Server: All Servers
How to recreate: Destroy the tank on Hill 488
Map: Hill 488
Description: The tank has no model for being destroyed, it just sits there looking brand spanking new and you can't get in the tank.
Also more information on how it damages itself, We tried 100% stationary, still damages us, all directions of firing flames, less from the front. Even in single click bursts. The gunner can't see the damage flashing screen but the driver can. The flames stay on the end of the barrel.
Coax is fine but there is no distance change capability applied to it.
The top gunner takes body damage as well while the flames are in use.
The USA Vietnam era logistics vehicles on tracks flip way too easily so they can't follow the tank everywhere for repairs plus the M60 support it provides, many people flip it on the hills outside main.
Tank gets damaged faster by flames it fires than a logi can repair it.
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Side notes:
-Flames don't stick to bodies, issues with damages values, effects. Doesn't stick to, blind enemy with flames while they slowly burn to death for 30 second. Lack of simulated trauma
-No black smoke for concealment, plus extended burn time concealment
-Burn time on Napalm B is up to 10 minutes, thick and chemically slowed burn (dirt/short vegetation 10-30 second flames. Brush 3-10 minutes). Add effects to CAS napalm burn time
-Needed on more maps, especially night maps, preferably with CAS napalm, to make our version of Call of Duty World at War trailers to make flame throwers great again in games
-M2 backpack variant.
-Hill 488 could use more layouts including night, change up the active flags to be just 2 following the road, make the players follow the route more to escort the tank.
-A Supply Route village night defense, where everybody can start the game spawning there would be nice.
M67 zippo no destroyed model
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BRZbruh
- Posts: 56
- Joined: 2020-07-06 19:04
- Location: Illinois
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Arab
- PR:BF2 Developer
- Posts: 2898
- Joined: 2012-05-18 03:37
Re: M67 zippo no destroyed model
But it is ours, hence why it's a bug report for the PR team.BRZbruh wrote:Not my problem


