Tracers bug

If you find a bug within PR:BF2 (including PRSP), please report it here.
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T.E.D.F4257845
PR:BF2 QA Tester
Posts: 57
Joined: 2011-06-12 09:31

Tracers bug

Post by T.E.D.F4257845 »

Hi there.

Using advanced shaders seems to make vehicle tracers invisible unless shooting directly at the sky.

https://imgur.com/maJtwd0
"Never underestimate the power of BRDMs in large groups"
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Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Tracers bug

Post by Mats391 »

Thanks for the report. I did not notice this in game. Can you try clearing your shader cache to see if that solves the issue? If not, please post your support info to see if it might be GPU/driver related issue
Image

Mineral: TIL that Wire-guided missiles actually use wire
T.E.D.F4257845
PR:BF2 QA Tester
Posts: 57
Joined: 2011-06-12 09:31

Re: Tracers bug

Post by T.E.D.F4257845 »

Mats391 wrote:Thanks for the report. I did not notice this in game. Can you try clearing your shader cache to see if that solves the issue? If not, please post your support info to see if it might be GPU/driver related issue
Clearing shaders didn't fix it.
Spoiler for ”Support info”:

Code: Select all

System Information
------------------
    Operating System: Microsoft Windows 10 Pro (10.0.19045)
        Architecture: 64-bit
     Current Culture: Estonian (Estonia)
         Motherboard: MSI B85-G41 PC Mate(MS-7850)
           Processor: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz (Physical: 4, Logical: 4)
              Memory: 16,00 GB
        DIMM Modules: ChannelA-DIMM1: 8,00 GB @ 1600 MHz
                      ChannelB-DIMM1: 8,00 GB @ 1600 MHz
           Page File: 0,00 B
      .NET Framework: 4.6+ Release Build: 528372, Runtime: 4.0.30319.42000

Display Information
-------------------
   Display Device(s): Generic PnP Monitor on NVIDIA GeForce GTX 650 Ti BOOST
                      Generic PnP Monitor on NVIDIA GeForce GTX 650 Ti BOOST
     Display Mode(s): 1920 x 1080 (32 bit) @ 60 Hz
                      1360 x 768 (32 bit) @ 60 Hz
      Driver Version: 30.0.14.7430 (474.30)
      Display Memory: 2,00 GB
       Multisampling: 2, 4, 8
                 DPI: 96 (100%)

Audio Information
-----------------
    Primary Playback: Microsoft Sound Mapper
   Primary Recording: Microphone (Yeti Stereo Microph
    Open AL Renderer: Software
                 EAX: True
             EAX 1.0: False
             EAX 2.0: True
             EAX 3.0: False
             EAX 4.0: False
             EAX 5.0: False
               X-RAM: False

Disk Information
----------------
        Install Path: C:\Program Files (x86)\Project Reality\Project Reality BF2
                      Free: 48,42 GB, Total: 446,52 GB, FS: NTFS, SSD: True
            Mod Path: C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr
                      Free: 48,42 GB, Total: 446,52 GB, FS: NTFS, SSD: True
       Profiles Path: C:\Users\TEDF\Documents\ProjectReality\Profiles
                      Free: 48,42 GB, Total: 446,52 GB, FS: NTFS, SSD: True
      Update DL Path: C:\Users\TEDF\AppData\Local\Project Reality\Project Reality BF2\Downloads
                      Free: 48,42 GB, Total: 446,52 GB, FS: NTFS, SSD: True
     Update Log Path: C:\Users\TEDF\AppData\Local\Project Reality\Project Reality BF2\UpdateLogs
                      Free: 48,42 GB, Total: 446,52 GB, FS: NTFS, SSD: True

Game Information
----------------
      Installed Mods: pr
         Current Mod: pr
             Version: Standalone - 1.0
          PR Version: 1.7.4.5
            Language: english
     Debug Available: False
       Large Address: True
  Supported Hardware: None
Missing dependencies: None
Ignored dependencies: None

Profile Information
-------------------
        Profile 0001: TEDF
                Type: Online
   Last Used Profile: True
          View Intro: False
          Fullscreen: True
        Display Mode: 1920x1080@60Hz
  Display Mode Valid: True
     Graphics Scheme: Custom
       Multisampling: Off
               VSync: False
     Terrain Quality: Low
     Effects Quality: High
    Geometry Quality: Low
     Texture Quality: High
    Lighting Quality: Low
     Dynamic Shadows: Off
      Dynamic Lights: Medium
   Texture Filtering: High
   Statics Lod-Scale: 1,0
Overgrowth Lod-Scale: 1,0
Use advanced shaders: True
      Audio Provider: Hardware
      Provider Valid: True
       Audio Quality: High
                 EAX: True
PRLauncher.log
-------------------
Project Reality Log File
PRLauncher.exe started at: 2023-08-21T13:16:36

Warning: Error 1 in WinApi parsing modulesC:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_81d55a78dddd30f4\nvwgf2um.dll

"Never underestimate the power of BRDMs in large groups"
User avatar
Mats391
PR:BF2 Lead Developer
Posts: 7643
Joined: 2010-08-06 18:06

Re: Tracers bug

Post by Mats391 »

Thanks. We managed to reproduce the issue and fixed for next version.
Image

Mineral: TIL that Wire-guided missiles actually use wire
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