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Fools Road CQ ALT
Posted: 2021-01-13 05:10
by Brozef
This layer feels like it was never tested. British forces are equipped with a semi-auto FAL which has terrible ammo count, recoil, and settle time. Putting that kind of weapon in a close quarters combat map against full auto AKs is just bad design.
Just had a round where the teams were heavily in favour of British but we still barely lost because of the weapon imbalance, 9 out 10 fights AKs won out. Only at long range could we fight but it didn't really work out too well because they all had binoculars
This layer needs to be axed.
Re: Fools Road CQ ALT
Posted: 2021-01-13 06:00
by sprint113
A notable oversight is that in the previous version, the militia was balanced against the modern British army. Then, in this version, they remain unchanged (assets and a +50 ticket advantage) while the historic British army feels like a significant downgrade.
The map design itself already seems to help with the asymmetry, slightly favoring the militia side; it's easier to set up ambushes on British vehicles leaving the main due to the road design and terrain along those roads, not to mention the antitank guns along the roads and fortress.
While not a fan of the historic British army, the layout is interesting, but the layout/militia forces probably need to be re-balanced to match the changes to the blufor army.
Re: Fools Road CQ ALT
Posted: 2021-01-13 09:17
by Iguanadjy
I admit that I was really excited about this layout but It’s really unbalanced indeed... which faction could we put there to face the Brits82? ... Why not put Argentina even if it kinda doesn’t make sense for Argentina to fight in eastern europe lol
Re: Fools Road CQ ALT
Posted: 2021-01-13 09:26
by InfantryGamer42
Iguanadjy wrote:I admit that I was really excited about this layout but It’s really unbalanced indeed... which faction could we put there to face the Brits82? ... Why not put Argentina even if it kinda doesn’t make sense for Argentina to fight in eastern europe lol
No need to remove Brits. Both factions should have 600 tickets and binoculars. Spandrel should be replaced whit BTR-60PB if possible.
Re: Fools Road CQ ALT
Posted: 2021-01-13 12:32
by CAS_ual_TY
Militia gets bolt action rifles (mosin), maybe with officer getting an AK. Try that
Re: Fools Road CQ ALT
Posted: 2021-01-13 13:25
by InfantryGamer42
CAS_ual_TY wrote:Militia gets bolt action rifles (mosin), maybe with officer getting an AK. Try that
SVT/Mosins and submachine guns for breacher does not sound bad actually.
Re: Fools Road CQ ALT
Posted: 2021-01-15 13:11
by UncleSmek
Just make it Hamas V Syrian rebels.