Foxholes: Secret ways to use them

Post Reply
Grump/Gump.45
Posts: 637
Joined: 2018-12-15 21:35

Foxholes: Secret ways to use them

Post by Grump/Gump.45 »

Secret uses for foxholes

Every FOXHOLE should be built to space super FOB assets, widen, give cover where none is, bait, extra target for enemy scanning/target discernment, TOW background drop to hide its weapon outline, shield crates, mortar and act as empty decoy for FOB emplacements to maximize from build edge to build edge perimeter.

Many uses. You can even put a foxhole line in bushes or trees, to increase camouflage and so enemy doesn't know if there is somebody in it or makes you harder to see.

Foxhole will stay up at 25% without losing build bar status but will be weak to any type of hit, so you can make 4 stay up for 25% for the amount of time it would take you to complete one to 100%, all other assets require 50%.

1 man per FOB asset or foxhole. Not every FOXHOLE will have a man due to there being 30 foxholes, 3 TOW + 3 AA + 6 HMG + 2 mortars + tanks + APCs + IFVs + jeeps + logistics supply/repair + heli trans + CAS + UAV

The only time you can have the time to build 3 super FOBs plus a mortar FOB defending each other is at your LAST FLAG from the start of the round, 6 spawnable FOBs total with mainbase as a back up spawn with vehicles.

So that is every asset in mutual support outnumbering and outgunning enemy firepower, scanning the view distance with suppression going deep on all bearings until enemy is seen. Any suspect peeker heads, sounds or signs of enemy.

Re-Cap

-Spaces super FOB assets

- Widen FOB

-Give cover where none is next to FOB assets

- Baits enemy fire

-Extra target for enemy scanning/target discernment

-TOW background backdrop to hide its weapon outline, making it slightly harder to see

-Shield crates

-Shield mortar

-Act as empty decoy for FOB emplacements

-Maximize from build edge to build edge perimeter.

-Overwhelms enemy visual targeting choices

-Vehicle shield

-Crate in the foxhole for safe re-arming

-Cover can be used within the foxhole

-outside the foxhole as a shield from enemy to move your body out of enemy angle

-Protects you from mortars, lay down, if you see explosion shrapnel hits you, hug wall away from foxhole entrance, immediatly repair foxhole as mortars come in.

-1 man per foxhole spreads, divides enemy fire and attention, they can't shoot at all of you

-You can play peek a boo with the enemy

-You can put claymores from rifleman AP kit on the foxhole firing ports or outside foxhole line to clear 40 meters on 60 degree wide arc.
1 Man per piece of cover, Move cover to cover. In view of each other to save each other by shooting, distraction, division of enemy attention and ammo. 1 man hit per RPG/tank shell/mortar spread formation full time. Edge of cap zone. Use camouflage, police up each others exposure, no man seen sticking out. Scan aggressively with eyes and ears for anything suspect, even for birds disturbed to fly out of trees
Post Reply

Return to “Squad Leader Tactics”