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Watercan IEDS need to not hurt the cache
Posted: 2022-01-15 05:09
by dcm
I was on bamyan earlier today. We lost two caches because of IED teamkills. The second cache tk was (falsely) attributed to me, because our esteemed forum author wasn't looking where he was going and tripped an IED of mine that was maybe 5m away from cache and killed it. And then another guy tripped another IED mine and the cache was destroyed. Please do something about watercans damaging caches. Btw both those ieds were seperated from the cache by a wall.
Re: Watercan IEDS need to not hurt the cache
Posted: 2022-01-15 18:37
by Coalz101
dcm wrote:I was on bamyan earlier today. We lost two caches because of IED teamkills. The second cache tk was (falsely) attributed to me, because our esteemed forum author wasn't looking where he was going and tripped an IED of mine that was maybe 5m away from cache and killed it. And then another guy tripped another IED mine and the cache was destroyed. Please do something about watercans damaging caches. Btw both those ieds were seperated from the cache by a wall.
I think they made it hurt the cache because of Kafr Halab Insurgents vs Syrians. I doubt they'll revert it again. Kinda makes sense in the first place, don't put IEDs next to cache. It's a dumb idea.
Re: Watercan IEDS need to not hurt the cache
Posted: 2022-01-16 00:26
by BigBigMonkeyMan
Yeah I agree, just doesn't make any sense to have IED's that close to any cache/FOB