Grocery Store

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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Grocery Store

Post by Desertfox »

Ok! I swear I am going to finish this and find someone to texture it. If I dont finish this, please bannish me from making a topic in the community modding section :(


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I plan to add something like a little stand in front for stuff to be put in, although I dont think I will put stuff in because im not that good yet :p Maybe a air conditioner for the top or something :-P


Updated: I added a shed, air conditioner,vent and some boxes.

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Update: I took out the boxes and added a stand/

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Last edited by Desertfox on 2007-03-03 00:57, edited 1 time in total.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Neat. I'm sure that could be used for something. :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

KP wrote:Neat. I'm sure that could be used for something. :D
It has a LOT of waste polygons, you see the red awning? Theres like 25% of that is sticking into the wall, like 40% of the awnings poles are into the buildings, like 10% of the railing lol.
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KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Bah, that can be reduced, no problem. Only takes some time. I have to do it all the time when I make stuff. :D
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

KP wrote:Bah, that can be reduced, no problem. Only takes some time. I have to do it all the time when I make stuff. :D
Yeah, well I made the mistake of attaching the objects after I thought I was done with them :(
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mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

you can just detach the polys.. its good practice though, i doubt you could use the model for anything mind
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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

mrmong wrote:you can just detach the polys.. its good practice though, i doubt you could use the model for anything mind
yeah its just for practice. Whta do you mean detach the polys?
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mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

select the polys you want to detach with the element or poly select tool.. and press detach, its on the right somewhere, this is in Max btw
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GeZe
Retired PR Developer
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Joined: 2006-02-09 22:09

Post by GeZe »

I'll try to texture it, just send me the dds
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

GeZe wrote:I'll try to texture it, just send me the dds
I dont know how to wrap it :(
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V3N0N_br
Posts: 592
Joined: 2005-08-14 16:12

Post by V3N0N_br »

Also, you don't need to use the boxes if you're planning ever using that in BF2. You can make a separate model for the boxes IF you'd like, Bf2 already has some of them, and I personnaly think it's better if they're placed by the mapper - otherwise it'll look weird if you have more than 1 of that static in a map, it will have the same boxes at the same spots...

Good work though ;)
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GeZe
Retired PR Developer
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Post by GeZe »

Desertfox wrote:I dont know how to wrap it :(
me neither.

when you figure it out and get the file, send it out to me
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

GeZe wrote:me neither.

when you figure it out and get the file, send it out to me
I had a tutorial on the TotalBF2 site but I think when they banned me they took it down, let me see if I can find it and post it up here. I also added a new screenshot, I took out the boxes and added a stand.
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GeZe
Retired PR Developer
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Joined: 2006-02-09 22:09

Post by GeZe »

Desertfox wrote:I had a tutorial on the TotalBF2 site but I think when they banned me they took it down, let me see if I can find it and post it up here. I also added a new screenshot, I took out the boxes and added a stand.
lol, why were you banned?
Desertfox
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Joined: 2006-08-15 06:41

Post by Desertfox »

GeZe wrote:lol, why were you banned?
Dont even get me started lol if you really want to know add me to XFire.
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GeZe
Retired PR Developer
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Post by GeZe »

Desertfox wrote:Dont even get me started lol if you really want to know add me to XFire.

what is it? (your xfire)

PM me
Eagle
Posts: 92
Joined: 2006-01-17 16:38

Post by Eagle »

The idea is certainly good. It would add some realism to be able to capture and defend a grocery store or similar, as a forward base or spawnpoint.
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Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

GeZe wrote:what is it? (your xfire)

PM me
I found the tutorial that I made and im UV mapping it right now.
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GeZe
Retired PR Developer
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Joined: 2006-02-09 22:09

Post by GeZe »

Desertfox wrote: im UV mapping it right now.
Okay, send me the file when you are done.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Can anyone UV map this? I tryed but its like un-readable lol
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