PR:BF2 v1.7.4.0 Changelog

The changelogs for recently released Project Reality versions
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Mineral
Retired PR Developer
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Joined: 2012-01-02 12:37
Location: Belgium

PR:BF2 v1.7.4.0 Changelog

Post by Mineral »

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Welcome to the first update of 2023. We're excited to introduce two new full-size maps as well as two small seeding maps in this update. Additionally, players can now take control of the Leopard 2A4 tank as part of the Polish forces. We've also fixed several bugs and improved game stability for a better overall experience.

Learn more details on this release here in our highlight.
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PR:BF2 v1.7.4.5 Changelog (2023/06/29)
-----------------------

GENERAL:
  • Fixed crash when launching the game.
COOP:
  • Minor Co-Op improvements.
SHADERS:
  • Fixed FPS degradation from particles when using advanced shaders.
MENU:
  • Fixed notification messages turning black.
VEHICLES:
  • Fixed requesting kits from MEC BTR-80A.
Levels:
  • Field of Kassel:
    • Added COOP16.
  • Nuijamaa:
    • COOP: Improved Coop support.
  • Operation Thunder:
    • COOP: Improved Coop support.
PR:BF2 v1.7.4.4 Changelog (2023/06/1 8)
-----------------------

GENERAL:
  • Fixed crash on revive.
PR:BF2 v1.7.4.3 Changelog (2023/06/1 8)
-----------------------
GENERAL:
  • Updated time for kit to drop after dying from 4 to 10 seconds.
  • Fixed suppression effect duration depending on FPS. Now plays for same length for everyone.
  • Fixed soldier not turning smoothly. (Thanks to Ekiso from FH2!)
SHADERS:
  • Updated vegetation and static meshes lighting to be calculated in world-space.
  • Fixed tracers not drawing correctly.
  • Fixed point light interaction with transparent meshes.
COOP:
  • Nuijamaa:
    • Improved Co-op Support
    • Added Coop layers
  • Operation Thunder:
    • Fixed Co-op STD
  • Sbeneh Outskirts:
    • Improved Co-op Support
    • Added Coop Layers
  • Yamalia:
    • Added Co-op Support
  • Zakho:
    • Improved Co-op Support
    • Added Co-op standard and large layers
MENU:
  • Fixed medic healing bar reaching 100% too early.
Vehicles:
  • Added German Fennek 1A1 MG3 and Fennek 1A1 GMW.
  • Updated ground effects to trigger for far away vehicles.
  • Fixed helicopters with 2 crates rearming instantly.
  • Fixed BMP-3 turret pointing wrong direction on last LOD.
Levels:
  • Ascheberg:
    • Updated lighting.
    • Updated forests with new trees and bushes.
    • Added some trenches.
    • Improved memory usage.
    • Lowered amount of tickets on all layers.
    • AAS: Increased spawn delay of heavy assets.
    • AAS64: Replaced one Fuchs with Fennek 1A1 MG3.
  • Assault on Grozny:
    • AAS32: Made central flags neutral from start.
  • Bamyan:
    • INS64: Fixed using wrong factions.
  • Falklands:
    • AAS16/32: Fixed crash related to bayonets.
  • Goose Green:
    • AAS16: Fixed crash related to bayonets.
  • Iron Ridge:
    • AAS128: Added Russia vs Militia.
  • Korbach Offensive:
    • Lowered amount of tickets on all layers.
    • AAS64:
      • Added old linear bleed system.
      • Removed all russians vehicles and one rally from town flag.
      • Removed 1 tank on russian side.
      • Reduced town flag radius and moved it east of the river.
  • Lashkar Valley:
    • INS32: Fixed using wrong factions.
    • INS64: Replaced Pumas with Fennek 1A1 MG and GMW.
  • Operation Marlin:
    • Improved terrain on map edges to be less likely to fall off the map.
  • Road to Damascus:
    • Improved lighting.
    • Fixed AAS not having ticket bleed when all flags capped.
  • Shipment:
    • Improved lighting.
  • Zakho:
    • Fixed several floating objects.
    • Improved lighting.
    • INS32: Added US Army vs Syrian Rebels.
    • INS64: Replaced factions with Syrian Rebels vs Insurgents.
    • AAS32: Added MEC vs FSA.
    • AAS64:
      • Replaced one Chinook with NH90.
      • Removed one MEC logi truck
PR:BF2 v1.7.4.2 Changelog (2023/04/04)
-----------------------

