How close to "real" are the choppers?
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EagleEyeLG
- Posts: 668
- Joined: 2006-05-31 07:13
How close to "real" are the choppers?
Just curious how real the handling and sensitivity of the choppers are in project reality, speed aside.
Task Force XXI [TF21]


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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
I don't think they ae very realistic at all, which is good because I like to fly and don't want to have to read a 700 page manual and practice for 50 hours before I can get in a game.
They are very good now, even the UFO-fast BH.
They are very good now, even the UFO-fast BH.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
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.:iGi:.NinjaJedi
- Posts: 435
- Joined: 2006-05-29 09:50
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Sneak Attack
- Posts: 574
- Joined: 2006-12-31 00:14
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Mekstizzle
- Posts: 882
- Joined: 2006-10-30 17:15
Sometimes i wait lying prone with my M249 SAW - waiting - for a TK'er to TK someone for the vehicle. It usually doesn't happen, but when it does, there's nothing better than opening up lead on a team-mate who teamkills for vehicles and laughing as they don't get the vehicle they tried to TK for. It doesn't happen much in PR but i always used to do it in vBF2. Good times. Well, except for the TK'er and the poor sod who got TK'd in the first place.
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Smitty4212
- Posts: 322
- Joined: 2006-07-24 02:15
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Fenix16
- Posts: 402
- Joined: 2007-02-12 05:55
Sneak Attack wrote:there speed is absolutely ridiculous, and the speed at which they achieve the speed is even more ridiculous (you might have to read it like 100 times)
Gaaa I hate people that say this. The speed the choppers go in PR is realistic compared to how fast the ground is moving below them, not the 900 kph the game engine clocks them in at and displays in the hud. As for everything else, PR has made choppers handle as realisticly as possible within the confines of the game engine. Only thing that needs to be fixed (assuming it can be fixed) is the BH's acceleration. IRL choppers are VERY sensitive, and if you tilt the chopper too far forward you are going to crash.
On another note there are some things that cant be fixed. ex. since the BH has the speed that it does atm, it can do backflips. Very entertaining to watch but not very realistic, lol.
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
Divide 900k by about 3 to get reall Kph. Then devide that by 8 and times it by 5 to get it in Mph. Example:
750 kph in cobra in PR game speed.
= 250 kph in reall life
= 157 mph in real life
= TOTALY REALISTIC.
While the A10 is another matter, lol, ever seen an A10 cruise almost totaly at just below and above 200mph????????
750 kph in cobra in PR game speed.
= 250 kph in reall life
= 157 mph in real life
= TOTALY REALISTIC.
While the A10 is another matter, lol, ever seen an A10 cruise almost totaly at just below and above 200mph????????
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L.Ludwig
- Posts: 1
- Joined: 2007-02-18 20:31
Basically a blend of the above mentioned items... they want the rotors to fly similar to the motions of the full size counterparts without requiring you to go through months of training and practice. Makes sense. Compared to the actual machine, no they fly very "arcade-ish" because of the difficulty modeling inertia. As to the how many here have actually flown a UH-60 don't be too sure it's zero... I run into other pilots in these games all the time... quite a few of them infact. We like to get to play with the hardware too.
I don't doubt for a moment that any good gamer could be given the controls at 1500' and would be able to fly the machine around comfortably right down to the deck... where hovering in ground effect would bring new sensations that you were not familiar with and it would get exciting. <crunch>
I don't doubt for a moment that any good gamer could be given the controls at 1500' and would be able to fly the machine around comfortably right down to the deck... where hovering in ground effect would bring new sensations that you were not familiar with and it would get exciting. <crunch>
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Rico11b
- Posts: 900
- Joined: 2006-05-23 20:36
Top _Cat the great wrote:Divide 900k by about 3 to get reall Kph. Then devide that by 8 and times it by 5 to get it in Mph. Example:
750 kph in cobra in PR game speed.
= 250 kph in reall life
= 157 mph in real life
= TOTALY REALISTIC.
While the A10 is another matter, lol, ever seen an A10 cruise almost totaly at just below and above 200mph????????
Yeah thats funny to watch considering the stall speed for an A-10 is around 120 to 150 mph or something along that line. If the plane is flying at stall speed it is very hard to control and may fall out of the sky it the pilot is not paying attention. Most people aren't aware that a helicopter can stall as well. They just don't call it that. I can't remember the phrase they use but I'll look it up and post it. In a nutshell a helicopter should not desend thru there own prop wash. It can cause loss of lift.
Yes helicopters do fly to fast in game, and it has nothing to do with the speed listed on the HUD of the chopper. Helicopters also DON'T knowingly fly over the enemy's head so they can get an RPG shot up there butts either. Attack helicopters are STAND-OFF weapons. There defense comes from the distance they stay away from the target. It's called a Ballistic Advantage. Same sort of idea is used for sniping. If you can hit your enemy at 2 miles and he can only hit you within 1 mile. Then why oh why would you ever wanna be closer than 2 miles, and certainly never within 1 mile. That's the train of thought anyway.
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[-=IDSF=-]SykloAG
- Posts: 403
- Joined: 2006-11-25 12:56
Here is my 2 cents:
For PR to have great (meaning realistic) flying vehicles (choppers and planes) would require that real pilots (or hardcore flightsim addicts) should be play-testing and everyone else should hold their judgment because they have nothing to base it on.
Same goes for whether the M16 or M4 is realistic - if you have not fired at least 100 rounds (from various positions) then don't even comment about realism.
Now whether the helicopters are fun, or fair or balanced or hard/easy to fly etc. has nothing to do with realism. Absolutely nothing!!!
Also, when will people start to understand that the HUD speed has nothing to do with reality? I've seen it explained in so many threads but people keep on asking about it. Really amazing.
For PR to have great (meaning realistic) flying vehicles (choppers and planes) would require that real pilots (or hardcore flightsim addicts) should be play-testing and everyone else should hold their judgment because they have nothing to base it on.
Same goes for whether the M16 or M4 is realistic - if you have not fired at least 100 rounds (from various positions) then don't even comment about realism.
Now whether the helicopters are fun, or fair or balanced or hard/easy to fly etc. has nothing to do with realism. Absolutely nothing!!!
Also, when will people start to understand that the HUD speed has nothing to do with reality? I've seen it explained in so many threads but people keep on asking about it. Really amazing.
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vanity
- Posts: 562
- Joined: 2007-02-08 12:57
I could be wrong, but I think helicopters are pretty complex. It might take a few hundred hours of training to learn one. And since most people are too ignorant/stupid/lazy to read something easy like the Wiki, or even watch 2 5-min training videos, we shouldn't expect a lot of realism on choppers. Half the population at this point doesn't know how to get the APC to drive forward.
(jumping in and out repeatedly isn't a solution for this, btw)
(jumping in and out repeatedly isn't a solution for this, btw)



