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PR = Quake?

Posted: 2007-02-26 11:51
by -=TB=-liebgott
Hello Mates,

im just wondering yesterday about some Publicrounds...The Heavy AT is not the RAILGUN from Quake, because i see a lot of Players shooting with RPG or other AT-Standard on PPL?

PLZ stop this... :) Ok on insurgents side is for me ok, whenn PPL shoot with RPG to other PPL but not on MEC / China or USMC side....Maybe the Devs must implate a 3-5Sec stop on RPG when you changing from Weapont to AT-Weapon...?

Have a nice day :)

Posted: 2007-02-26 12:30
by Lothrian
hmmm, I cant say I agree. RPG is only good for infrantry anyway, and light AT is useless against anything bigger than a car (even then its not always enough), and as for the heavy AT. I have used it against infantry before and I have no problem with it.

To use the heavy AT kit well, you need to be near an ammo supply, and on Albasrah that limits you to a few places, now you have a measy pistol, so if you notice an enemy coming towards you, you can either kill with the AT or hope to god he wont see you because a pistol vs AK = AK every time (as AT you need to be as stealthy as a sniper).

As a heavy AT, you support your squad from a distance, so your not in the action, so you have no bodyguard.
Finally, Heavy AT is useful against an enemy squad forming up who is about to attack your own squad or team who hasnt noticed them or too busy to deal with them ... does that make it wrong to neutralise an enemy squad with an AT rocket?

First and foremost, heavy AT is a transport/attack/spawn vehicle weapon, secondary to that should always be protecting assets, which includes taking out threats posed by infantry - otherwise they will kill you and you wont be able to help the squad out.

Posted: 2007-02-26 13:32
by Mr.Whitlow
Lothrian wrote:hmmm, I cant say I agree. RPG is only good for infrantry anyway, and light AT is useless against anything bigger than a car (even then its not always enough)
Wrong, light AT can take out APCs in one shot. That's quite a lot bigger than a car I'd say. Just hit the weaker sections like the sides or the back.

Posted: 2007-02-26 13:47
by jedermann
Mr.Whitlow wrote:Wrong, light AT can take out APCs in one shot. That's quite a lot bigger than a car I'd say. Just hit the weaker sections like the sides or the back.
Have you ever played the mod? If yes, have you ever used light AT against full repaired APCs? If not, i can tell you that two rockets are needed. Also, APCs have no weak spots as far as I know.
hmmm, I cant say I agree. RPG is only good for infrantry anyway, and light AT is useless against anything bigger than a car (even then its not always enough).
Just because you can't destroy enemy armor with one shot does not make it useless. After all everything depends on teamplay, so damaging it will give some teammate the chance to take him out.

Posted: 2007-02-26 14:06
by Raic
jedermann wrote:Have you ever played the mod? If yes, have you ever used light AT against full repaired APCs? If not, i can tell you that two rockets are needed. Also, APCs have no weak spots as far as I know.
I shot an APC with light AT with one round, directly to rear doors, it blew up.
ofc you cant really say if it was unharmed or shit, it was hiding some bushes so i think driver must have repaired before leaving it there as a spawn point.

Hell do i know, ppl nowadays seems to do more stupid things than smart things :|

Posted: 2007-02-26 14:08
by Template
From my experience the problem with AT is that it is too much available. Meaning you can spawn straight on your squad leader as AT if Antitank support is need on the field. Currently this is the thing that makes tanks too easy to take down.

I suggest that AT-kits should be requestable like heavy-ATs, but without kit limit.

Posted: 2007-02-26 14:11
by fuzzhead
I agree there should be systems in place making firing rockets at infantry the 'optimal' solution.

I dont think this is an unacceptable tactic, however I think its way too easy to waste entire squads with a heavy AT kit, and it feels a bit 'cheap', when one squad is working together, doing excellent teamwork, and one random guy with a heavy AT kit just kills them all in seconds...

Posted: 2007-02-26 14:39
by dunkellic
i like having a light at in my squad to take care of enemies - nothing surpresses better than an explosive rocket...

Posted: 2007-02-26 14:41
by vanity
Those rockets are good for taking out rally points at range, also.

