Bullet drop

General discussion of the Project Reality: BF2 modification.
Post Reply
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Bullet drop

Post by AlonTavor »

They very much do...

Tank/APC shells don't because they're "pretend computer-assisted".
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Bullet drop

Post by AlonTavor »

Rogue_Assassin wrote:Alon i need to get in touch with you sometime soon, Do you have discord/teamspeak? Rogue_Assassin#9073
just send me a message on forums
Niki-Tret
Posts: 62
Joined: 2019-07-13 15:02

Re: Bullet drop

Post by Niki-Tret »

Zire wrote:It's a question more than a suggestion, why none of the snipers/vehicles have a bullet drop? it's more realstic and skillful
Rifels actualy have bullet drop, but it's so small that you can see it's effect only when you are shooting on very long distances. (the biggest effect is on sniper rifels, but it is still nothing special maybe few mm on your screen). And coax also have bullet drop and I think you can see effect on coax the most.
WingWalker
Posts: 349
Joined: 2020-04-09 21:03

Re: Bullet drop

Post by WingWalker »

There is a bullet drop. There is a number in the projectile's that can be adjusted in various ways.

The ranges in PR though don't allow for much noticeable ballistic variation. I've only noticed it past 450 meters. A lot of the view distances are around that.

Also, I don't think there are enough numbers to make it a true ballistic trajectory.

The Sniper rifles used to have a significant drop to them way back when, and it was a little too much of a learning curve for people. The reticles are not true measurements, and you had to aim someplace in the middle. You had to know the Sniper kit.

Now its more plug and play.
W.W.
v0.4
Post Reply

Return to “PR:BF2 General Discussion”