Fools Road CQ ALT

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Brozef
Posts: 213
Joined: 2015-03-27 02:51

Fools Road CQ ALT

Post by Brozef »

This layer feels like it was never tested. British forces are equipped with a semi-auto FAL which has terrible ammo count, recoil, and settle time. Putting that kind of weapon in a close quarters combat map against full auto AKs is just bad design.

Just had a round where the teams were heavily in favour of British but we still barely lost because of the weapon imbalance, 9 out 10 fights AKs won out. Only at long range could we fight but it didn't really work out too well because they all had binoculars :D

This layer needs to be axed.
sprint113
Posts: 113
Joined: 2009-12-08 03:45

Re: Fools Road CQ ALT

Post by sprint113 »

A notable oversight is that in the previous version, the militia was balanced against the modern British army. Then, in this version, they remain unchanged (assets and a +50 ticket advantage) while the historic British army feels like a significant downgrade.

The map design itself already seems to help with the asymmetry, slightly favoring the militia side; it's easier to set up ambushes on British vehicles leaving the main due to the road design and terrain along those roads, not to mention the antitank guns along the roads and fortress.

While not a fan of the historic British army, the layout is interesting, but the layout/militia forces probably need to be re-balanced to match the changes to the blufor army.
Iguanadjy
Posts: 215
Joined: 2008-04-12 23:31

Re: Fools Road CQ ALT

Post by Iguanadjy »

I admit that I was really excited about this layout but It’s really unbalanced indeed... which faction could we put there to face the Brits82? ... Why not put Argentina even if it kinda doesn’t make sense for Argentina to fight in eastern europe lol

Supporting this game since 0.6 Never gonna give up!
InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Fools Road CQ ALT

Post by InfantryGamer42 »

Iguanadjy wrote:I admit that I was really excited about this layout but It’s really unbalanced indeed... which faction could we put there to face the Brits82? ... Why not put Argentina even if it kinda doesn’t make sense for Argentina to fight in eastern europe lol
No need to remove Brits. Both factions should have 600 tickets and binoculars. Spandrel should be replaced whit BTR-60PB if possible.
CAS_ual_TY
PR:BF2 Contributor
Posts: 926
Joined: 2016-01-04 12:30

Re: Fools Road CQ ALT

Post by CAS_ual_TY »

Militia gets bolt action rifles (mosin), maybe with officer getting an AK. Try that
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InfantryGamer42
Posts: 495
Joined: 2016-03-16 16:01

Re: Fools Road CQ ALT

Post by InfantryGamer42 »

CAS_ual_TY wrote:Militia gets bolt action rifles (mosin), maybe with officer getting an AK. Try that
SVT/Mosins and submachine guns for breacher does not sound bad actually.
Last edited by InfantryGamer42 on 2021-01-13 14:28, edited 1 time in total.
UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Fools Road CQ ALT

Post by UncleSmek »

Just make it Hamas V Syrian rebels.
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