[Map] Aulnay de Saintonge (2KM) (WIP)

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dunem666
Posts: 559
Joined: 2009-06-02 13:04

[Map] Aulnay de Saintonge (2KM) (WIP)

Post by dunem666 »

Current Status of development: (As of Jan 3rd 19)
360 Hours work
70% complete

Initial map information
Aulnay de Saintonge closely represents the town in France (Aulnay de Saintonge) of which is close to where I have lived for the past 5 years. It has history both in world war 1 & 2.

The town (commune) today, still boasts it's buildings that survived the wars and also landmarks dating back to roman times.

Because it is a perfect representation of new and old buildings, I hope that eventually this map can be utilised as a 'content crossover' between the existing PR and forthcoming PR:WW2 statics, making good use of both at the same time without comprimising continuity.

Factions, and why?
French Gendarmerie (New Sub-Faction) Vs Great Britain.
FrG Vs GB

Why FrG Vs GB? Well, set in the near future the British have taken the war back to Europe to fight for their rights after 'Brexit shmexit' and these two factions will offer excellent and competitive gameplay regardless of the synopsis.

FrG (French Gendarmerie) is a 'Sub Faction' based off the current FR Faction. The Frech Gendarmerie are highly trained Military police, boasting both Military might and in the style of the Police force.

Exclusive Features
Dynamic Weather Effects (Rain - Sun - Fog dependant on map during gameplay)
New Mini Sub Faction of the French forces (FrG Gendarmerie)
Triggerable Destruction (Similar to small scale 'Levolution events')
(I have managed to do most of this using standard requirements of the triggers / ambients with extra inits for python)

Screenshots / Videos (So far - September 201 8)

Please note: Screenshots are low-res currently and taken from the editor directly.
All Textures are created by myself and by hand by my son in law.

https://www.youtube.com/watch?v=G_by8nLvK2Y
(Few small bugs with the rain impact effect)

Centre Ville Aulnay
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Centre Ville Aulnay South
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Centre Ville Texturing
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Salles de Aulnay
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Stade WIP (Football Local Stadium)
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Eglise de Saintonge
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School WIP
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Minimap (August 201 8) - As you can tell there is still a lot of work to do!
(To scale from original satellite images)
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That's all for today folks. I will post and replace these screenshots in the coming months as more progress is made.

I hope to have the map playable for a test over Christmas, might even convert it to snow just for a winter pack (if there is one planned).

Regards Community.
Last edited by dunem666 on 2019-01-03 00:23, edited 9 times in total.
Reason: updated information
dunem
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dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Aulnay de Saintonge (2KM)

Post by dunem666 »

Would a moderator kindly edit the title of the post to add WIP at the end... I forgot.

TIA
dunem
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ALADE3N
PR:BF2 Developer
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Joined: 2016-02-13 17:34
Location: Philippines

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by ALADE3N »

nice to see you using WW2 statics
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Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by Raidonrai »

Looking very cool my dude, already hype af for GB vs FR. Excited to see what you do with the triggerables too if those stay in!
Last edited by Raidonrai on 2018-09-04 20:15, edited 1 time in total.
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by Filamu »

Cool map. Now just finish it within this decade.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by dunem666 »

Filamu wrote:Cool map. Now just finish it within this decade.
Oh it will be finished this year sir, for Christmas hopefully.

I spending a lot of time working on the map.
dunem
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SShadowFox
Posts: 1123
Joined: 2012-01-25 21:35

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by SShadowFox »

dunem666 wrote:Oh it will be finished this year sir, for Christmas hopefully.
The same thing was said about WW1 and look how long it took to end.
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[R-DEV]Spec:The suggestion is not accepted, I merely wanted to comment.

Shame doesn't work on me, Nor on men of my caliber.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by Outlawz7 »

SShadowFox wrote:The same thing was said about WW1 and look how long it took to end.
It was over before Christmas, they just didn't specify the year.
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Heavy Death
Posts: 1303
Joined: 2012-10-21 10:51

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by Heavy Death »

And WW2.

I hope, as always, the urban areas are interestingly made with detail and not in a grid pattern.
Filamu
Posts: 318
Joined: 2006-12-15 14:20

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by Filamu »

dunem666 wrote:Oh it will be finished this year sir, for Christmas hopefully.

I spending a lot of time working on the map.
Well that is exciting! Looking forward to it.
agus92
Posts: 280
Joined: 2016-01-03 11:11

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by agus92 »

dunem666 wrote:Current Status of development:
snip
Looking very nice! Godspeed!
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dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by dunem666 »

Updated Information after new changes made to map and will update the screenshots shortly with a sneak peak video soon.
dunem
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Raidonrai
Posts: 90
Joined: 2015-01-23 15:17

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by Raidonrai »

Any updates? o.o
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by dunem666 »

Heavy Death wrote:And WW2.

I hope, as always, the urban areas are interestingly made with detail and not in a grid pattern.
Yes I upvote this response from you.

I hate seeing Grid / Exact alignment of structures of which is un natural to the design. This map has static placement of which is more realistic to the town in real life, alignment and zero "Grid" and snap to grid type statics.
dunem
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dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by dunem666 »

In process of the "Final touches" which involves a LOT of detailed terrain painting and alignment of some statics such as walls etc.

I need help with Advanced lightmapping, Navmeshing (hoping Double_13 can help)
dunem
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dunem666
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Joined: 2009-06-02 13:04

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by dunem666 »

Development of this map has now been resumed now PR 1.6 is released.
dunem
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AfterDune
Retired PR Developer
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Joined: 2007-02-08 07:19

Re: [Map] Aulnay de Saintonge (2KM) (WIP)

Post by AfterDune »

Cool :) . Good luck, looking forward to seeing more of this.
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