In-game STOP/GO audio cues for vehicles

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Vicious3o2
Posts: 52
Joined: 2020-08-14 00:15

In-game STOP/GO audio cues for vehicles

Post by Vicious3o2 »

Since there is a slight delay on mumble, adding a STOP/GO audio cue for vehicles would be nice for armor crew cohesion to tighten up the response time between gunners and drivers. Pretty simple suggestion... not much else to it, would shave about a second or so off of stop time for those close situations where seconds count.
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Suchar
PR:BF2 Lead Developer
Posts: 2208
Joined: 2016-10-12 13:25
Location: Poland

Re: In-game STOP/GO audio cues for vehicles

Post by Suchar »

Like a commo rose option? I doubt clicking it would be noticeably faster than mumble.
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labonte95
Posts: 174
Joined: 2011-02-12 20:31

Re: In-game STOP/GO audio cues for vehicles

Post by labonte95 »

Back in the Voip days I could see this being good, but mumble seems pretty fast these days. It's probably the same amount of delay as having to hold Q and move your mouse to select stop or go.

Thanks to WarEagle751 for the Signature pic!
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