Musa Qala AAS (STD only, no other layers) is broken imo.
Taliban gets 650 tickets
Brits get 450 tickets
Not too bad, but then last flag for brits (ISAF FOB) has a bleed and taliban has forward spawns which easily lets them cap the first neutral flags.
Additionally, brits only get a lynx which makes fob building difficult as brit main exits are easily choked with lats/hat against the logis.
I would suggest to remove the bleed on ISAF FOB flag (only bleed when that one gets capped) and change lynx for Merlin or Chinook perhaps.
Musa Qala AAS
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Musa Qala AAS
Strategy, this is a player issue, not a ticket count issue. You start off defensive way, but you don't have to finish that way. But all 50 starting from defense, there is 3 logi trucks and 2 supply choppers, you can get down 3 super FOBs, 1 infantry squad per 300 meter wide super FOB that connects to and extends ISAF to the north, south and east all the way to DOD. You have scopes.
Under the below strategy mortars are the biggest threat but that is why you immediatly dig up damage and place every FOB asset and vehicle asset as wide as possible. On AAS you have mortar and UAV. The manual needs to teach firepower and security math, outnumbering math.
There is no reason to lose on Musa Qala AAS as BLUFOR other than lack of teamwork, coordination, not using super FOBs to maximum perimeters with vehicles extending the defensive positions and firepower potential.
Last but not least having the combat techniques of fire skills, otherwise everyone only shoots when they see something and that is if they don't mess around staring at each other having head nodding parties, eyes outward, security up. Preventative fire aimed at a height of a man on deep trajectory.
Anywhere there is concealment or cover with no friendly its 1 bullet per square inch with explosive reach arounds with LAT/HAT/Grenadier/TOW/AA/APC/MK19 automatic grenade launcher
APC scimitar and Warrior once spawned immediate defense in formation with the 3 .50 Cal land rovers, 2 MK19 automatic grenade launcher jeeps plus a Panther CLV at 5-10 minute delay maximum.
The bushes stand no chance, its suppression the whole time until enemy peeks, anything suspect gets suppressed 1 bullet per square inch and explosives behind its cover. You don't need to see enemy to kill them.
My record from 2 crates placed and 25% FOB status is 3 minutes everything important is done, loaded and manned. 1 man digs each thing, foxholes to 25% gets 4 staying up for the price of one.
Its the way you all play all the time without any regard for the simple math of getting outnumbered, having assets bunched up close together, all the little inefficiencies of players and bad habits. How many years do you play before you instruct "1 man digs each thing" rather than tolerate them looking ridiculous having 6 guys dig a single TOW.
You get Super FOBs on ISAF flag surrounding it to extend its position. DOD edge FOB spawn point, foxholes, HMG, ATGM emplacements. Last flag, fromt the start, 50 defenders, 1 man digs each thing, get at LEAST 2 super FOBs extending its base positions. 200-300 or even 400 meter wide maximum super FOBs.
Super FOBs + all vehicles in view of each other and the flag, whole team defends properly with everything spread in view of objective, vehicle assets and super FOBs. Super FOB + APC + .50 cal jeep and there is even more vehicles.
Actual asset list is Warrior + Scimitar + .50 cal jeep x3 + MK19 automatic grenade launcher jeep + 3 logistic repair trucks + Thermal Panther CLV + 2 supply choppers.
If you can't defend that is a team lack of coordination, lack of teamwork and not using Super FOB assets. 3 DOD edge fobs, 3 frontal Super FOBS that attach to and extend the ISAF base. Everyone defend, no attacks, mortar can only hit 1 FOB at a time and if everything is spread 300 meters wide per FOB they only hit a small section, you immediatly dig up any damage done.
This plus 2 super FOBs defending the flag with preventative suppression fire aimed at the height of a man into bushes, enemy weapon sounds and other signs of enemy.
If the enemy is not seen they are behind a bush, terrain or building in the view distance, they exist 24/7 all the time around you somewhere on the ground up to 360 degrees around you, so this is how much you shoot all the time. Show dominance and fire superiority, you have unlimited ammo
There is no reason BLUFOR should lose other than lack of coordination, teamwork and strategy, stop going places out of view of friendly, like say with a thermal FLIR panther with the CROWS M240 remote weapon system, don't take it out on your own to hunt when you could defend objective and the APC.
Its all in the strategy.
Anybody who attacks, especially a single squad is out6numbered, not going to accomplish anything extreme and walking into Taliban wasting tickets, esepcially repeatedly doing that.
Even if this outnumbered force managed to cap the flag, then the team would have to leave the Super FOB advantages, so please stop capping as single squads against the wishes and against the advantages of our teams super FOBs.
Nobody needs to attack, defense from a super FOB is attack. Taliban have to cross open terrain after the hedges, fields and bushes. You suppress bushes until they come out of bushes.
The anti-air emplacement give you extra rockets- as artillery since enemy doesn't have choppers, even when I say this as I am placing Anti-air people will question it even though I explained it when I said "I am placing Anti-air for extra rockets", so we are really looking at an IQ issue.
