Have a loaded Indicator for armoured vehicles with slow reloads

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Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Have a loaded Indicator for armoured vehicles with slow reloads

Post by Coalz101 »

So, I've been thinking, why when I switch from AP to HE why do I have to guess when its loaded instead of there being some red light that turns green when its loaded or something like that, same thing with switching form main gun to ATGM, why is there no indication as to when the round is in the chamber. I'm sure in real life you'd know when the switch has complete, whether it be some sound or something like that you'd definitely know. So why not get it implemented in PR?
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BlackGus
Posts: 152
Joined: 2012-05-19 20:59

Re: Have a loaded Indicator for armoured vehicles with slow reloads

Post by BlackGus »

Left click clik click click until i shoot

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Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Have a loaded Indicator for armoured vehicles with slow reloads

Post by Coalz101 »

BlackGus wrote:Left click clik click click until i shoot
You'll be out of a mouse if you keep doing that for too long
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Have a loaded Indicator for armoured vehicles with slow reloads

Post by Murphy »

I know there are sounds for loading, a lot of times the loader will yell something to indicate the round is loading followed by a "clank" of some sorts. I think the issue is these sound play when you start the reloading sequence which means we are left guessing exactly how long before the entire reload is complete. It might be addressed with lengthening the duration of the "start reload" sound to the correct time and have it end with a "Loaded" audio que from the crew. If not that I figure you would have to create a method for playing an audio cue at the end of the reload, which might actually take a fair bit of work.

(I do not know how BF2 handles sounds, so this is just a somewhat uneducated stab at the problem)
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