In which years is PR happening?
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GAJAN
- Posts: 110
- Joined: 2017-09-09 10:39
In which years is PR happening?
I really wish to help PR with suggestions but I need this information (exepct Vietnam, Checenia and Usa vs Taliban). I dont know for others but it will be more intersting if we make PR more in future, 'cause weapons from the game now are too old, like t90s commander view etc. What I mean? Today we can see how is Russia producing new vehicles like t14 and t15 armata, T-90M, bumerang etc. And other countries too. And I was thinking how will game look like while we have something new. I just wanna say it will make game more intersting if we modernise it. 
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saXoni
- Posts: 4180
- Joined: 2010-10-17 21:20
Re: In which years is PR happening?
No one is stopping you from creating modern assets.
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GAJAN
- Posts: 110
- Joined: 2017-09-09 10:39
Re: In which years is PR happening?
I dont now to create something i cannot try cause of my pc but especially for russia it isnt balanced just because the fucking thermals which exist in the newer vehicles, most stupid thing is when someone add btr60pb then i am confused. But I can just find model then someone make it alive:
https://www.cgtrader.com/3d-models/mili ... ussian-apc. -BTR-90
https://www.cgtrader.com/3d-models/mili ... ussian-apc. -BTR-90
Last edited by GAJAN on 2018-03-10 11:28, edited 1 time in total.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: In which years is PR happening?
When the Russian army gets an independant thermal viewer for the T-90 i'll make sure you're the first to know.
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GAJAN
- Posts: 110
- Joined: 2017-09-09 10:39
Re: In which years is PR happening?
They have T-90M which is how i saw from some videos (https://youtu.be/jJMXeQ4CW8s) commander and gunner have thermals and commander can take gunner view to control it.[R-DEV]camo wrote:When the Russian army gets an independant thermal viewer for the T-90 i'll make sure you're the first to know.
View this, this is a T-90A from RHS arma 3
https://youtu.be/K_O6hSbhIww
Last edited by GAJAN on 2018-03-10 11:44, edited 2 times in total.
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: In which years is PR happening?
T-90M isn't in full service yet, but regardless the model we have in game doesn't have an independent thermal viewer for the commander. Having access to the gunners thermal sight is not the same thing.
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GAJAN
- Posts: 110
- Joined: 2017-09-09 10:39
Re: In which years is PR happening?
That is why am I asking for years in the game, so if we say it is in future automatically (for an example) T-90M is in service. But if is game based on the present OK, then all is about to prepare models etc.[R-DEV]camo wrote:T-90M isn't in full service yet, but regardless the model we have in game doesn't have an independent thermal viewer for the commander. Having access to the gunners thermal sight is not the same thing.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: In which years is PR happening?
I wanna halp with suggstions too. My suggestien: Plz add new 16km sea map with arleigh burke destroyar and MEC type 21 frigete.
Will be awesome naval battles
Also further plz giv me controls of ur development proces, i sure with me calling the shots PR is gonna be real gud XD
Will be awesome naval battles
Also further plz giv me controls of ur development proces, i sure with me calling the shots PR is gonna be real gud XD
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GAJAN
- Posts: 110
- Joined: 2017-09-09 10:39
Re: In which years is PR happening?
Good for you but this is discussion about in which years is PR happening good idea but leave it for suggestions forumDogACTUAL wrote:I wanna halp with suggstions too. My suggestien: Plz add new 16km sea map with arleigh burke destroyar and MEC type 21 frigete.
Will be awesome naval battles
Also further plz giv me controls of ur development proces, i sure with me calling the shots PR is gonna be real gud XD
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lakinen
- Posts: 215
- Joined: 2016-12-03 15:24
Re: In which years is PR happening?
There are many shades of frustration here with your life(Dogactual).My advice to you GAJAN, just play the game, do not ask anything about development.Because some people abuse it.
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: In which years is PR happening?
Most of PR is set in the near future so I think that if you make a model of a real vehicle with real plans to be introduced to an army in the near future, it won't be rejected.
