The future of Project Reality

General discussion of the Project Reality: BF2 modification.
Grump/Gump.45
Posts: 637
Joined: 2018-12-15 21:35

The future of Project Reality

Post by Grump/Gump.45 »

I had a vision the other day while taking a shower, felt as though I was thinking the thoughts that someone else already thought before. I will explain how I saw the natural path of development ideas not just for this game but the Project Reality Mod franchise play style itself.

Project Reality when it started in 2005 was the first and only game of its kind, big maps providing terrain, lots of players. The removal of enemy name tags to use camouflage like bushes or added realism to sounds of movement while hidden. A place where humans could practice the ancient natural instinct skills of combat and hunting in a simulator with modern weapons. Realism providing immersive situations whether it be stealth or going loud.

Of course with the advent of modern technology, non-educational distractions, entertainment, arcade video games and academic education that doesn't focus on these skills they have deteriorated as more generations live in cities. This is a result of governments or overall establishment that doesn't want their citizens to know the skills. So for the most part the instinct part of these human skills have deteriorated because hunting, awareness of prey or enemy perceptions is not taught. Some people the skills are just genetically locked away in the mind, develop through common sense or their own educational interests. This is why I put together the "Squad v19 and Project Reality 1.6 Teamwork" playlist to teach no matter the experience or skill level, it will teach you skills directly. https://www.youtube.com/playlist?list=P ... f7-W4-gtgi

Then the idea of Squad being a successor to Project Reality. The idea is like this, everything Project Reality has Squad will eventually get, but the crazy thing is Project Reality just keeps getting more and more developments. Then another part of the vision I saw was PR:VR, Project Reality Virtual Reality will one day happen by nature. We just need developers who can do virtual reality development with the body tracking, making small things like loading individual bullets work plus aircraft like helicopters and jets.

Its going to be amazing. BF:3 Project Reality is happening, it will more than likely happen with Battlefield:4 and BF:1 on those engines. WW1 Project Reality will likely happen too, it would be nice for it to happen on BF:2 engine first since we have almost all the rifles for some factions like British, German and Russian factions. So anything in those games can also get BF:2 PR factions, maps and assets plus its own. In the mean time keep it 1 man per piece of cover, move cover to cover, stay in view of each other to save each other, explosive spread from grenade, RPG and mortars. Camouflage squad in flag cap zones when you can as was just described, listen for enemy footsteps on the outside of your position.

The DEVs are making some great games by pioneering the video games that should be programming human skills and teamwork behaviors. Games that differ by changing player base minds programmed by arcade style game communities play style and typical dialogue of communication. The first to give us what we actually wanted or needed, starting in 2004.
Last edited by Grump/Gump.45 on 2021-01-09 00:37, edited 6 times in total.
Reason: missed word in sentence
FFG
Forum Moderator
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Joined: 2014-03-18 04:47

Re: The future of Project Reality

Post by FFG »

Huh okay, well yeah?
akilmaf
Posts: 54
Joined: 2014-08-01 12:42

Re: The future of Project Reality

Post by akilmaf »

Grump/Gump.45 wrote:I had a vision the other day while taking a shower, felt as though I was thinking the thoughts that someone else already thought before. I will explain how I saw the natural path of development ideas not just for this game but the Project Reality Mod franchise play style itself.

Project Reality when it started in 2005 was the first and only game of its kind, big maps providing terrain, lots of players. The removal of enemy name tags to use camouflage like bushes or added realism to sounds of movement while hidden. A place where humans could practice the ancient natural instinct skills of combat and hunting in a simulator with modern weapons. Realism providing immersive situations whether it be stealth or going loud.

Of course with the advent of modern technology, non-educational distractions, entertainment, arcade video games and academic education that doesn't focus on these skills they have deteriorated as more generations live in cities. This is a result of governments or overall establishment that doesn't want their citizens to know the skills. So for the most part the instinct part of these human skills have deteriorated because hunting, awareness of prey or enemy perceptions is not taught. Some people the skills are just genetically locked away in the mind, develop through common sense or their own educational interests. This is why I put together the "Squad v19 and Project Reality 1.6 Teamwork" playlist to teach no matter the experience or skill level, it will teach you skills directly.

Then the idea of Squad being a successor to Project Reality. The idea is like this, everything Project Reality has Squad will eventually get, but the crazy thing is Project Reality just keeps getting more and more developments. Then another part of the vision I saw was PR:VR, Project Reality Virtual Reality will one day happen by nature. We just need developers who can do virtual reality development with the body tracking, making small things like loading individual bullets work plus aircraft like helicopters and jets.

