Sound Distances Explanation

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Ryan1506
Posts: 30
Joined: 2020-01-12 18:34

Sound Distances Explanation

Post by Ryan1506 »

Hello everyone ! :-P

I have lot of knowledges about sound modding in bf2, but there is something I don't know and I haven't found an explanation for it :roll:

For exemple in bf2 vanilla we have this file :
Common_server.zip/Sound/audiotweak.con

In PR we have many maps with :
Sounddistances.con

And for exemple we have this code :

Code: Select all

sound.tweakTemplate S_ru_jet_mig29_EngineMain_Idle 1.000 1.000 1.000 0.870 1.000 1.000

My question is :
What is the effect of this tweak on the sounds? Compared to the vehicle tweak? What about the distant sounds attached to the effects?

The values :

Code: Select all

1.000 1.000 1.000 0.870 1.000 1.000

What do they correspond to?


Thanks for your help :lol:
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