0.5 Rallypoint warning system, like mines

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Hx.Clavdivs
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0.5 Rallypoint warning system, like mines

Post by Hx.Clavdivs »

My suggestion is that when you are close to enemy rallypoint (hence RP) you get a warningsymbol like mines. Whenever you are closer than 3 meters (or shorter) the symbol appears.

The reason for this idea is because after the RP have been introduced I have been knifed more times in the back than all of 0.32/0.4 combined. I am a paranoid player and I usually do survey my surroundings before I take the time to crouch for a quick medical fix or ammo resupply. Time and time again, a glitched RP escapes me, they spawn right behind me and knife/shoots me.

Now, with a warning system that an enemy RP is right on my position I might want to take a moment to keep a close watch on that rock, hilltop, building with no entrances, wall etc.

Most likely this is not possible, but at least I want to make the suggestion.

Do I really have to put my now standarized disclaimer here too? :razz:
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Rhino
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Post by Rhino »

check your six more or better still, work with a squad so you watch each others backs ;)

a warning sing like that would make it unrealistic and easy as hell to do. we might aswell put back in the kill messages if we do that :p
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ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

What about 1m radius ?
If the RP is not in a wall you would see it if you were within 1m so it's not giving anything away but it would be a stopgap measure against invisible spawn points.
I'm guessing it's a real b1tch to code the RP's so they don't go into walls and it's overall not that big a deal but it is annoying.
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Hx.Clavdivs
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Post by Hx.Clavdivs »

It appears that a part of my post must have escaped your attention; so I'll quote myself.
I am a paranoid player and I usually do survey my surroundings before I take the time to crouch for a quick medical fix or ammo resupply. Time and time again, a glitched RP escapes me, they spawn right behind me and knife/shoots me.
As to your point that I should work in a squad, if you do not know how I play, I find it mildy amusing that you, to prove your point, make an assumption I lonewolf. I am usually found in a squad trying to perform certain set tasks. However, how effective I am as a squadmember is another discussion.

Nowhere in my post have I written that I want the kill messages. Neither did I ask that the kill message appears when we take out the RP. What I didn't say is that mines do still appear as warnings even when you are on the opposite side. So why not the RP?

The reason why I said "3 meters" is because either you know its there and have spotted it or on route to take it out, or the thing is glitched somewhere it shouldn't.

Now, an easy YES or NO would suffice. Or perhaps a more of an explenation as to why without the snide remarks and said assumptions might have convinced me that I was wrong.
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fuzzhead
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Post by fuzzhead »

I agree its really lame when a rallypoint is totally glitched into the terrain or static, and its a desperate search as your entire squad runs around like chickens with their heads cut off, desperately looking for that 1cm piece of cloth sticking out of the ground so you can place explosives on it.

my whole squad has probably died about 10 times now, because we have FOUND the rallypoint, but we dont know WHERE its glitched into..... so we are watching all flanks, searching desperately, as specops after specops spawn on top of us...

and then, grenadier spawns, points at the ground, fires, and kills half the squad with a noob tube...

then medics go rez, we kill more specops, the whole process starts over again

AND THEN the enemy team starts typing to us about how we are spawn camping!!!

alot of greif that i hope gets fixed in future version
ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

Spawn camping is an obsolete term when it comes to RP.
You can't seriously expect me to find an enemy spawn point and just leave it alone and give the people spawning behind my lines a fair chance to kill me.
I don't like main base raping but if your spawn is compromised you need to fall back and set a new one.
I pay no attention to people who cry about spawncamping.
I don't have the patience to sit around killing people as they spawn, I only d it until I have the capability to destroy the spawn and go on to other things.
I know people have camped my spawn and we ambushed them. 1 player has to bite the bullet and keep spawning there and being killed until the rest of the squad can move up and ambush the enemy.
This only works when there is a reasonable distance between your RP and another spawn point.
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Finally I understand the feelings of the few.
Aljen
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Post by Aljen »

Glitched RPs are lameish I think. Not because they were put into statics - it simply happens sometimes, but because they were left like that by SLs who are very happy how WELL they have "HIDE" them.
1m warning would be helpful to find them.
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wooly-back-jack
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Post by wooly-back-jack »

find out who is glitching the rally point (all it takes is an admin or regular on their team to tell you which squad it belongs to) then warn the SL, then kick him. Repeat.
Hx.Clavdivs
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Post by Hx.Clavdivs »

wooly-back-jack wrote:find out who is glitching the rally point (all it takes is an admin or regular on their team to tell you which squad it belongs to) then warn the SL, then kick him. Repeat.
Policing a server is difficult enought as it now a days ;) And I have had my fair share of RPs glitching into something without my wishes. So there I am then, sitting and waiting 3 minutes at the time trying to move the RP so to be "fair" and all. Only to have it glitch once again. Rinse and repeat.

So not all of us do it on purpose and quick lashing out to punish some poor sap that has an "accidental glitch" would seem very unfair. As I said, it is difficult enough policing a server and an admin cannot witness every event that happens or put something in context.

And I really don't trust one player who makes an uproar. I want to see it for myself before I do something drastic as possible ruin gameplay for a whole squad.