Its going to be amazing. BF:3 Project Reality is happening, it will more than likely happen with Battlefield:4 and BF:1 on those engines. WW1 Project Reality will likely happen too, it would be nice for it to happen on BF:2 engine first since we have almost all the rifles for some factions like British, German and Russian factions. So anything in those games can also get BF:2 PR factions, maps and assets plus its own. In the mean time keep it 1 man per piece of cover, move cover to cover, stay in view of each other to save each other, explosive spread from grenade, RPG and mortars. Camouflage squad in flag cap zones when you can as was just described, listen for enemy footsteps on the outside of your position.

The DEVs are making some great games by pioneering the video games that should be programming human skills and teamwork behaviors. Games that differ by changing player base minds programmed by arcade style game communities play style and typical dialogue of communication. The first to give us what we actually wanted or needed, starting in 2004.
WTF did I just read.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: The future of Project Reality

Post by UncleSmek »

Grump/Gump.45 wrote:I had a vision the other day while taking a shower, felt as though I was thinking the thoughts that someone else already thought before. I will explain how I saw the natural path of development ideas not just for this game but the Project Reality Mod franchise play style itself.

Project Reality when it started in 2005 was the first and only game of its kind, big maps providing terrain, lots of players. The removal of enemy name tags to use camouflage like bushes or added realism to sounds of movement while hidden. A place where humans could practice the ancient natural instinct skills of combat and hunting in a simulator with modern weapons. Realism providing immersive situations whether it be stealth or going loud.

Of course with the advent of modern technology, non-educational distractions, entertainment, arcade video games and academic education that doesn't focus on these skills they have deteriorated as more generations live in cities. This is a result of governments or overall establishment that doesn't want their citizens to know the skills. So for the most part the instinct part of these human skills have deteriorated because hunting, awareness of prey or enemy perceptions is not taught. Some people the skills are just genetically locked away in the mind, develop through common sense or their own educational interests. This is why I put together the "Squad v19 and Project Reality 1.6 Teamwork" playlist to teach no matter the experience or skill level, it will teach you skills directly.

Then the idea of Squad being a successor to Project Reality. The idea is like this, everything Project Reality has Squad will eventually get, but the crazy thing is Project Reality just keeps getting more and more developments. Then another part of the vision I saw was PR:VR, Project Reality Virtual Reality will one day happen by nature. We just need developers who can do virtual reality development with the body tracking, making small things like loading individual bullets work plus aircraft like helicopters and jets.

Its going to be amazing. BF:3 Project Reality is happening, it will more than likely happen with Battlefield:4 and BF:1 on those engines. WW1 Project Reality will likely happen too, it would be nice for it to happen on BF:2 engine first since we have almost all the rifles for some factions like British, German and Russian factions. So anything in those games can also get BF:2 PR factions, maps and assets plus its own. In the mean time keep it 1 man per piece of cover, move cover to cover, stay in view of each other to save each other, explosive spread from grenade, RPG and mortars. Camouflage squad in flag cap zones when you can as was just described, listen for enemy footsteps on the outside of your position.

The DEVs are making some great games by pioneering the video games that should be programming human skills and teamwork behaviors. Games that differ by changing player base minds programmed by arcade style game communities play style and typical dialogue of communication. The first to give us what we actually wanted or needed, starting in 2004.
Interesting thoughts Grump!
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: The future of Project Reality

Post by PatrickLA_CA »

I'm quite far from Ireland, but those shrooms might just be worth the trip.
In-game: Cobra-PR
Zylfrax791
Posts: 4
Joined: 2018-04-13 02:48

Re: The future of Project Reality

Post by Zylfrax791 »

You guys never cease to amaze me with your dedication to the craft... honestly...
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: The future of Project Reality

Post by Iguanadjy »

Image

Supporting this game since 0.6 Never gonna give up!
Wicca
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Joined: 2008-01-05 14:53

Re: The future of Project Reality

Post by Wicca »

This man spitting facts like no other, leaving everyone in the gutter.

You would think he gives a damn, like an otter...

Project Reality is the real deal, it's where we live our online lives...