COOP:
  • Fixed random kit selection throwing errors.
Vehicles:
  • Fixed Ka-29T sliding on ground.
Levels:
  • Kafr Halab:
    • AAS16: Fixed capping flags.
  • Road to Damascus:
    • Fixed being unable to build emplacements.
    • Fixed missing off-map airbase teleporter.
    • AAS64: Added EC635 Eurocopter for MEC.
    • CNC64: Added EC635 Eurocopter for MEC.
PR:BF2 v1.7.4.1 Changelog (2023/04/03)
-----------------------

General:
  • Appeased the cat.
  • Fixed start_prbf2_w32ded.bat using wrong modPath.
COOP:
  • Fixed random kit selection throwing errors.
Vehicles:
  • Fixed Leopard 2A4 roadwheels spinning wrong direction.
Weapons:
  • Fixed auto-spotting the stationary Zu-23-2.
Levels:
  • Al Basrah:
    • Fixed using wrong factions.
  • Carentan:
    • Fixed factions being on the wrong side.
  • Deagle5:
    • Fixed spawns getting blocked too quickly.
  • Kokan:
    • INS32: Fixed using wrong factions.
  • Kunar Province:
    • COOP: Fixed accessing off-map airfield.
    • COOP32: Fixed using wrong factions.
  • Ras el Masri:
    • Fixed using wrong factions.
  • Road to Damascus:
    • Added CNC.
    • Fixed missing BETA declaration.
    • Fixed locking aircraft past view distance.
    • Fixed missplaced statics and textures.
    • Fixed combat areas.
    • AAS: Updated flag layouts on all layers.
    • VW64:
      • Fixed using wrong factions.
      • Increased available vehicles.
  • Shipment:
    • Fixed spawns getting blocked too quickly.
  • Zakho:
    • Fixed miss placed statics and trees.
    • Improved lighting.

PR:BF2 v1.7.4.0 Changelog (2023/04/01)
-----------------------
General:
  • Updated PRLauncher to use .net Framework 4.7.2.
  • Updated Support info to include the content of log files.

Shaders:
  • Updated thermal shaders to show clouds in the sky.
  • Fixed dynamic lights not working on statics.
  • Fixed incorrect skin lighting on soldiers.
  • Fixed fields being too transparent at a distance.
  • Fixed road edges drawing twice.
  • Fixed some bushes drawing wrongly at distance.

COOP:
  • Added optional dynamic bot spawn-times.
  • Updated random kits to be compatible with all single-player maps.
  • Updated random kits to not be completely random. Bots will choose a random kit depending on in-game threats.
  • Updated bot weapon behaviors.
  • Fixed UGL smoke not blocking bot sight.

Statics:
  • Added a tractor (undrivable).
  • Fixed soldiers being able to walk through walls of H-Shaped building.

Menu:
  • Added entry in the notification history for getting autobalanced at round start.
  • Added menu to pick a new squad leader for the squad. After picking the leader, kicked players automatically rejoin the squad.
  • Updated main menu to rename Deployment to Multiplayer.
  • Updated transport helicopter HUD to show the supply crate type.

Sounds:
  • Updated hellfire sounds to (hopefully) stop looping forever.
  • Removed flare impact sounds.