Under the below strategy mortars are the biggest threat but that is why you immediatly dig up damage and place every FOB asset and vehicle asset as wide as possible. On AAS you have mortar and UAV. The manual needs to teach firepower and security math, outnumbering math.
There is no reason to lose on Musa Qala AAS as BLUFOR other than lack of teamwork, coordination, not using super FOBs to maximum perimeters with vehicles extending the defensive positions and firepower potential.
Last but not least having the combat techniques of fire skills, otherwise everyone only shoots when they see something and that is if they don't mess around staring at each other having head nodding parties, eyes outward, security up. Preventative fire aimed at a height of a man on deep trajectory.
Anywhere there is concealment or cover with no friendly its 1 bullet per square inch with explosive reach arounds with LAT/HAT/Grenadier/TOW/AA/APC/MK19 automatic grenade launcher
APC scimitar and Warrior once spawned immediate defense in formation with the 3 .50 Cal land rovers, 2 MK19 automatic grenade launcher jeeps plus a Panther CLV at 5-10 minute delay maximum.
The bushes stand no chance, its suppression the whole time until enemy peeks, anything suspect gets suppressed 1 bullet per square inch and explosives behind its cover. You don't need to see enemy to kill them.
My record from 2 crates placed and 25% FOB status is 3 minutes everything important is done, loaded and manned. 1 man digs each thing, foxholes to 25% gets 4 staying up for the price of one.
Its the way you all play all the time without any regard for the simple math of getting outnumbered, having assets bunched up close together, all the little inefficiencies of players and bad habits. How many years do you play before you instruct "1 man digs each thing" rather than tolerate them looking ridiculous having 6 guys dig a single TOW.
You get Super FOBs on ISAF flag surrounding it to extend its position. DOD edge FOB spawn point, foxholes, HMG, ATGM emplacements. Last flag, fromt the start, 50 defenders, 1 man digs each thing, get at LEAST 2 super FOBs extending its base positions. 200-300 or even 400 meter wide maximum super FOBs.
Super FOBs + all vehicles in view of each other and the flag, whole team defends properly with everything spread in view of objective, vehicle assets and super FOBs. Super FOB + APC + .50 cal jeep and there is even more vehicles.
Actual asset list is Warrior + Scimitar + .50 cal jeep x3 + MK19 automatic grenade launcher jeep + 3 logistic repair trucks + Thermal Panther CLV + 2 supply choppers.
If you can't defend that is a team lack of coordination, lack of teamwork and not using Super FOB assets. 3 DOD edge fobs, 3 frontal Super FOBS that attach to and extend the ISAF base. Everyone defend, no attacks, mortar can only hit 1 FOB at a time and if everything is spread 300 meters wide per FOB they only hit a small section, you immediatly dig up any damage done.
This plus 2 super FOBs defending the flag with preventative suppression fire aimed at the height of a man into bushes, enemy weapon sounds and other signs of enemy.
If the enemy is not seen they are behind a bush, terrain or building in the view distance, they exist 24/7 all the time around you somewhere on the ground up to 360 degrees around you, so this is how much you shoot all the time. Show dominance and fire superiority, you have unlimited ammo
There is no reason BLUFOR should lose other than lack of coordination, teamwork and strategy, stop going places out of view of friendly, like say with a thermal FLIR panther with the CROWS M240 remote weapon system, don't take it out on your own to hunt when you could defend objective and the APC.
Its all in the strategy.
Anybody who attacks, especially a single squad is out6numbered, not going to accomplish anything extreme and walking into Taliban wasting tickets, esepcially repeatedly doing that.
Even if this outnumbered force managed to cap the flag, then the team would have to leave the Super FOB advantages, so please stop capping as single squads against the wishes and against the advantages of our teams super FOBs.
Nobody needs to attack, defense from a super FOB is attack. Taliban have to cross open terrain after the hedges, fields and bushes. You suppress bushes until they come out of bushes.
The anti-air emplacement give you extra rockets- as artillery since enemy doesn't have choppers, even when I say this as I am placing Anti-air people will question it even though I explained it when I said "I am placing Anti-air for extra rockets", so we are really looking at an IQ issue.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
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Grump/Gump.45
- Posts: 637
- Joined: 2018-12-15 21:35
Re: Musa Qala AAS
I will do one of these for this map. Its the same concept. 6 Super FOBs plus all your assets
Actual asset list is Warrior + Scimitar + .50 cal jeep x3 + MK19 automatic grenade launcher jeep + 3 logistic repair trucks + Thermal Panther CLV + 2 supply choppers.
You give bushes hell until you see them in the open, then you keep doing it. Insurgency or AAS.
https://www.youtube.com/watch?v=eJLIJiRr0Rk&t=285s
Actual asset list is Warrior + Scimitar + .50 cal jeep x3 + MK19 automatic grenade launcher jeep + 3 logistic repair trucks + Thermal Panther CLV + 2 supply choppers.
You give bushes hell until you see them in the open, then you keep doing it. Insurgency or AAS.
https://www.youtube.com/watch?v=eJLIJiRr0Rk&t=285s
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees


