We post ways to beat certain maps...

General discussion of the Project Reality: BF2 modification.
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

We post ways to beat certain maps...

Post by Ironcomatose »

OK the point of this thread is to get strategies to beat certain maps. I will start...

OK this is for AL BASRAH on the USMC side. I have tested this with large teams so i know it works and its a battle harden plan(meaning ive tweaked in combat to make it even more affective). First of all the whole team cant pick pilot kits. The guys in the cobras have to go to North VCP and cover it. The A10 can just blow shit up(maybe they find the iraqi tank). This is were it gets hard due to "plane whores". You would need to get at least 5 or 6 people with crewman kit. Everyone gets it squad and leaders get officer kits as well. Load up the APCs and M1A2s. Anyone left over can take humvees. There should be no one left at the air port at this point. The black hawks should stay on tarmac until later. This beginning stage is important and should be done through VOIP and squad leaders.

Now once everyone is loaded up they all need to head to the village to take it. While this is happening the cobras need to cover North VCP from attack. If they cover it without leaving its totally easy to keep it from being taken as long as they dont get to low to be shot down. Once the village is taken WITHOUT using any rally points b/c the APC are rally points in this quick capture. Anyone who dies in this fight can spawn back at the Airstrip and grab a black hawk for later use.

Then everyone on the ground moves to the South VCP the leaders can now set up there rallies in proper places. The cobras remain in a cover pattern over North VCP(by now getting a few kills and holding down a squad or 2). After the fight to take the South VCP(and clearing the area as well{it should take like 10 minutes tops}) the black hawk guys come in and quickly load up with men and take them to the facility which is like a 5 second flight so the insurgents have not spawned in force yet. The marines fight to take that flag with proper rally points and maybe some armor if any is left. The A10s this whole time are just bombing shit and covering the men.

Cobras now split up to cover both VCPs. Black hawks can stay in orbit with gatling guns blazing if anyone stayed in the chopper(which i have and it works! those guns are amazing!!). This is where it gets simple. After USMC takes this flag The black hawks come down again and load up. At this point the insurgents need to take the facility but by the time they do that the hawks have flown like 5 secs to the Industry and have taking it(easiest flag to take). Its flag hopping really. Leaders go ahead and set the rally point as always at each flag.

Now a cobra can watch over the facility and have one just fly around and kill shit(spawn cars and such, everyone knows where the insurgents hide those in corners and such). Anyone who dies can spawn at the APC at North VCP and run into combat or go back to the airstrip and grab a tank or w/e if it has spawn. No one can camp the airstrip and i understand there will be one or 2 guys but 1 or 2 is ok. When you got like 8 9 or 10 then its a serious thing cause thats like a squad and a half right there.

Back to business tho. Now the men take the black hawks again to the suburbs and capture that too. If your team is going to each flag in force then it is as simple as i make it sound as long as there are rallies set up and what not. Well you get the point do the black hawk thing to the next flag as well. If the black hawks get shot down then your men would have to walk with their squad and fight more but the main thing is that most of the marines stay on foot and follow each other into combat.

If the cobras get shot down before both VCPs have been captured and the facility is about to be captured then you would be fucked or not maybe you could still pull it off. Its not as hard as it sounds guys. I have a plan that i saw happen today in a Omen game but im not gonna type that now.

Of course things change on a battlefield so i dont expect this to work perfect every time but if your team follows this plan and changes it or make other moves reacting to a enemy move in a smart way then there is no reason why the marines should not win.
Last edited by Ironcomatose on 2007-02-25 01:15, edited 1 time in total.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

DUDES!! You guys need to read this b/c im sick of having losing marine teams!! Once we know then we let other people know and the marines will own!
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

Too long/intricate for not having everyone organized at the beginning.

Best way is to do a simple plan, preferbly which utilizes 3 squads.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

Long an intricate...for sure
But then again so is PR compared to vanilla.
My cultural learning from that is once Industry is attacked and grayed the Insurges need to fall back and defend Suburb.
Depending on troop locations they may want to fall back to Suburb as soon as Facility falls.
If you perform even 50% of his plan then USMC will win and push them back to the Palace.

GREAT JOB ironcomatose
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
DirtyHarry88
Posts: 1540
Joined: 2006-12-24 18:41

Post by DirtyHarry88 »

Great idea, just a shame it won't really happen because there's so many idiots.

I hate it when I see a tank just left at the airport.
wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Post by wooly-back-jack »

lool what a great commander you would make :p
"Dudes, you just fly round and kill shit"
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Im going to go ahead and tell you the plan for getting the win in Omen WAC. This one is much easier.
At the start of the level all men need to squad up and not so many people can go pilot. Only the cobras and F18 should be taking off. At least 5 guys get crewmen kit and then the rest of the team runs down stairs to load up in APCs(you can fit the WHOLE team in those things). F18s must fly cover for them as they go in the water. If im not mistaken there are a few boats down there too so anyone who missed a ride need to get in those boats. The APC must move towards the land with their backs to the exit of the carrier in a flanking maneuver as to not get noticed by the bulk of the MEC team. Once they hit land i would imagine that a few of them would be dead so the guys that die spawn in the APCs that are still going. Squad leaders set up rally points where they may and then move on the nearest flag while taking out the AA guns for the fly buys.
Again there can be no camping of the airplanes or this will fail. Thats basicly it after the first flag continue to capture the first 4 flags. The cobras now need to cover the flags that have been taking until all 4 are taking then they can go cover the men. The F18 keep the enemy air off the mens back and thats about it. And your team can move from there this is a quick plan to solve the problem of the marines not being able to get on land in force to do damage. Ive seen it work and i didnt make it up it just happened and i said to my self "wow this is sweet!!" and i just had to let you guys know of this sure fire way to kick *** on that map.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

It would work better if squadies wait to spawn insted of waitng in APC so they can lose 20 ticktes when a full APC dieds.
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Ironcomatose
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Post by Ironcomatose »

nice point i didnt even know that
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Post by [PR]AC3421 »

Organize the original post first please. Its un readable like that. not that Im going to read it anyways, prolly nothing great.
wooly-back-jack
Posts: 940
Joined: 2007-01-14 17:20

Post by wooly-back-jack »

every round is different, put your brains to use and you will win.
try to follow a set guide and it will go wrong, especially on a public, but even in a match you dont know what will go wrong and you end up adjusting anyway.
jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

arhg wall o' text allert!
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Oh your so nice really thanks for your advice.
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

I edited the first post and BTW this thread is so your guys can post too. Any ideas or battle plans i would love to hear them.
BirdShot
Posts: 83
Joined: 2006-03-03 16:43

Post by BirdShot »

Waiting to spawn is the key to any map - it cuts down on the bullshit at the start of every round.

Wait for your SL to either get to a flag or for him to tell you to spawn, unless kits are required to get you TO the flag (pilot or tanker kits for example, but then only after the SL specifies WHO for WHAT.)

A lot of time is wasted at the initial spawn for various reasons, mostly revolving around getting everyone into vehicles. Spawn on your leader once he's gotten settled either in a vehicle or near a flag.

Speed is the key.

BS
A.J.Sawyer
Retired PR Developer
Posts: 2226
Joined: 2006-02-26 17:53

Post by A.J.Sawyer »

Good ideas guys. Help out the new recruits.
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