Dovre Summer/Winter Paradrops

Post Reply
Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Dovre Summer/Winter Paradrops

Post by Raidonrai »

I think the Russian paradrops on these two maps are problematic. They box the Blufor team in way too much on round start, meaning there's only really enough space for Blufor to set up one or two FOBs in specific, pretty obvious, locations.

What tends to happen on public rounds of these maps is either Russia will win the initial fight and outcap Blufor within 20 minutes, or Blufor wins the initial fight and ends up capping most of the flags as the Russians don't have enough FOBs set up either because most of the team paradropped.

I think a method to alleviate this issue, without outright removing the parachute spawns (Which would honestly be my first choice), would be to give the Blufor team some non-delayed APCs whilst still keeping Russia's delayed, meaning that any paratroopers that drop too far forward will have to deal with APCs pounding away without any support of their own.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Dovre Summer/Winter Paradrops

Post by Outlawz7 »

What kind of APCs?
Image
Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Re: Dovre Summer/Winter Paradrops

Post by Raidonrai »

Whatever legit APCs are already available to the Blufor team. Boxer or Puma. I believe the current APC set up is one Puma with ATGM and one without, both delayed 10 minutes? My solution for GER would be to make the non-ATGM puma non-delayed, and add another no-respawn no-delay Puma as well. BMP-2s are better than Pumas by a good amount so one extra Puma that will probably be dead within the first 10 minutes anyway shouldn't affect APC fight balance too much.

For NL I'd have to check the map gallery, which is down atm, to see what they have right now and have a little think about it as their assets are a bit different than usual. If you have that information to hand I could probably speculate more. (I'm too lazy to check in game)

A secondary solution would be to give the Blufor team a forward spawn on Apartments (The big *** T buildings) as well as the train station.

Note that neither of these would really fix the problem of too many RU players opting to use the paradrops resulting in them usually having a lack of FOBs if they lose the first fight.

imo though any possible "solution" to the problem is going to have knock on bad effects. I don't think paradrops are right for 2k maps as they provide too much map control. They should be kept on 4k maps like Silent Eagle and Thunder as in those cases there's much more ground for the opposing side to control.
Last edited by Raidonrai on 2018-08-13 16:02, edited 2 times in total.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Dovre Summer/Winter Paradrops

Post by sweedensniiperr »

Yes remove it. It adds nothing to game except for a coolness factor and a way for Russian to deploy more across the map.

Would russian paratroopers literally drope 1km away from a NATO base?

Dumb.
Image
chrisweb89
Posts: 972
Joined: 2008-06-16 05:08

Re: Dovre Summer/Winter Paradrops

Post by chrisweb89 »

Not even that, when dropping on apartments bluefor can attempt to shoot you with ARs in the air haha. I think the paradrop is a bit more of a gimmick then anything and like riad says it either is super good for a team, or with a regular pub team, it actually hurts them a lot.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Dovre Summer/Winter Paradrops

Post by Outlawz7 »

sweedensniiperr wrote: Would russian paratroopers literally drope 1km away from a NATO base?
No, they'd set up an airbase 4km away from a NATO one, duh.
Image
LEGIYA
Posts: 160
Joined: 2017-07-04 23:02

Re: Dovre Summer/Winter Paradrops

Post by LEGIYA »

Dont you dare kill VDV!
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: Dovre Summer/Winter Paradrops

Post by Filamu »

I enjoy the para maps. No fighting over transports. But maybe place some of the drops a little further back?
LimitJK
Posts: 104
Joined: 2016-02-06 21:25

Re: Dovre Summer/Winter Paradrops

Post by LimitJK »

make appartements flag pre-capped, so russians can not block the cap by rushing the first flag (which is hard to counter).

paradrop should stay.
Image
Image
Carti
Posts: 34
Joined: 2018-06-24 12:10

Re: Dovre Summer/Winter Paradrops

Post by Carti »

LimitJK wrote:make appartements flag pre-capped, so russians can not block the cap by rushing the first flag (which is hard to counter).

