Replace Patches with "Wound Hold"
Posted: 2022-02-12 05:02
Do you think patches would be better if they were made to just hold your bleeding as you held the button?
Personally I feel Patches are never enough or too much, and a little bit "arcade". There are also too many workarounds to use them instead of team working with a medic or squad. Also, you can not always be near a medic, and they don't always respond.
I think it would actually influence players to fall back instead of fighting to the death because they could actually have time to find help.
Having to click to "hold" the patch to "heal," to stop the bleeding out, like holding a wound, and being limited with a slow walk, would also severely limit your ability to keep on fighting...
... so none of this just drop a patch and keep fighting. Maybe you could stop holding the wound in time to take some shots if you had too, and it was worth the amount of bleeding out you would let happen.
In real life if I got shot... I would be totally done, run away, try to get medical help or go to a hospital as soon as possible.
This, I think, would mimic that a lot more than just dropping a patch to heal, by giving you an option to heal that takes you out of the fight.
I don't know, maybe this is too significant of a change to something fundamental in PR?
Personally I feel Patches are never enough or too much, and a little bit "arcade". There are also too many workarounds to use them instead of team working with a medic or squad. Also, you can not always be near a medic, and they don't always respond.
I think it would actually influence players to fall back instead of fighting to the death because they could actually have time to find help.
Having to click to "hold" the patch to "heal," to stop the bleeding out, like holding a wound, and being limited with a slow walk, would also severely limit your ability to keep on fighting...
... so none of this just drop a patch and keep fighting. Maybe you could stop holding the wound in time to take some shots if you had too, and it was worth the amount of bleeding out you would let happen.
In real life if I got shot... I would be totally done, run away, try to get medical help or go to a hospital as soon as possible.
This, I think, would mimic that a lot more than just dropping a patch to heal, by giving you an option to heal that takes you out of the fight.
I don't know, maybe this is too significant of a change to something fundamental in PR?