Make deploying assets visable (safer)

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Redline.ss
Posts: 22
Joined: 2009-07-11 18:22

Make deploying assets visable (safer)

Post by Redline.ss »

First off, I don't mean a preview of whats going to be built (fortnite structures,tf2 turrets). I know that isn't possible, so please don't lock without reading. I did search for this.

It seems like when you deploy an emplacement the actual model or base of the emplacement is dropped in front of you and slides until it finds a spot it can stick and this model is invisible until it lands but it still has collision.

Instead of that model being invisible could it be maybe a different texture or color, maybe like a transparent blue? That way you at least see whats about to crush you and maybe just give you enough time to dodge it.

Thanks
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Make deploying assets visable (safer)

Post by AlonTavor »

Nice theory, but its not what happens.
We spawn an invisible object with collision, if the game decides the object is blocked and spawns it elsewhere, we don't continue to spawn the real object.
There aren't any moving parts. If you see the fake object it already crushed you. It can't damage you after spawning as its set to not have "dynamic" physics
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Make deploying assets visable (safer)

Post by Coalz101 »

Redline.ss wrote:First off, I don't mean a preview of whats going to be built (fortnite structures,tf2 turrets). I know that isn't possible, so please don't lock without reading. I did search for this.

It seems like when you deploy an emplacement the actual model or base of the emplacement is dropped in front of you and slides until it finds a spot it can stick and this model is invisible until it lands but it still has collision.

Instead of that model being invisible could it be maybe a different texture or color, maybe like a transparent blue? That way you at least see whats about to crush you and maybe just give you enough time to dodge it.

Thanks
Or simply have no collision until it is actually placed?
AlonTavor
PR:BF2 Developer
Posts: 2991
Joined: 2009-08-10 18:58

Re: Make deploying assets visable (safer)

Post by AlonTavor »

Coalz101 wrote:Or simply have no collision until it is actually placed?
Which means the engine isn't going to tell us if its a valid position.
Redline.ss
Posts: 22
Joined: 2009-07-11 18:22

Re: Make deploying assets visable (safer)

Post by Redline.ss »

Coalz101 wrote:Or simply have no collision until it is actually placed?
I figured if it was possible they would have done the no collision thing already.

Oh well.

Could they be made to deploy a little farther away so you're not so close to the crush zone? I think they deploy about 5m in front of you, maybe 8-10 would work better? If you have only 5m to place something you're asking to be crushed anyway(alleyways, buildings).
Last edited by Redline.ss on 2020-05-29 22:04, edited 3 times in total.
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