Ammo types
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Doug97
- Posts: 396
- Joined: 2005-08-10 16:47
Ammo types
Are we going to see different ammo types? I suspect there will be selectable HEAT/SABOT round for tanks, but what about other weaponry?
Artillery:
HE for prepared positions, bunkers etc
DPICM for surface targets, armour, personnel etc.
Copperhead laser-guided munitions
Anyone know if there are GPU-guided arty shells?
Scatterable mines anyone? That would put a stop to an enemy advance real quick
Machine guns or sniper rifles:
0.50 Raufoss ammunition (AP with incendiary and fragmentary effects) vs. ball
Shotguns:
Buckshot
Solid slugs
HEAT
Grenades:
Frag
Smoke
Phosphorous
Bombs:
Standard Mk 82s
LGBs
GPU guided
Cluster bombs
High-penetration bunker busters
MOABs
JP233 (for British Tornados)
Actually that last point reminds me of a question I've been meaning to ask. Is PR set now, or in the near future? For example, will the Brits get the Harrier or the F35?
Also, is there a list somewhere of all the weaponry and vehicles the Brits will be getting?
Artillery:
HE for prepared positions, bunkers etc
DPICM for surface targets, armour, personnel etc.
Copperhead laser-guided munitions
Anyone know if there are GPU-guided arty shells?
Scatterable mines anyone? That would put a stop to an enemy advance real quick
Machine guns or sniper rifles:
0.50 Raufoss ammunition (AP with incendiary and fragmentary effects) vs. ball
Shotguns:
Buckshot
Solid slugs
HEAT
Grenades:
Frag
Smoke
Phosphorous
Bombs:
Standard Mk 82s
LGBs
GPU guided
Cluster bombs
High-penetration bunker busters
MOABs
JP233 (for British Tornados)
Actually that last point reminds me of a question I've been meaning to ask. Is PR set now, or in the near future? For example, will the Brits get the Harrier or the F35?
Also, is there a list somewhere of all the weaponry and vehicles the Brits will be getting?
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TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
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Doug97
- Posts: 396
- Joined: 2005-08-10 16:47
Out of all of those suggestions, the one I would love to see the most is the scatterable mines, either via arty, cluster bombs or JP233. Imagine the effect they would have if you were advancing with your squad plus vehicles, and suddenly there were mines all around you!
I'd have to be carefully tweaked to not imbalance the game, perhaps make it so it can only be used a set number of times per round, or severely limit its effective area.
I'd have to be carefully tweaked to not imbalance the game, perhaps make it so it can only be used a set number of times per round, or severely limit its effective area.
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Tacamo
- Posts: 602
- Joined: 2004-07-24 14:10
Re: Ammo types
As of now there aren't any, but there are some in development. Even a 120mm mortar GPS round.Doug97 wrote: Anyone know if there are GPU-guided arty shells?
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CobraPhantom
- Posts: 689
- Joined: 2005-03-28 13:00
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trim
- Posts: 28
- Joined: 2005-06-26 00:12
well i am not sure if the PR dudes are planing night fights, but i do know that it can be done. with the anouncment of the bf2 expantion the blatantly said there is night fighting and evin night vision, which would by the way kick so much ***. so that is that, as for swichable ammo types, not to shure how that wuold play out, might over complicate things, always haveing to swich ammo for other targets, although rather realistic.
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Tonedef
- Posts: 115
- Joined: 2005-07-16 23:07
What about nightfall maps...so there is still that red glow on the horrizon giving you enough light to see around you, but anything more than 40-50ft away is just a silhouette in all directions.
I hope you can invision that properly...it would make good use of the tracers and seeing muzzleflashes, but at the same time not make the need for NV.
And I am talking more set of a sun than the Dam even.
I hope you can invision that properly...it would make good use of the tracers and seeing muzzleflashes, but at the same time not make the need for NV.
And I am talking more set of a sun than the Dam even.
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keef_haggerd
- Posts: 447
- Joined: 2005-04-09 08:10
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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TerribleOne
- Posts: 586
- Joined: 2005-06-26 16:00
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GABBA
- Posts: 633
- Joined: 2005-05-16 16:00
That artillery idea is brilliant,.......a commander should pick what munitions his artillery fires...ingenious.....
and the artillery in bf2 is so random...sometimes its high of the cross sometimes is low....I dont artillery 1 guy, i aim for the groups. But still sometimes none of the shells hit...really annoying.
and the artillery in bf2 is so random...sometimes its high of the cross sometimes is low....I dont artillery 1 guy, i aim for the groups. But still sometimes none of the shells hit...really annoying.
"Incoming fire has the rigth of way"...........
"never share a foxhole with anyone braver than you are"
"never share a foxhole with anyone braver than you are"
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Tactical Advantage
- Posts: 587
- Joined: 2005-02-10 20:43
One thing I wouldnt mind seeing in PR is illumination rounds for artillery, altough Im not sure how often they are used anymore due to nightvision improvements and availibility to our troops... But It would be amazing to be sitting in the dark gaurding a base, you think you saw something of in the distance, so you call in illumination rounds on the area around your base, then the ground and sky light up with flares and you see several squads coming at you and a massive firefight breaks out, that would be sweet. If any of you have seen We Were Soldiers, you know what im talking about with the illumination rounds.
GOD BLESS AMERICA AND OUR ALLIES
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Eglaerinion
- Posts: 136
- Joined: 2004-07-25 16:00
I already read that in the minimod the combat engy has the option to select buckshot or slug which is great. Stuff like this really adds to the diversity of the game.
Sabot/HEAP is pretty much mandatory so I won't even comment on that. Is it possible to have the player make a choice between weapons like for example an M16 or Shotgun?
Sabot/HEAP is pretty much mandatory so I won't even comment on that. Is it possible to have the player make a choice between weapons like for example an M16 or Shotgun?

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Paladin-X
- Retired PR Developer
- Posts: 592
- Joined: 2005-06-12 16:00
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Eglaerinion
- Posts: 136
- Joined: 2004-07-25 16:00