Factions:
  • Updated German DMR to use HK417 on STD and G3SG1 on ALT.
  • Updated Polish alternative light anti-tank to use Mini Beryl.
  • Updated faces for Insurgents.
  • Updated faces for WW2 German soldiers.
  • Fixed WW2 USA Pointman using wrong grenade loadout.
  • Fixed factions on Insurgency maps missing zipties.

Vehicles:
  • Added F-15I Ra'am for IDF.
  • Added Leopard 2A4 for Polish forces.
  • Added ZBL-08 without ATGM.
  • Added armored VBIED (cars and trucks).
  • Updated Ka-29T physics.
  • Updated Russian jets to use OFAB-250 model.
  • Updated all jets to have same heat object placement.
  • Updated interior texture of Argentinian Volkswagen.
  • Fixed British and German trucks banking to the right.
  • Fixed Ka-29T / Mi-8 AMTSh gun pods culling too early.
  • Fixed Ka-29T / Mi-8 AMTSh rocket pods culling too early.
  • Fixed Ka-29T CAS ambient sounds not working.
  • Fixed Ka-29T CAS pilot being invisible.
  • Fixed Ka-29T floating on water.
  • Fixed Mi-8 AMTSh CAS pilot being invisible.
  • Fixed P51 FFAR rockets firing in wrong order.
  • Fixed Russian LPD helipad rearming too fast.
  • Fixed Spike launching in wrong direction when shot while moving.
  • Fixed Su-39 landing gear deploying too slowly.
  • Fixed gunship helicopter gunner angle not working.

Weapons:
  • Added more bayonets to factions.
  • Added new sounds for bayonets.
  • Renamed ML-63 to PAM1.
  • Updated ATGM sights to reduce FOV when activating thermals.
  • Updated Kornet sight.
  • Updated UGL deviation to be more forgiving for movement.
  • Updated Bayonet animations.
  • Updated Flaregun lightsource settings and smoothed out transition of aiming, firing and reload animations.
  • Updated mounted GMG to have less magazines.
  • Fixed M1 Garand Smoke Grenade killing tanks.
  • Fixed Sterling 1p muzzle flash showing in wrong position.
  • Fixed popping firing sounds on various guns.

Levels:
  • General:
    • Added Zakho 2km AAS + INS.
    • Added Road to Damascus 4km AAS + VW.
    • Added Deagle5 and Shipment gungame maps. These are tiny maps for low population.
    • Removed seasonal maps.
    • Removed Bijar Canyons.
  • Assault on Grozny:
    • AAS32/64: Moved initial Militia spawnpoints to the south of the river.
  • Beirut:
    • AAS64: Replaced MT-LBVMK with MT-LB.
  • Carentan:
    • COOP64: Fixed bot tanks getting stuck on bushes.
  • Field of Kassel:
    • COOP: Reduced tickets on all layers.
  • Fools Road:
    • Fixed pixel gap allowing to shoot into Old Estate basement.
  • Khamisiyah:
    • Removed spawnpoint on off-map airbase.
  • Kashan Desert:
    • COOP64: Fixed some REDFOR spawnpoints not being created.
  • Kfar Halab:
    • COOP: Fixed helicopter unable to rearm.
    • AAS16:
      • Replaced VBIED with armored variants.
      • Updated factions to Syrian Rebels vs Hamas.
      • Lowered viewdistance to 300m.
      • Updated routes
    • AAS32:
      • Added one more flag to all routes.
      • Added Ural-4320 ZU-23-2 to MEC.
      • Removed MTP-LB.
      • Delayed MEC APCs at start.
      • Removed pre-capped flags.
      • Updated MEC to use desert camo.
    • AAS64:
      • Replaced T62 with armored truck bomb.
      • Added armored car bomb.
    • INS32:
      • Lowered viewdistance to 300m
      • Replaced truck bomb with armored variant.
    • INS64:
      • Replaced T62 with armored truckbomb .
      • Added armored car bomb.
  • Kokan:
    • Cut down the trees in BluFor main base.
    • Removed Taliban command post.
  • Gaza:
    • Fixed floating roof walls.
    • Updated area around grid L5 to allow easier entry to the city.
  • Muttrah City:
    • AAS64:
      • Updated hills to be out of bounds for everything but helicopters.
      • Reduced AH1Z and BMP-2M spawn delay to 10 minutes.
  • Operation Thunder:
    • Updated terrain, flags and assets for all layers.
  • Pavlovsk Bay:
    • AAS32: Switched RedFor to Russian army.
  • Ramiel:
    • AAS64: Updated flag layout and changed asset layout.
    • INS16/32/64: Updated asset layout.
    • INS128: Added British as BluFor.
  • Silent Eagle:
    • Removed spawnpoint on off-map airbase.
  • Wanda Shan:
    • AAS/CNC128: Replaced ZSL-92 with ZBL-08 without ATGM.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.
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For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

