases though...

Actually, Now that I think about it, I guess we could prevent deploying there through Python now that we have the CombatArea system parsed by Python.

Probably in the future then.
Arab
PR:BF2 Developer
Posts: 2898
Joined: 2012-05-18 03:37

Re: Commander UAV bleed

Post by Arab »

Added to the bug tracker
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