We post ways to beat certain maps...
Posted: 2007-02-24 14:05
OK the point of this thread is to get strategies to beat certain maps. I will start...
OK this is for AL BASRAH on the USMC side. I have tested this with large teams so i know it works and its a battle harden plan(meaning ive tweaked in combat to make it even more affective). First of all the whole team cant pick pilot kits. The guys in the cobras have to go to North VCP and cover it. The A10 can just blow shit up(maybe they find the iraqi tank). This is were it gets hard due to "plane whores". You would need to get at least 5 or 6 people with crewman kit. Everyone gets it squad and leaders get officer kits as well. Load up the APCs and M1A2s. Anyone left over can take humvees. There should be no one left at the air port at this point. The black hawks should stay on tarmac until later. This beginning stage is important and should be done through VOIP and squad leaders.
Now once everyone is loaded up they all need to head to the village to take it. While this is happening the cobras need to cover North VCP from attack. If they cover it without leaving its totally easy to keep it from being taken as long as they dont get to low to be shot down. Once the village is taken WITHOUT using any rally points b/c the APC are rally points in this quick capture. Anyone who dies in this fight can spawn back at the Airstrip and grab a black hawk for later use.
Then everyone on the ground moves to the South VCP the leaders can now set up there rallies in proper places. The cobras remain in a cover pattern over North VCP(by now getting a few kills and holding down a squad or 2). After the fight to take the South VCP(and clearing the area as well{it should take like 10 minutes tops}) the black hawk guys come in and quickly load up with men and take them to the facility which is like a 5 second flight so the insurgents have not spawned in force yet. The marines fight to take that flag with proper rally points and maybe some armor if any is left. The A10s this whole time are just bombing shit and covering the men.
Cobras now split up to cover both VCPs. Black hawks can stay in orbit with gatling guns blazing if anyone stayed in the chopper(which i have and it works! those guns are amazing!!). This is where it gets simple. After USMC takes this flag The black hawks come down again and load up. At this point the insurgents need to take the facility but by the time they do that the hawks have flown like 5 secs to the Industry and have taking it(easiest flag to take). Its flag hopping really. Leaders go ahead and set the rally point as always at each flag.
Now a cobra can watch over the facility and have one just fly around and kill shit(spawn cars and such, everyone knows where the insurgents hide those in corners and such). Anyone who dies can spawn at the APC at North VCP and run into combat or go back to the airstrip and grab a tank or w/e if it has spawn. No one can camp the airstrip and i understand there will be one or 2 guys but 1 or 2 is ok. When you got like 8 9 or 10 then its a serious thing cause thats like a squad and a half right there.
Back to business tho. Now the men take the black hawks again to the suburbs and capture that too. If your team is going to each flag in force then it is as simple as i make it sound as long as there are rallies set up and what not. Well you get the point do the black hawk thing to the next flag as well. If the black hawks get shot down then your men would have to walk with their squad and fight more but the main thing is that most of the marines stay on foot and follow each other into combat.
If the cobras get shot down before both VCPs have been captured and the facility is about to be captured then you would be fucked or not maybe you could still pull it off. Its not as hard as it sounds guys. I have a plan that i saw happen today in a Omen game but im not gonna type that now.
Of course things change on a battlefield so i dont expect this to work perfect every time but if your team follows this plan and changes it or make other moves reacting to a enemy move in a smart way then there is no reason why the marines should not win.
OK this is for AL BASRAH on the USMC side. I have tested this with large teams so i know it works and its a battle harden plan(meaning ive tweaked in combat to make it even more affective). First of all the whole team cant pick pilot kits. The guys in the cobras have to go to North VCP and cover it. The A10 can just blow shit up(maybe they find the iraqi tank). This is were it gets hard due to "plane whores". You would need to get at least 5 or 6 people with crewman kit. Everyone gets it squad and leaders get officer kits as well. Load up the APCs and M1A2s. Anyone left over can take humvees. There should be no one left at the air port at this point. The black hawks should stay on tarmac until later. This beginning stage is important and should be done through VOIP and squad leaders.
Now once everyone is loaded up they all need to head to the village to take it. While this is happening the cobras need to cover North VCP from attack. If they cover it without leaving its totally easy to keep it from being taken as long as they dont get to low to be shot down. Once the village is taken WITHOUT using any rally points b/c the APC are rally points in this quick capture. Anyone who dies in this fight can spawn back at the Airstrip and grab a black hawk for later use.
Then everyone on the ground moves to the South VCP the leaders can now set up there rallies in proper places. The cobras remain in a cover pattern over North VCP(by now getting a few kills and holding down a squad or 2). After the fight to take the South VCP(and clearing the area as well{it should take like 10 minutes tops}) the black hawk guys come in and quickly load up with men and take them to the facility which is like a 5 second flight so the insurgents have not spawned in force yet. The marines fight to take that flag with proper rally points and maybe some armor if any is left. The A10s this whole time are just bombing shit and covering the men.
Cobras now split up to cover both VCPs. Black hawks can stay in orbit with gatling guns blazing if anyone stayed in the chopper(which i have and it works! those guns are amazing!!). This is where it gets simple. After USMC takes this flag The black hawks come down again and load up. At this point the insurgents need to take the facility but by the time they do that the hawks have flown like 5 secs to the Industry and have taking it(easiest flag to take). Its flag hopping really. Leaders go ahead and set the rally point as always at each flag.
Now a cobra can watch over the facility and have one just fly around and kill shit(spawn cars and such, everyone knows where the insurgents hide those in corners and such). Anyone who dies can spawn at the APC at North VCP and run into combat or go back to the airstrip and grab a tank or w/e if it has spawn. No one can camp the airstrip and i understand there will be one or 2 guys but 1 or 2 is ok. When you got like 8 9 or 10 then its a serious thing cause thats like a squad and a half right there.
Back to business tho. Now the men take the black hawks again to the suburbs and capture that too. If your team is going to each flag in force then it is as simple as i make it sound as long as there are rallies set up and what not. Well you get the point do the black hawk thing to the next flag as well. If the black hawks get shot down then your men would have to walk with their squad and fight more but the main thing is that most of the marines stay on foot and follow each other into combat.
If the cobras get shot down before both VCPs have been captured and the facility is about to be captured then you would be fucked or not maybe you could still pull it off. Its not as hard as it sounds guys. I have a plan that i saw happen today in a Omen game but im not gonna type that now.
Of course things change on a battlefield so i dont expect this to work perfect every time but if your team follows this plan and changes it or make other moves reacting to a enemy move in a smart way then there is no reason why the marines should not win.