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Commander UAV bleed
Posted: 2017-12-23 17:52
by _Rogue_Assassin_
I deployed the uav close to the edge of the map, so it went outside the map and the counter started to count down, and as soon as i started to bleed because of outside the map.
Map was Kokan.
Re: Commander UAV bleed
Posted: 2017-12-24 00:30
by AlonTavor
Don't think we can fix that.
Re: Commander UAV bleed
Posted: 2017-12-24 00:46
by _Rogue_Assassin_
rip.. well maybe write it in the next update so people can be aware of it
Re: Commander UAV bleed
Posted: 2017-12-24 03:13
by PBAsydney
[R-DEV]AlonTavor wrote:Don't think we can fix that.
Is it not possible to give UAV near infinite out of bounds timer like jets?
Possible fix
Posted: 2017-12-25 11:17
by winject
Isn't the
CombatAreaManager responsible for this?
If you look at
Khamisiyah's gameplayobjects (AAS, Alt) layout you see the following :
Code: Select all
CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 30.000000
CombatAreaManager.addVehicleTimer VCAir 1
CombatAreaManager.addVehicleDamage VCAir 0
- Any vehicle type that belongs to VCAir category won't get any damage from being outside the map.
- Flying with a trans chopper (us_the_uh60) outside the map will start a 30seconds timer because vehicle type is set to 2 (VTHelicopter)

- Flying with an F16 (us_jet_f16) outside the map will start the timer but won't apply any damage because the vehicle type is set to 4 (VTPlane)
- Flying with an UAV outside the map will start the timer with no visual damage because static_uav_1_4km is vehicle type 4 (VTPlane)
Now, if we look at
Kokan's gameplayobjects (INS, Std) layout we can see the following data :
Code: Select all
CombatAreaManager.use 1
CombatAreaManager.timeAllowedOutside 30.000000 // No damage is set, so it will be activated by default
[...]
CombatArea.create CombatArea_68_ins_common
CombatArea.min 0.000000/0.000000
CombatArea.max 0.000000/0.000000
CombatArea.addAreaPoint 960.156494/-1018.374817
[...]
CombatArea.team 2 // Bluefor
CombatArea.vehicles 4 // VTPlane?
CombatArea.layer 5
CombatArea.Inverted 1
- Going outside the DOD on foot triggers the 30seconds timer with damage when it expires
- Going outside the DOD with a logi or with a humvee will trigger a 10seconds (default DOD settings when nothing is set) timer + damage on expiration
- Going outside the DOD with a chopper (kiowa or trans) won't start any timer nor damage
- Going outside the DOD+map with a chopper will trigger the 30seconds timer with damage after it expires
- Going outside the DOD with an uav will trigger a 10 seconds timer with damage on expiration
From one map to another map the combatAreaManager gets really volatile - sometimes the vehicle category is defined, some other times not, so I guess it has to do something with the BF2Editor itself but this is definitely solvable.
Hope this helps.
- winject
Re: Commander UAV bleed
Posted: 2017-12-28 14:56
by FFG
That would allow commanders to directly deploy the UAV over the mainbases of the other team.
Re: Commander UAV bleed
Posted: 2017-12-28 15:03
by arjan
^ Dont think that is a bad thing, it just intel.
Re: Commander UAV bleed
Posted: 2017-12-28 15:28
by AlonTavor
PBAsydney wrote:Is it not possible to give UAV near infinite out of bounds timer like jets?
Mainbases though...
Actually, Now that I think about it, I guess we could prevent deploying there through Python now that we have the CombatArea system parsed by Python.
Probably in the future then.
Re: Commander UAV bleed
Posted: 2017-12-29 08:52
by Arab
Added to the bug tracker