paradrop should stay.
Now this is a great idea.
Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Re: Dovre Summer/Winter Paradrops

Post by Raidonrai »

LimitJK wrote:make appartements flag pre-capped, so russians can not block the cap by rushing the first flag (which is hard to counter).
This does nothing to prevent Blufor being boxed in at the beginning, there are still an extremely limited number of FOB placements for Blufor to utilise at the beginning of the round unless they win the first fight. It also doesn't even stop the Russians from landing on Apartments anyway as it's still a very powerful position for them to hold. Combination of those two means that basically nothing would change from current situation. You'd still get Russians landing on apartments, and if Russia wins the initial fight then Blufor gets outcapped.
sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Dovre Summer/Winter Paradrops

Post by sweedensniiperr »

Outlawz7 wrote:No, they'd set up an airbase 4km away from a NATO one, duh.
For 5 minutes of coolness factor, what other thing speaks for airdrop staying in?
Image
User avatar
Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: Dovre Summer/Winter Paradrops

Post by Suchar »

sweedensniiperr wrote:what other thing speaks for airdrop staying in?
Diversity, asymmetrical balance.
If we have that mechanic, why shouldn't we use it? It's nice to have in my opinion.
Also, please, do not underestimate a coolness factor. It's quite important here :D

Paradrops are presented on 2 maps only iirc, it's already very low number. There is no need to decrease the number even more.
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Dovre Summer/Winter Paradrops

Post by FFG »

Paradrops are on Op Thunder CQ STD, Silent Eagle CQ ALT/STD, Dovre Summer CQ ALT and Dovre Winter CQ ALT
User avatar
Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: Dovre Summer/Winter Paradrops

Post by Suchar »

FFG wrote:Paradrops are on [...] Dovre Summer CQ ALT and Dovre Winter CQ ALT
Admins set STD in most cases so there is no need to discuss this thread :razz:
FFG
Forum Moderator
Posts: 1468
Joined: 2014-03-18 04:47

Re: Dovre Summer/Winter Paradrops

Post by FFG »

SucharMistrz wrote:Admins set STD in most cases so there is no need to discuss this thread :razz:
Thats the general Intention. The only difference is the Paradrops.
transpilot123
Posts: 48
Joined: 2018-08-04 15:40

Re: Dovre Summer/Winter Paradrops

Post by transpilot123 »

Paradrops are really great.
Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: Dovre Summer/Winter Paradrops

Post by Heavy Death »

Its fun to decide to be airborne INF, then never get a chance to paradrop anything and if by some chance you get in a helicopter, you die upon exiting.
BigBigMonkeyMan
Posts: 187
Joined: 2017-12-16 05:08

Re: Dovre Summer/Winter Paradrops

Post by BigBigMonkeyMan »

Just move the paradrop further back. It always sucks playing as Germans and losing the first firefight and the game basically being over. German FOBs North of the J-8 flag (forgot name) are quickly taken out because Logis being aggressive to get there and build are quickly spotted either from the air or just by the fact that there is a load of Russian infantry scattered around that area. Like one of the previous replies stated, there are a limited number of logical FOB locations for German. Once APCs spawn, German APCs can either leave the immediate fight around apartments hoping to ambush enemy APCs on some other part of the map or just being stupid and become a non factor, or try and fight in the forest defending one of the flags in Row 10 and most likely die quickly. Then once the Russians build mortars and start firing on what is essentially German DoD it's over.
The German's best strategy is to rush into the center with a jeep (hopefully not be RPGd) and camp the underground parking garage, if the Russians haven't made it there first. If there is even one let alone two "Spec Ops" squad building FOBs near flags not even in play and not contributing to the immediate fight, Germans are done. Basically German team has to be incredibly coordinated from the start to win.
I understand the asymmetric intent, and it can be different and fun having to be organized and ready to fight immediately, but man have I played too many rounds of RUS 400 - 0 GER.
"We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!"
Image
Post Reply

Return to “Maps”