Hi,
I have spend some time making the custom textures for statics and have added my own custom suffix to my init.com (aul)
For example.
roadsigns_pr_aul.dds
and added aul to the suffix name in my init.con
- The map is built and working
- I textures are in objects_client.zip in the correct folders
Why do the textures not load?
Have I saved them the wrong format or am I missing something further?
Any advice is very welcome.
TIA
Custom Texture Suffix problem
- Mineral
- Retired PR Developer
- Posts: 8534
- Joined: 2012-01-02 12:37
- Location: Belgium
Re: Custom Texture Suffix problem
Did you make a clientarchives.con file? ( See other maps for examples)
-
dunem666
- Posts: 559
- Joined: 2009-06-02 13:04
Re: Custom Texture Suffix problem
Yes I have, I am esepecially baffled.
You know when you spend hours looking for mistakes but just cant put your finger on it...
I have the custom textures working in the editor and navmesh's no problem.
I will take a closer look at it all and report back, thanks for your advice sir.
You know when you spend hours looking for mistakes but just cant put your finger on it...
I have the custom textures working in the editor and navmesh's no problem.
I will take a closer look at it all and report back, thanks for your advice sir.
dunem






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MaxP
- Posts: 117
- Joined: 2008-09-08 19:18
Re: Custom Texture Suffix problem
The main algorythm: start from 100% working state.dunem666 wrote:Yes I have, I am esepecially baffled.
You know when you spend hours looking for mistakes but just cant put your finger on it...
I have the custom textures working in the editor and navmesh's no problem.
I will take a closer look at it all and report back, thanks for your advice sir.
I.e., put you custom texture near the stock one, and check if it works.
If it is not, so the problem is in the suffix itself.
If it works - so the problem is within your custom archives (path, con files, etc).
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dunem666
- Posts: 559
- Joined: 2009-06-02 13:04
Re: Custom Texture Suffix problem
I have the issue fixed now thanks guys.
I regenerated mipmaps and set the format to DXT1 and then to DXT5 inpolated aplha and it seems to have worked.
I regenerated mipmaps and set the format to DXT1 and then to DXT5 inpolated aplha and it seems to have worked.
dunem







