I found myself in a little bit of a problem where the terrain shadows didn't match the static shadows like so:

After about a week of sweat and pain with my PC almost getting thrown out of the window a few times, only saved by the cables not being long enough to get it to the window I have finally managed to lightmap the terrain fully with 3DsMax.
Normal Terrain Lightmaps with the BF2 Editor:

3DsMax Terrain Lightmaps:

And the sun lightmap files:
Normal Terrain Lightmaps with the BF2 Editor:

3DsMax Terrain Lightmaps:

As you can see, the shadows are overall more crisper but the main difference as you can see is with the overgrowth shadows and there transparent leaves, leaving a real solid shadow for the trunk and branches, and a much softer shadow for the leaves instead of the huge hard shadow from the entire tree before


I hope that more maps in the future will have there terrain lightmapped with 3DsMax but going to need to find some faster methods of setup since even thou the overall lightmapping process is much quicker, the amount of manual setup to get there is huge, cutting up and remodelling the terrain by hand etc... But I'm sure I'll sort something out in time












