Fate of some SMG's

General discussion of the Project Reality: BF2 modification.
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_MB_
Posts: 98
Joined: 2015-09-22 05:57

Fate of some SMG's

Post by _MB_ »

Hello,

I remember, that for example medics of some isurgent factions used to have MAT-49 SMG (but I guess there might be some other cases), but it was removed from those after the bullet damage update as it rendered SMGs useless. Now when we returned to the former damage model, wouldn't it make sense to put the weapons back into the game?

I cannot argument from the realism point of view, but what about gun diversity (there are quite a few (read enough) AK variants in the game)? And also I personaly found them quite useful on the urban maps.

Would it be possible?
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Mr.VdHeide
PR:BF2 Developer
Posts: 923
Joined: 2014-09-16 10:16

Re: Fate of some SMG's

Post by Mr.VdHeide »

NVA and ARF both still have the MAT-49. We cant give the mat 49 to other factions because they are/were only used by former colonies of France and the French mmilitary itself.



D.J.
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Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Fate of some SMG's

Post by Cossack »

And its very bad anyways.
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ALADE3N
PR:BF2 Developer
Posts: 577
Joined: 2016-02-13 17:34
Location: Philippines

Re: Fate of some SMG's

Post by ALADE3N »

Cossack wrote:And its very bad anyways.
I find MAT as good smg tho , depends on how you operate it
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X-Alt
Posts: 1073
Joined: 2013-07-02 22:35

Re: Fate of some SMG's

Post by X-Alt »

Every single one of the factions were reverted to where they were before the failed damage rework.

meinsurgent kits needs complete rework, it's garbage in the current state
sgt.maze2
Posts: 59
Joined: 2017-02-21 14:57

Re: Fate of some SMG's

Post by sgt.maze2 »

X-Alt wrote:Every single one of the factions were reverted to where they were before the failed damage rework.

meinsurgent kits needs complete rework, it's garbage in the current state
No, what's the issue? The only thing devs did was to get rid of smgs for insurgents.
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