Custom Texture Suffix problem

Making or wanting help making your own asset? Check in here
Post Reply
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Custom Texture Suffix problem

Post by dunem666 »

Hi,

I have spend some time making the custom textures for statics and have added my own custom suffix to my init.com (aul)


For example.


roadsigns_pr_aul.dds

and added aul to the suffix name in my init.con

- The map is built and working
- I textures are in objects_client.zip in the correct folders

Why do the textures not load?
Have I saved them the wrong format or am I missing something further?

Any advice is very welcome.

TIA
dunem
ImageImage
ImageImage
User avatar
Mineral
Retired PR Developer
Posts: 8534
Joined: 2012-01-02 12:37
Location: Belgium

Re: Custom Texture Suffix problem

Post by Mineral »

Did you make a clientarchives.con file? ( See other maps for examples)
Image
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: Custom Texture Suffix problem

Post by dunem666 »

Yes I have, I am esepecially baffled.

You know when you spend hours looking for mistakes but just cant put your finger on it...

I have the custom textures working in the editor and navmesh's no problem.

I will take a closer look at it all and report back, thanks for your advice sir.
dunem
ImageImage
ImageImage
MaxP
Posts: 117
Joined: 2008-09-08 19:18

Re: Custom Texture Suffix problem

Post by MaxP »

dunem666 wrote:Yes I have, I am esepecially baffled.
You know when you spend hours looking for mistakes but just cant put your finger on it...
I have the custom textures working in the editor and navmesh's no problem.
I will take a closer look at it all and report back, thanks for your advice sir.
The main algorythm: start from 100% working state.
I.e., put you custom texture near the stock one, and check if it works.
If it is not, so the problem is in the suffix itself.
If it works - so the problem is within your custom archives (path, con files, etc).
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: Custom Texture Suffix problem

Post by dunem666 »

I have the issue fixed now thanks guys.

I regenerated mipmaps and set the format to DXT1 and then to DXT5 inpolated aplha and it seems to have worked.
dunem
ImageImage
ImageImage
Post Reply

Return to “PR:BF2 Community Modding”