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- The Project Reality Team
Last edited by Suchar on 2023-06-29 11:26, edited 8 times in total.
naitsirhc.uriel
Posts: 1
Joined: 2012-12-21 03:16

Re: PR:BF2 v1.7.4.0 Changelog

Post by naitsirhc.uriel »

Thank you to everyone who makes this old game stand against changing time. Still looking, if there is an April 1 included in the update. :lol:
hakzak
Posts: 2
Joined: 2022-01-01 20:10

Re: PR:BF2 v1.7.4.0 Changelog

Post by hakzak »

syrian army when?
i90r
Posts: 21
Joined: 2013-01-17 15:05

Re: PR:BF2 v1.7.4.0 Changelog

Post by i90r »

Updated faces for Insurgents.
what the hell is this for? :-x
KilaDoper
Posts: 15
Joined: 2023-01-14 13:48

Re: PR:BF2 v1.7.4.0 Changelog

Post by KilaDoper »

Best update ever please update all vbieds (car bombs and update all garrys on all maps <3) God bless you best update ever please update on all maps car bombs and garrys <3
xDoppelganger
Posts: 1
Joined: 2023-01-02 03:24

Re: PR:BF2 v1.7.4.0 Changelog

Post by xDoppelganger »

Absolute NUT
Trekkie
Posts: 103
Joined: 2014-03-07 07:59

Re: PR:BF2 v1.7.4.0 Changelog

Post by Trekkie »

So I'm guessing the new siren sound that comes in at 50 tickets is some kind of april fools joke? But wow the new maps. New features. Amazing. Thank you devs!! But that siren wtf
Risiko94
Posts: 35
Joined: 2016-11-29 12:24

Re: PR:BF2 v1.7.4.0 Changelog

Post by Risiko94 »

If you get errors like the following after the update:
Image

Update your .Net Framework to atleast 4.7.2
https://dotnet.microsoft.com/en-us/download/dotnet-framework/net472

Fixed it for me.
xpugur
Posts: 116
Joined: 2013-07-31 06:46

Re: PR:BF2 v1.7.4.0 Changelog

Post by xpugur »

Trekkie wrote:So I'm guessing the new siren sound that comes in at 50 tickets is some kind of april fools joke? But wow the new maps. New features. Amazing. Thank you devs!! But that siren wtf

but it actually makes you feel the last 50 tickets tho, so i hope they will keep it :)
NiLsFiSH.
Posts: 6
Joined: 2009-07-31 18:37

Re: PR:BF2 v1.7.4.0 Changelog

Post by NiLsFiSH. »

Thanks for update! Donated!
DusanYugoslavia
Posts: 67
Joined: 2010-01-07 12:32

Re: PR:BF2 v1.7.4.0 Changelog

Post by DusanYugoslavia »

Whos strangling the cat at 50 tickets?
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Gerfand
Posts: 329
Joined: 2015-11-02 15:24

Re: PR:BF2 v1.7.4.0 Changelog

Post by Gerfand »

'Updated hills to be out of bounds for everything but helicopters."

