Watercan IEDS need to not hurt the cache

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dcm
Posts: 357
Joined: 2021-03-09 03:25

Watercan IEDS need to not hurt the cache

Post by dcm »

I was on bamyan earlier today. We lost two caches because of IED teamkills. The second cache tk was (falsely) attributed to me, because our esteemed forum author wasn't looking where he was going and tripped an IED of mine that was maybe 5m away from cache and killed it. And then another guy tripped another IED mine and the cache was destroyed. Please do something about watercans damaging caches. Btw both those ieds were seperated from the cache by a wall.
Coalz101
Posts: 493
Joined: 2017-07-03 11:11

Re: Watercan IEDS need to not hurt the cache

Post by Coalz101 »

dcm wrote:I was on bamyan earlier today. We lost two caches because of IED teamkills. The second cache tk was (falsely) attributed to me, because our esteemed forum author wasn't looking where he was going and tripped an IED of mine that was maybe 5m away from cache and killed it. And then another guy tripped another IED mine and the cache was destroyed. Please do something about watercans damaging caches. Btw both those ieds were seperated from the cache by a wall.
I think they made it hurt the cache because of Kafr Halab Insurgents vs Syrians. I doubt they'll revert it again. Kinda makes sense in the first place, don't put IEDs next to cache. It's a dumb idea.
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BigBigMonkeyMan
Posts: 187
Joined: 2017-12-16 05:08

Re: Watercan IEDS need to not hurt the cache

Post by BigBigMonkeyMan »

Yeah I agree, just doesn't make any sense to have IED's that close to any cache/FOB
"We will not go quietly into the night! We will not vanish without a fight! We're going to live on, we're going to survive.' Today we celebrate our independence day!"
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