.tweak inconsistencies

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RNGod
Posts: 1
Joined: 2018-03-25 17:21

.tweak inconsistencies

Post by RNGod »

I am quite new to this. Still I found problems in .tweak files of several vehicles. Here is one.

Why do these vehicles have these weight and gravitymodifier when their weight in real life varies greatly?

BMP3 combat weight real life: 18.7-20 tons

ru_ifv_bmp3.tweak

Code: Select all

ObjectTemplate.mass 9000
ObjectTemplate.gravityModifier 1.7
Type 95 SPAAA combat weight real life: 22+ tons

ch_aav_type95.tweak

Code: Select all

ObjectTemplate.mass 12000
ObjectTemplate.gravityModifier 1.5
Tunguska 9K22 combat weight real life: 35 tons

ru_aav_tunguska.tweak

Code: Select all

ObjectTemplate.mass 12000
ObjectTemplate.gravityModifier 1.5
rPoXoTauJIo
PR:BF2 Developer
Posts: 1979
Joined: 2011-07-20 10:02

Re: .tweak inconsistencies

Post by rPoXoTauJIo »

Mass is used for collision interaction(tank 1000 vs truck 10000, truck pushing tank), not as "actual mass", which is gravityModifier it is.
G in bf2 is something around 11 m\s^2, dice world is weird one ;)
Image

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.

Time to give up and respawn.
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