Don't agree? I'll take this to your mother...
Xact Wicca is The Joker. That is all.
rogdozz
Posts: 97
Joined: 2020-11-04 10:26

Re: The future of Project Reality

Post by rogdozz »

I would hope your suggestions come true Grump, however I think none of the upcoming "PR successors" will become even nearly as good as PR:BF2. I won't bother playing any of them unless they turn out surprisingly good
Grump/Gump.45
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Re: The future of Project Reality

Post by Grump/Gump.45 »

rogdozz wrote:I would hope your suggestions come true Grump, however I think none of the upcoming "PR successors" will become even nearly as good as PR:BF2. I won't bother playing any of them unless they turn out surprisingly good
Battlefield 3 Project Reality will take some time to get up to BF2 PR level. As long as tree destruction and ground deformation from craters stay it will be a good game. Camouflage vegetation renders a lot farther too. There is also many tools for them to create more factions, uniforms, maps. They pushed back its release to Q1 2020. Lots of potential with maps destruction, it will start out green then give craters with destruction. It will start out like Squad with light vehicles until everything is re-worked with armor damage models. Lots more faster development potential in these games.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Suchar
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Re: The future of Project Reality

Post by Suchar »

Grump/Gump.45 wrote: There is also many tools for them to create more factions, uniforms, maps.
Are you sure about that?
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BRZbruh
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Re: The future of Project Reality

Post by BRZbruh »

I wholeheartedly agree with this vision on the future of project reality.
rogdozz
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Re: The future of Project Reality

Post by rogdozz »

Grump/Gump.45 wrote:Battlefield 3 Project Reality will take some time to get up to BF2 PR level. As long as tree destruction and ground deformation from craters stay it will be a good game. Camouflage vegetation renders a lot farther too. There is also many tools for them to create more factions, uniforms, maps. They pushed back its release to Q1 2020. Lots of potential with maps destruction, it will start out green then give craters with destruction. It will start out like Squad with light vehicles until everything is re-worked with armor damage models. Lots more faster development potential in these games.
You are assuming the devs are competent. Look at SQUAD, they had all the tools they needed and still messed the game up from a gameplay perspective (no proper deviation/weapon sway, no proper suppression, anyone can revive, etc.)
Grump/Gump.45
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Re: The future of Project Reality

Post by Grump/Gump.45 »

Suchar wrote:Are you sure about that?
So compared to making BF2 Project Reality factions will there be more or less difficulty in making factions in BF3 PR? Squad made mistakes along the line ,it appears they hired new team members that dont share or werent raised on the concept of game play from Project Reality. Either that or they did this with original team. I feel like developers should practice things like hiking in plate carriers/battlebelt/backpacks, shouldering a weapon for an hour straight to learn realistic sway happenings and walking up up inclines. Just so we can know they made the experience authentic.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
InfantryGamer42
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Re: The future of Project Reality

Post by InfantryGamer42 »

rogdozz wrote:You are assuming the devs are competent. Look at SQUAD, they had all the tools they needed and still messed the game up from a gameplay perspective (no proper deviation/weapon sway, no proper suppression, anyone can revive, etc.)
Everyones ability to revive is result of engine limitations if I remember corectly. In PR you can pick medic kit, in Squad you can not.
transpilot
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Re: The future of Project Reality

Post by transpilot »

InfantryGamer42 wrote:Everyones ability to revive is result of engine limitations if I remember corectly. In PR you can pick medic kit, in Squad you can not.
as far as I remember the discussion back then the DEVs didnt want people to be able to pick up kits.

PR could have become a better game if steam would have been possible...
InfantryGamer42
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Re: The future of Project Reality

Post by InfantryGamer42 »

transpilot wrote:as far as I remember the discussion back then the DEVs didnt want people to be able to pick up kits.
I remember this engine limitation argument. What ever it is, giving everybody ability to revive is not gamebreacking change as many clame, but ofcors if done properly.
transpilot wrote:PR could have become a better game if steam would have been possible...
So true.
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Suchar
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Re: The future of Project Reality

Post by Suchar »

Grump/Gump.45 wrote:So compared to making BF2 Project Reality factions will there be more or less difficulty in making factions in BF3 PR?
I think you all heavily overestimate the current capabilities of Frostbite engine modding platforms.
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FFG
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Re: The future of Project Reality

Post by FFG »

InfantryGamer42 wrote:Everyones ability to revive is result of engine limitations if I remember corectly. In PR you can pick medic kit, in Squad you can not.
It wasn't an engine limitation, they didn't want kits to be dropped. Hence why patches revive everyone.
rogdozz
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Re: The future of Project Reality

Post by rogdozz »

InfantryGamer42 wrote:Everyones ability to revive is result of engine limitations if I remember corectly. In PR you can pick medic kit, in Squad you can not.
I am pretty sure the shortsighted SQUAD devs didn't implement the ability to pick up kits because "its not realistic" (I might misremember here though). And then they had to make everyone able to revive as a work around. They are laughably incompetent.
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