Have a loaded Indicator for armoured vehicles with slow reloads
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Coalz101
- Posts: 493
- Joined: 2017-07-03 11:11
Have a loaded Indicator for armoured vehicles with slow reloads
So, I've been thinking, why when I switch from AP to HE why do I have to guess when its loaded instead of there being some red light that turns green when its loaded or something like that, same thing with switching form main gun to ATGM, why is there no indication as to when the round is in the chamber. I'm sure in real life you'd know when the switch has complete, whether it be some sound or something like that you'd definitely know. So why not get it implemented in PR?
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BlackGus
- Posts: 152
- Joined: 2012-05-19 20:59
Re: Have a loaded Indicator for armoured vehicles with slow reloads
Left click clik click click until i shoot


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Coalz101
- Posts: 493
- Joined: 2017-07-03 11:11
Re: Have a loaded Indicator for armoured vehicles with slow reloads
You'll be out of a mouse if you keep doing that for too longBlackGus wrote:Left click clik click click until i shoot
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Murphy
- Posts: 2339
- Joined: 2010-06-05 21:14
Re: Have a loaded Indicator for armoured vehicles with slow reloads
I know there are sounds for loading, a lot of times the loader will yell something to indicate the round is loading followed by a "clank" of some sorts. I think the issue is these sound play when you start the reloading sequence which means we are left guessing exactly how long before the entire reload is complete. It might be addressed with lengthening the duration of the "start reload" sound to the correct time and have it end with a "Loaded" audio que from the crew. If not that I figure you would have to create a method for playing an audio cue at the end of the reload, which might actually take a fair bit of work.
(I do not know how BF2 handles sounds, so this is just a somewhat uneducated stab at the problem)
(I do not know how BF2 handles sounds, so this is just a somewhat uneducated stab at the problem)


