The future of Project Reality
Posted: 2021-01-08 15:44
I had a vision the other day while taking a shower, felt as though I was thinking the thoughts that someone else already thought before. I will explain how I saw the natural path of development ideas not just for this game but the Project Reality Mod franchise play style itself.
Project Reality when it started in 2005 was the first and only game of its kind, big maps providing terrain, lots of players. The removal of enemy name tags to use camouflage like bushes or added realism to sounds of movement while hidden. A place where humans could practice the ancient natural instinct skills of combat and hunting in a simulator with modern weapons. Realism providing immersive situations whether it be stealth or going loud.
Of course with the advent of modern technology, non-educational distractions, entertainment, arcade video games and academic education that doesn't focus on these skills they have deteriorated as more generations live in cities. This is a result of governments or overall establishment that doesn't want their citizens to know the skills. So for the most part the instinct part of these human skills have deteriorated because hunting, awareness of prey or enemy perceptions is not taught. Some people the skills are just genetically locked away in the mind, develop through common sense or their own educational interests. This is why I put together the "Squad v19 and Project Reality 1.6 Teamwork" playlist to teach no matter the experience or skill level, it will teach you skills directly. https://www.youtube.com/playlist?list=P ... f7-W4-gtgi
Then the idea of Squad being a successor to Project Reality. The idea is like this, everything Project Reality has Squad will eventually get, but the crazy thing is Project Reality just keeps getting more and more developments. Then another part of the vision I saw was PR:VR, Project Reality Virtual Reality will one day happen by nature. We just need developers who can do virtual reality development with the body tracking, making small things like loading individual bullets work plus aircraft like helicopters and jets.
Its going to be amazing. BF:3 Project Reality is happening, it will more than likely happen with Battlefield:4 and BF:1 on those engines. WW1 Project Reality will likely happen too, it would be nice for it to happen on BF:2 engine first since we have almost all the rifles for some factions like British, German and Russian factions. So anything in those games can also get BF:2 PR factions, maps and assets plus its own. In the mean time keep it 1 man per piece of cover, move cover to cover, stay in view of each other to save each other, explosive spread from grenade, RPG and mortars. Camouflage squad in flag cap zones when you can as was just described, listen for enemy footsteps on the outside of your position.
The DEVs are making some great games by pioneering the video games that should be programming human skills and teamwork behaviors. Games that differ by changing player base minds programmed by arcade style game communities play style and typical dialogue of communication. The first to give us what we actually wanted or needed, starting in 2004.
Project Reality when it started in 2005 was the first and only game of its kind, big maps providing terrain, lots of players. The removal of enemy name tags to use camouflage like bushes or added realism to sounds of movement while hidden. A place where humans could practice the ancient natural instinct skills of combat and hunting in a simulator with modern weapons. Realism providing immersive situations whether it be stealth or going loud.
Of course with the advent of modern technology, non-educational distractions, entertainment, arcade video games and academic education that doesn't focus on these skills they have deteriorated as more generations live in cities. This is a result of governments or overall establishment that doesn't want their citizens to know the skills. So for the most part the instinct part of these human skills have deteriorated because hunting, awareness of prey or enemy perceptions is not taught. Some people the skills are just genetically locked away in the mind, develop through common sense or their own educational interests. This is why I put together the "Squad v19 and Project Reality 1.6 Teamwork" playlist to teach no matter the experience or skill level, it will teach you skills directly. https://www.youtube.com/playlist?list=P ... f7-W4-gtgi
Then the idea of Squad being a successor to Project Reality. The idea is like this, everything Project Reality has Squad will eventually get, but the crazy thing is Project Reality just keeps getting more and more developments. Then another part of the vision I saw was PR:VR, Project Reality Virtual Reality will one day happen by nature. We just need developers who can do virtual reality development with the body tracking, making small things like loading individual bullets work plus aircraft like helicopters and jets.
Its going to be amazing. BF:3 Project Reality is happening, it will more than likely happen with Battlefield:4 and BF:1 on those engines. WW1 Project Reality will likely happen too, it would be nice for it to happen on BF:2 engine first since we have almost all the rifles for some factions like British, German and Russian factions. So anything in those games can also get BF:2 PR factions, maps and assets plus its own. In the mean time keep it 1 man per piece of cover, move cover to cover, stay in view of each other to save each other, explosive spread from grenade, RPG and mortars. Camouflage squad in flag cap zones when you can as was just described, listen for enemy footsteps on the outside of your position.
The DEVs are making some great games by pioneering the video games that should be programming human skills and teamwork behaviors. Games that differ by changing player base minds programmed by arcade style game communities play style and typical dialogue of communication. The first to give us what we actually wanted or needed, starting in 2004.