In-game: Cobra-PR
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lakinen
- Posts: 215
- Joined: 2016-12-03 15:24
Re: In which years is PR happening?
The T-64 also pioneered other Soviet tank technology: the T-64A model of 1967 introduced the 125 mm smoothbore gun, and the T-64B of 1976 would be able to fire a guided antitank missile through its gun barrel.
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DogACTUAL
- Posts: 879
- Joined: 2016-05-21 01:13
Re: In which years is PR happening?
Plz tell me all about it, u seem to know so much. I just hope i can manage to decipher whatever u r gonna throw at me. XDlakinen wrote:There are many shades of frustration here with your life(Dogactual).
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PatrickLA_CA
- Posts: 2243
- Joined: 2009-07-14 09:31
Re: In which years is PR happening?
OP asked a legit question, can one thread in PR not be turned into a **** measuring contest or drama?
In-game: Cobra-PR
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camo
- PR:BF2 Developer
- Posts: 3165
- Joined: 2013-01-26 09:00
Re: In which years is PR happening?
I think he was mainly asking us to update our models and give the T-90 thermals.
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GAJAN
- Posts: 110
- Joined: 2017-09-09 10:39
Re: In which years is PR happening?
Yes vehicles of course, and Camo can I start threads in suggestions about modern assets. Also I post how looks thermals in T-90A so there is help.[R-DEV]camo wrote:I think he was mainly asking us to update our models and give the T-90 thermals.
Video:https://youtu.be/jJMXeQ4CW8s -commander
Video: https://youtu.be/Nzx1V4mgGeg -all sights
Last edited by GAJAN on 2018-03-11 07:58, edited 1 time in total.
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RollingInTheHurt
- Posts: 81
- Joined: 2011-02-01 01:58
Re: In which years is PR happening?
Well there is always PR2.... ROFL 
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LEGIYA
- Posts: 160
- Joined: 2017-07-04 23:02
Re: In which years is PR happening?
I have an idea about the thermals.
Make them realistic.
Its possible, https://www.youtube.com/watch?v=vEFcuooqd68
Make them realistic.
Its possible, https://www.youtube.com/watch?v=vEFcuooqd68
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GAJAN
- Posts: 110
- Joined: 2017-09-09 10:39
Re: In which years is PR happening?
Yea, put it in suggestions forum not here. It will be good to realize it but in army thermals arent infrared usually they are usually HD green-white, black-white, orange-white. That thermal is good cause just motor and barrel of vehicle is hot, what makes it more realisticLEGIYA wrote:I have an idea about the thermals.
Make them realistic.
Its possible, https://www.youtube.com/watch?v=vEFcuooqd68
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: In which years is PR happening?
Not convinced that they have been done properly in that video although yes, it is somewhat possible to do them properly, although not 100% properly like ARMA where vehicle engines actually heat up with use and cool down when not in use etc (as far as I'm aware anyways, might be with some big banairy hacks but that is out of my area of experties), but yes we could edit the shaders to use something like the shadow map texture and have the hot/cold spots painted on them and have these textures only affect the vehicles thermal view but to do this would be a lot of work going though all our vehicles and making each of them unique "heat" textures and also editing the shaders and banaries to allow for it, and would also add to the amount of textures you need to load, even if we did the heat textures in pretty low rez compared to their main textures.LEGIYA wrote:I have an idea about the thermals.
Make them realistic.
Its possible, https://www.youtube.com/watch?v=vEFcuooqd68
But ye, the first issue is really getting the binaries and shaders sorted for this which is a pretty unique skill set, and probably won't happen unless someone seriously commits to making heat textures for all the vehicles etc, which btw there is about 300+ of them in PR.
Also worth noting that if you where to use the shadow map texture, which is really the only one I think you could use, then you would also lose the ability to use it, although it is used pretty rarely (other than on wreck textures to give them that burnt look) and hard to judge if it is worth losing them for that. Although there might be some way to keep them with how you code the binaries but you then couldn't have both a shadow and heat map on the same object.
Last edited by Rhino on 2018-03-11 11:33, edited 1 time in total.


