Is it possible to add weapon deviation when going from a prone to crouch/standing position similar to how going prone gives you a lot of weapon deviation?
Being able to sit behind cover and then pop up with perfect accuracy with an AR/MG or AT seems a bit broken to me. Even going from crouch to standing should add a bit of deviation in my opinion, although not nearly as much as going from prone to standing.
Maybe this is a bad idea for gameplay reason? Thoughts?
Make standing up from prone cause deviation
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PBAsydney
- Posts: 369
- Joined: 2016-10-15 22:14
Make standing up from prone cause deviation



HITREG CARRY
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AlonTavor
- PR:BF2 Developer
- Posts: 2991
- Joined: 2009-08-10 18:58
Re: Make standing up from prone cause deviation
That's gonna be near-impossible to implement.
Increasing the delay to fire should be more doable. Pretty sure Mats would know where to find it since he made the delay happen when pronediving.
Increasing the delay to fire should be more doable. Pretty sure Mats would know where to find it since he made the delay happen when pronediving.
- Mats391
- PR:BF2 Lead Developer
- Posts: 7643
- Joined: 2010-08-06 18:06
Re: Make standing up from prone cause deviation
Stand up deviation would be the easiest to do as we know where the stand-prone code is from prone firing delay, but still would be a huge task. Stand up firing delay is easy setting, but we should keep the firing delay synched to the animation else it becomes annoying like jump firing delay.
Anything related to crouch-stand transition we dont even have an idea where to start.
Anything related to crouch-stand transition we dont even have an idea where to start.

Mineral: TIL that Wire-guided missiles actually use wire
