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[Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-04 01:40
by dunem666
Current Status of development: (As of Jan 3rd 19)
360 Hours work
70% complete

Initial map information
Aulnay de Saintonge closely represents the town in France (Aulnay de Saintonge) of which is close to where I have lived for the past 5 years. It has history both in world war 1 & 2.

The town (commune) today, still boasts it's buildings that survived the wars and also landmarks dating back to roman times.

Because it is a perfect representation of new and old buildings, I hope that eventually this map can be utilised as a 'content crossover' between the existing PR and forthcoming PR:WW2 statics, making good use of both at the same time without comprimising continuity.

Factions, and why?
French Gendarmerie (New Sub-Faction) Vs Great Britain.
FrG Vs GB

Why FrG Vs GB? Well, set in the near future the British have taken the war back to Europe to fight for their rights after 'Brexit shmexit' and these two factions will offer excellent and competitive gameplay regardless of the synopsis.

FrG (French Gendarmerie) is a 'Sub Faction' based off the current FR Faction. The Frech Gendarmerie are highly trained Military police, boasting both Military might and in the style of the Police force.

Exclusive Features
Dynamic Weather Effects (Rain - Sun - Fog dependant on map during gameplay)
New Mini Sub Faction of the French forces (FrG Gendarmerie)
Triggerable Destruction (Similar to small scale 'Levolution events')
(I have managed to do most of this using standard requirements of the triggers / ambients with extra inits for python)

Screenshots / Videos (So far - September 201 8)

Please note: Screenshots are low-res currently and taken from the editor directly.
All Textures are created by myself and by hand by my son in law.

https://www.youtube.com/watch?v=G_by8nLvK2Y
(Few small bugs with the rain impact effect)

Centre Ville Aulnay
Image

Centre Ville Aulnay South
Image

Centre Ville Texturing
Image

Salles de Aulnay
Image

Stade WIP (Football Local Stadium)
Image

Eglise de Saintonge
Image

School WIP
Image

Minimap (August 201 8) - As you can tell there is still a lot of work to do!
(To scale from original satellite images)
Image


That's all for today folks. I will post and replace these screenshots in the coming months as more progress is made.

I hope to have the map playable for a test over Christmas, might even convert it to snow just for a winter pack (if there is one planned).

Regards Community.

Re: [Map] Aulnay de Saintonge (2KM)

Posted: 2018-09-04 01:47
by dunem666
Would a moderator kindly edit the title of the post to add WIP at the end... I forgot.

TIA

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-04 17:16
by ALADE3N
nice to see you using WW2 statics

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-04 20:10
by Raidonrai
Looking very cool my dude, already hype af for GB vs FR. Excited to see what you do with the triggerables too if those stay in!

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-04 23:07
by Filamu
Cool map. Now just finish it within this decade.

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-05 17:17
by dunem666
Filamu wrote:Cool map. Now just finish it within this decade.
Oh it will be finished this year sir, for Christmas hopefully.

I spending a lot of time working on the map.

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-07 20:19
by SShadowFox
dunem666 wrote:Oh it will be finished this year sir, for Christmas hopefully.
The same thing was said about WW1 and look how long it took to end.

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-08 11:13
by Outlawz7
SShadowFox wrote:The same thing was said about WW1 and look how long it took to end.
It was over before Christmas, they just didn't specify the year.

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-13 16:16
by Heavy Death
And WW2.

I hope, as always, the urban areas are interestingly made with detail and not in a grid pattern.

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-13 16:28
by Filamu
dunem666 wrote:Oh it will be finished this year sir, for Christmas hopefully.

I spending a lot of time working on the map.
Well that is exciting! Looking forward to it.

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-13 21:08
by agus92
dunem666 wrote:Current Status of development:
snip
Looking very nice! Godspeed!

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-09-18 22:37
by dunem666
Updated Information after new changes made to map and will update the screenshots shortly with a sneak peak video soon.

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-12-09 17:03
by Raidonrai
Any updates? o.o

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2018-12-13 15:48
by dunem666
Heavy Death wrote:And WW2.

I hope, as always, the urban areas are interestingly made with detail and not in a grid pattern.
Yes I upvote this response from you.

I hate seeing Grid / Exact alignment of structures of which is un natural to the design. This map has static placement of which is more realistic to the town in real life, alignment and zero "Grid" and snap to grid type statics.

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2019-01-03 00:22
by dunem666
In process of the "Final touches" which involves a LOT of detailed terrain painting and alignment of some statics such as walls etc.

I need help with Advanced lightmapping, Navmeshing (hoping Double_13 can help)

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2020-05-07 16:22
by dunem666
Development of this map has now been resumed now PR 1.6 is released.

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Posted: 2020-05-07 18:17
by AfterDune
Cool :) . Good luck, looking forward to seeing more of this.