Sa7

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Saint_Patrick
Posts: 9
Joined: 2007-02-15 22:49

Sa7

Post by Saint_Patrick »

alright first post for me, um good mod, love it play it a lot. congrats. so on so on. now thats out of the way on to my suggestion.

make the sa7 more powerful plain and simple, 2 hits for an a-10 i can get. choppers i don't. plain and simple i have not seen many choppers of any kind get hit with a missile and continue to fly for very long.

just as an example some videos of an sa7 in action. the 3rd one is a nice one of an a-10. but he doesn't fly for very long after the sa7 went up his tail pipe.

http://www.youtube.com/watch?v=KBJ8e_IVOO0

http://www.liveleak.com/view?i=1ec7d3ccc6

http://www.youtube.com/watch?v=cBMxcLRCOsQ

http://www.liveleak.com/view?i=ee046ff204

thanks for your time.
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

I thought they went into critical health with one hit. If it's any less then it should be increased.

edit*
After watching those vids I came to two conclusions. One, choppers should take critical damage with one hit but not destroyed outright(none of those choppers fell out of the sky, their pilots all did their best to land safely). Two, any video made by extremists must be watched muted as those ******** are annoying as hell.
Last edited by lonelyjew on 2007-02-18 00:28, edited 1 time in total.
Thanks luizinhuu for the find
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People are hopelessly ignorant of their own ignorance.
-Me
trogdor1289
Posts: 5201
Joined: 2006-03-26 04:04

Post by trogdor1289 »

I believe they get heavily damaged enough to lose control problem is spinning animations on Choppers doesn't work in MP.
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

'[R-PUB wrote:trogdor1289']I believe they get heavily damaged enough to lose control problem is spinning animations on Choppers doesn't work in MP.

fixed for .6

sa7s getting a 40% damaghe increase in server patch coming soon to a computer near you.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

'[R-DEV wrote:duckhunt']fixed for .6

sa7s getting a 40% damaghe increase in server patch coming soon to a computer near you.
So prepare for flyboys crying about it on a forum near you!
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

Saint_Patrick wrote: just as an example some videos of an sa7 in action. the 3rd one is a nice one of an a-10. but he doesn't fly for very long after the sa7 went up his tail pipe.

http://www.youtube.com/watch?v=cBMxcLRCOsQ

Err.... in that video all you see is an A10 fly over in the beggining, and them fire a rocket. The rocket explodes... the end. You never see a plane crash, in fact you never even see a plane after the initial shot of the A10. So... yeah.

In game when a cobra is hit with an RPG or similar weapon it goes to "critical" health, I guess. Basicaly, from a pilots point of view, you get a **** load of lag untill you repair your helo. It's harder to turn and your screen is shaky, you definately can't engage anything. However if you pull out and repair you tend to be fine.

I'd say there are two real problems with the SA7 right now. Range and targeting time. On Al Basrah I've had a missile lock on to me from one side of the map to the other... that's rediculous. No weapon should work beyond visual range in game unless it's artillary, that's just not fair. However it's also not fair that I can hover in my Cobra and spam flares faster than the SA7 can lock on, preventing the guy with the SA7 from ever getting a clean shot. I should at least be forced to retreat for a small while.
Dakohunterwhite
Posts: 10
Joined: 2007-02-11 04:49

Post by Dakohunterwhite »

er nvrmind ( jeese you guys post fast)
duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Post by duckhunt »

ugly duck, critical health is where your engine looses all power and you crash, light damage is what you gte with a hit now. Im guessing in the patchh a hit will get you just aobve lcritical.
Ugly Duck
Posts: 975
Joined: 2004-07-26 02:23

Post by Ugly Duck »

'[R-DEV wrote:duckhunt']ugly duck, critical health is where your engine looses all power and you crash, light damage is what you gte with a hit now. Im guessing in the patchh a hit will get you just aobve lcritical.
Oh. Well then I've hit critical health once. Got hit and we just kinda dropped down.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

what about make the sa7 like real life , they can lockon the sun (:mrgreen :) and dont have much range of operation

also replace the sa7 of the mecs for the more modern sa18 .
Saint_Patrick
Posts: 9
Joined: 2007-02-15 22:49

Post by Saint_Patrick »

I'd like the helo still can fly but for like a minute than explodes health. i dunno what that is sorry critical or crucial whatever. =\ but its glad to hear that they are going to make it more powerful in the up coming version. i'm content now. least to i find some other little imperfection. =P
Simio1337
Posts: 333
Joined: 2007-02-11 23:32

Post by Simio1337 »

I don't like mutch how when I'm hiding with the sa7 and I am locking to a target, and as I am turning waiting for the lock signal something like an antena or a random static polygon no matter its size gets in the way and the locking procedure resets this forces me to be open in cover and risk losing the most valuable weapon the insurgents ever had
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