Posted: 2007-02-26 14:50
by Hacksaww
I've kind of ran into this "problem". I get killed a lot by AT, but I don't think it's that big of deal- especially with the light AT kit. I think we'd see less problem with this if the heavy AT kit got something better than a pistol- maybe some sort of PDW or SMG is needed to keep them from using the AT weapon on infantry.

Posted: 2007-02-26 15:20
by DrMcCleod
'[R-DEV wrote:fuzzhead']I agree there should be systems in place making firing rockets at infantry the 'optimal' solution.

I dont think this is an unacceptable tactic, however I think its way too easy to waste entire squads with a heavy AT kit, and it feels a bit 'cheap', when one squad is working together, doing excellent teamwork, and one random guy with a heavy AT kit just kills them all in seconds...

What is the blast radius?

Posted: 2007-02-26 15:28
by Hx.Clavdivs
It was a lot worse when the Heavy-AT kit was not requestable. Back then anybody and everybody would aim at anything that moved with those things. Now that it's requestable, wasting a single round on one single or perhaps even 5 soldiers wandering across the desert when there are tanks and APC's to kill ...

Then again, I have fired it at hostiles when I have no other option. That would be me backed up into a corner and those said 5 soldiers who wandered across the desert are firing upon me.

Posted: 2007-02-26 15:34
by Bob.Dob
Yeah I've noticed a substantial increase in AT rocketing / n00b tubing people ever since the large influx of "vanilla'ish" players that came since all the 0.5 press.

Hopefully some of these GL/AT n00b tubers will learn how to get some kills in a different manner soon or leave PR. :p

Posted: 2007-02-26 15:43
by Wasteland
Template wrote:From my experience the problem with AT is that it is too much available. Meaning you can spawn straight on your squad leader as AT if Antitank support is need on the field. Currently this is the thing that makes tanks too easy to take down.
If you're using light AT on tanks, you're just going to piss them off. Light AT does very little to tanks. They'll just turn around, shoot you, drive off, and repair. Even if you get like 3 hits on them.

Posted: 2007-02-26 16:10
by Mr.Whitlow
jedermann wrote:Have you ever played the mod? If yes, have you ever used light AT against full repaired APCs? If not, i can tell you that two rockets are needed. Also, APCs have no weak spots as far as I know.
Yes of course I've played the bloody mod, I play it all the time. Yes I have used a light AT weapon as MEC and took out a fully repaired APC (As far as I knew, it was not smoking at all and was coming straight out of the US area on EJOD something map) out with one shot to the rear.

I would not have made such a comment if I had not played the mod, really now.
What is the blast radius?
Pretty big I'd say, can't give a measurement but it is quite large and very lethal.

Posted: 2007-02-26 16:16
by Major._Spork
heck, with me... i shoot soldiers for the Ragdoll effect.... omg.... now thats fun....

and all AT missles are good vs Blackhawks and A-10's [if you can hit em] i mean... it doesnt kill them, but taking out the only piolt in a Fully Loaded black hawk when they are a few 100 meters off the ground.... now thats good times....

Posted: 2007-02-26 16:18
by bosco_
Hey, no AT can beat skilled using of the GLs.
Remember yesterday's Hills of Hamyong Bob.Dob?
Was pretty effective :p

Posted: 2007-02-26 16:18
by SevenOfDiamonds
This shouldn't be argued. It sucks, but it happens all the time.

I love blowing people with with the light AT nothing better then launching it into a place you know there are more then one or 2 guys. But running around with it is pretty stupid.

Posted: 2007-02-26 16:20
by LeadMagnet
Bob.Dob wrote:
Hopefully some of these GL/AT n00b tubers will learn how to get some kills in a different manner soon or leave PR. :p

And people wonder where PR gets it's elistist attitude moniker from....


I have no issue using the heavy AT kit to take out someone attacking my position or flanking my squad if after a quick scan there are no other high value targets in sight. I can reload faster than a teammate can spawn and that can make a difference.

Posted: 2007-02-26 16:22
by vanity
It's a war. You can kill your opponent however you please, as long as he's dead you're golden.