But if I experience it in the future, I will warn and possible kick (if they are stupid enough to stroll into my server and do it repeatedly infront of me)
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101 bassdrive
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Post by 101 bassdrive »

I dont think we have to go so far to get a skull warning symbol when getting close to a enemy rp.
a rp spotted option in the q rose would be fair enough, instead of the infamous boat :D cause rp are a major tactical part of the game which still gets to less recognition.
most squads just cap the flag and move on. i seldom see people search the flagarea for rp's
The_motivator
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Post by The_motivator »

I don't know about that. Some of the maps lend to hiding the packs naturally, such as Ghost train, and all of the chinese foliage maps. The desert maps are the ones i see glitched most often. Perhaps find a workaround for that.

I'm very proud when i find a spot to drop the RP that naturally hides it, like a dip surrounded by foliage, or somewhere that has just the right amount of everything to make them almost invisible, even when you're ontop of them, but they're still there.
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Hx.Clavdivs
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Post by Hx.Clavdivs »

I have hid my RP without glitching so well, that even as an SL, I had trouble finding it. Made me look like an idiot running all over the woods desperatly looking for it to request an AT kit ... It is possible in some maps, but in others ...
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Nephrmuus
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Post by Nephrmuus »

In BF2142 squad leader spawn points (They are very like rally points) have a flashing light on them and make a beeping sound so the enemy can find them if they at least get near to them. Perhaps we could have a walkie-talkie lying on top of the the rally point giving out a couple of seconds of radio chatter every 5 seconds or so, so you don't get into the situation of having to literally step on them to find them (such as happens in long grass). The noise can be very quiet, so you can't hear it at all more than 10 feet away or if there is a firefight going on.
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El_Vikingo
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Post by El_Vikingo »

I think the RPs are good enough. Sure you might get knifed by someone just spawning behind, but now you know theres a RP there and you can come in with grenades, even bullets with the new patch.
fuzzhead
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Post by fuzzhead »

Nephrmuus that is actually a prety cool idea :)
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Post by Gyberg »

lol implying that Clavdivs isn't a team player is the most amusing thing I've read today!
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Threedroogs
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Post by Threedroogs »

'[R-DEV wrote:fuzzhead']Nephrmuus that is actually a prety cool idea :)
that is a great idea. we need some better way of finding rally points, whether it's radio chatter, a warning icon, some type of equipment that a certain kit has, or maybe a new feature of the UAV, or something.

i have had the same problem as clavdivs of not being able to find my OWN rally point that i put down. i've had to zoom all the way into the map and mark the rally point with a move marker to locate it a few times (when it's hidden completely ligitimately). finding the enemy RPs becomes a game of waiting and watching spawns. you then have to deal with at least a few more spawns once you've narrowed down the location because the RPs are so hard to spot.

i am still trying to figure out how to best seek and destroy enemy RPs as squad leader, although i am getting pretty good and estimating the locations. arty seems to be a pretty good solution, when available...
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

'[R-DEV wrote:Rhino']check your six more or better still, work with a squad so you watch each others backs ;)

a warning sing like that would make it unrealistic and easy as hell to do. we might aswell put back in the kill messages if we do that :p
I agree.

Seriously people, stop b*tching about rally points and all these little things for which you get killed by for not sticking with your squad or working together.

Point is, if you hide a rally point in a good spot, this system would totally defeat that purpose. Now if someone places a rally point in a wall, it isn't the fairest thing, but you can still find it's source and destroy it.

I mean come on, rely on your squad to get the job done, not the DEVs. They aren't here to hold your hand if you have a little problem to complain about that isn't valid.
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Threedroogs
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Post by Threedroogs »

00SoldierofFortune00 wrote:I agree.

Seriously people, stop b*tching about rally points and all these little things for which you get killed by for not sticking with your squad or working together.

Point is, if you hide a rally point in a good spot, this system would totally defeat that purpose. Now if someone places a rally point in a wall, it isn't the fairest thing, but you can still find it's source and destroy it.

I mean come on, rely on your squad to get the job done, not the DEVs. They aren't here to hold your hand if you have a little problem to complain about that isn't valid.
give me a break! i solely play in squads using full teamwork and VOIP, and i play WITH THE SAME PEOPLE EVERY GAME (we are all very experienced, savvy players, by the way). how would this defeat the purpose of a well hidden rally point? you would have to be on top of it to get the warning or signal or whatever. in other words, you would have to know the area where the RP was to begin with. these warning would just help in destroying a located RP. get off your high horse...
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RikiRude
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Post by RikiRude »

Nephrmuus wrote:In BF2142 squad leader spawn points (They are very like rally points) have a flashing light on them and make a beeping sound so the enemy can find them if they at least get near to them. Perhaps we could have a walkie-talkie lying on top of the the rally point giving out a couple of seconds of radio chatter every 5 seconds or so, so you don't get into the situation of having to literally step on them to find them (such as happens in long grass). The noise can be very quiet, so you can't hear it at all more than 10 feet away or if there is a firefight going on.

That is a brilliant idea! I love it.


The thing is sometimes you glitch your rally point without even meaning to which can be annoying as well.
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