This not improves the gameplay A LOT
lulifz
Posts: 3
Joined: 2022-04-09 17:18

Re: PR:BF2 v1.7.4.0 Changelog

Post by lulifz »

"Updated UGL deviation to be more forgiving for movement." THANK YOU !
AMAZING UPDATE :thumbsup: :m1helmet:
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.7.4.0 Changelog

Post by Mats391 »

PR:BF2 v1.7.4.1 Changelog (2023/04/03)
-----------------------

General:
  • Appeased the cat.
  • Fixed start_prbf2_w32ded.bat using wrong modPath.
COOP:
  • Fixed random kit selection throwing errors.
Vehicles:
  • Fixed Leopard 2A4 roadwheels spinning wrong direction.
Weapons:
  • Fixed auto-spotting the stationary Zu-23-2.
Levels:
  • Al Basrah:
    • Fixed using wrong factions.
  • Carentan:
    • Fixed factions being on the wrong side.
  • Deagle5:
    • Fixed spawns getting blocked too quickly.
  • Kokan:
    • INS32: Fixed using wrong factions.
  • Kunar Province:
    • COOP: Fixed accessing off-map airfield.
    • COOP32: Fixed using wrong factions.
  • Ras el Masri:
    • Fixed using wrong factions.
  • Road to Damascus:
    • Added CNC.
    • Fixed missing BETA declaration.
    • Fixed locking aircraft past view distance.
    • Fixed missplaced statics and textures.
    • Fixed combat areas.
    • AAS: Updated flag layouts on all layers.
    • VW64:
      • Fixed using wrong factions.
      • Increased available vehicles.
  • Shipment:
    • Fixed spawns getting blocked too quickly.
  • Zakho:
    • Fixed miss placed statics and trees.
    • Improved lighting.
Image

Mineral: TIL that Wire-guided missiles actually use wire
KilaDoper
Posts: 15
Joined: 2023-01-14 13:48

Re: PR:BF2 v1.7.4.0 Changelog

Post by KilaDoper »

Please add on Zakho Ins 2 and armored car bombs and 2 amored garrys
Crylink
Posts: 65
Joined: 2021-07-21 15:08

Re: PR:BF2 v1.7.4.0 Changelog

Post by Crylink »

was the vehicle respawn timer reduced on Road to Damascus Vehicle Warfare?
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.7.4.0 Changelog

Post by Mats391 »

Crylink wrote:was the vehicle respawn timer reduced on Road to Damascus Vehicle Warfare?
As listed in the changelog, the vehicle availability in VW has been increased.
Image

Mineral: TIL that Wire-guided missiles actually use wire
Elsidir
Posts: 5
Joined: 2022-09-18 13:34

Re: PR:BF2 v1.7.4.0 Changelog

Post by Elsidir »

Road to damascus is verry nice. I like shrubs ,,forests'' around the map, infantry can hide and move around relatively safely AND vehicles can go through so this space is potential for interesting gameplay/ ambushes. Visually is more sophisticated and shows progress of map designers in PR, you can see feedback being implemented, mainly :infantry accommodation on bigger maps.
dcm
Posts: 357
Joined: 2021-03-09 03:25

Re: PR:BF2 v1.7.4.0 Changelog

Post by dcm »

What happened with al basrah, ras and kokan using wrong factions?
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: PR:BF2 v1.7.4.0 Changelog

Post by Mats391 »

PR:BF2 v1.7.4.2 Changelog (2023/04/04)
-----------------------

COOP:
  • Fixed random kit selection throwing errors.
Vehicles:
  • Fixed Ka-29T sliding on ground.
Levels:
  • Kafr Halab:
    • AAS16: Fixed capping flags.
  • Road to Damascus:
    • Fixed being unable to build emplacements.
    • Fixed missing off-map airbase teleporter.
    • AAS64: Added EC635 Eurocopter for MEC.
    • CNC64: Added EC635 Eurocopter for MEC.
Image

Mineral: TIL that Wire-guided missiles actually use wire
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